Back to News Listing Field of Glory II - Holiday 2017 Tournament!

Posted: Monday, November 27, 2017 by Ciro Acanfora

Type: News

Ladies and Gentlemen, we are pleased to announce the fourth Field of Glory 2 public tournament!
Due to the phenomenal demand, this will be the largest FoG II tournament to date: the Holiday 2017 Tournament will consists of 5 rounds for 128 players – a tournament like you’ve never seen before!
This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

To enter, go to the tournament page HERE!
The general tournament rules can be found HERE!
The first round will commence on Monday, the 11th of December 2017. No further entries can be accepted after the tournament has begun.
Specific tournament rules:
This tournament will involve five rounds. The battles will be medium-sized custom battles.
Round 1: Seleucid (205BC – 167BC) vs Roman (199BC – 106BC) (Mediterranean Agricultural)
Round 2: Pergamon (190BC – 129BC) vs Pontic (281BC – 111BC) (Mediterranean Hilly)
Round 3: Bosporan (84BC – 11BC) vs Dacian (50BC – 106AD) (Norh European Agricultural)
Round 4: Jewish (64BC – 6AD) vs Prolemaic (55BC – 30BC) (Middle East Hilly)
Round 5: Ancient Brits (60BC – 80AD) vs Roman (105BC – 25BC) (North European Agricultural)
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. Random maps are in use, so the two battles in each pair will be on different maps.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.
The scoring system is as follows:
·         If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
·         If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.
Round times and timing out:
Each round will last 10 days.
Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

More Info

Field of Glory II

  ( Views : 1751 )

In Other News..

War Room - Media Briefing Event

Friday, March 23, 2018

We've got some big news for our fans and followers. To celebrate the release of the much anticipated Empire Apart, we have invited in Milan a very limited selection of members of the press and influencers.

On Tuesday 27th a selection of our key upcoming games will be presented in a newly created recurring event dedicated to games media called War Room - Media Briefing
We will present Empires Apart, Close Combat: The Bloody First and Warhammer 40,000: Gladius. Brief insights on other titles are also planned.
In the nice framework of a historical cafè close to the city centre, the event will offer room also for discussions about the latest news on games development, market trends and more.


Desert War is OUT

Thursday, March 22, 2018

1940. While in Europe the German war machine seems unstoppable, in the desert of North Africa the British and its Commonwealth Allies are not willing to concede an easy victory to the Axis. Italian forces - even if initially numerically superior - are not adequately trained or equipped for a prolonged war in such environment, and soon they send request for aid to avoid complete defeat. Berlin answers to the call and a blocking force led by General Erwin Rommel is organized and dispatched to the Libyan shores.

Now, the day has come. Are you ready for Desert War?


Desert War Tutorial Guide

Wednesday, March 21, 2018

Training is fondamental. Without that, even the best eqipped troops can be prey of a better prepared enemy. You must know your own troops, their potential and limits. 
As a commander, you must adapt your plan to un expected situations and quickly, because time is essential and the more you wait the more chances you are leaving to the enemy to exploit your mistakes.
This is even truer in desert warfare, where the harsh environment conditions have a direct impact on communication, movement and more.


Empires Apart - A taste of the soundtrack...

Wednesday, March 21, 2018

We are very proud of how Empires Apart is shaping up. Years of hard work were put into it and it truly is a creation of love and passion.


Empires Apart - Mongols Preview Stream

Tuesday, March 20, 2018

Time for a new live faction preview of Empires Apart.

This week we are going to showcase an entirely nomadic faction, one which strikes hard and unexpectedly, riding fast on the steppes: the Mongols.


Decisive Campaigns: Barbarossa AAR Workers of the World United!

Tuesday, March 20, 2018

Being the supreme leader of Soviet Union is not an easy duty. Being the paranoid supreme leader of Soviet Union seems very tough. Being the paranoid supreme leader of Soviet Union during Barbarossa must be an impossible challenge!

But apparently, our glorious user John B. has been not intimidated at all and decided to write a very useful AAR playing as the Soviets with Decisive Campaigns: Barbarossa!


Empires Apart - Watch the Resonance22 video

Monday, March 19, 2018

Last week Resonance22 and DESTINYbit sat down to play Empires Apart.