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Back to News Listing Command LIVE: Commonwealth Collision is out

Posted: Thursday, May 10, 2018 by Daniele Meneghini

Type: Contest

The redde rationem has arrived. The HMS Queen Elizabeth and its Type 45 destroyers’ escort group has joined the Indian carrier Vikrant.

Together they are ready to retaliate against Pakistani forces, after the recent deaths of several British visiting officers killed by a rocket strike coming from the Pakistani border.

But Islamabad won’t just sit down and wait for the unavoidable attack. Intelligence is reporting that Beijing has been more than willing to provide anti-ship missiles and hardware to Musallah Afwaj-e-Pakistan (Pakistani Armed Forces), specifically conceived to kill supercarriers.  

Who will prevail?

Command LIVE: Commonwealth Collision the eighth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which the supremacy of carriers in modern naval conflicts will be put to a decisive test!

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Command Live: Commonwealth Collision

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In Other News..

Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Monday, February 18, 2019

During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires.  So let’s get stuck in!

The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions

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TOAW IV Scenario Highlight: Operation Neva - Leningrad 1944

Thursday, February 14, 2019

On January 14th, 1944, Leningrad Front and Volkhov Front launched a combined offensive against the German 18th Army still standing at the outskirts of Leningrad. The plan was to break through to Luga from north and East and encircle the army, before continuing the attack to the Panther Line still under construction and break into the Baltic.

The Germans had in the previous months severely weakened the army by transferring many divisions south and was planning a withdrawal to shorten the front line. The offensive started before they could implement this plan 'Blau'. 

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Strategic Command WWII: World at War Mods Highlight

Wednesday, February 13, 2019

With the release of World at War, the Strategic Command franchise has expanded greatly the amount of content that was at disposal in War in Europe. And, surely, one thing that has received enormous attention by the community is the Modding activity.

We have decided to give a highlight on four Mods that grabbed our attention, and we are very happy to see the community getting bigger and bigger!

Kudos to IronX, SIPRES, and weaslex for such great work!

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Matrix Twitter is open, with a Giveaway!

Tuesday, February 12, 2019

We have just opened the official Twitter account for Matrix Games! Check it out to know about the latest news about wargames and wargaming in general!

To celebrate this milestone, we are currently running a Twitter Giveaway. You have only to follow the channel to take the chance to win one of the games listed above, for free!

Good luck!

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The Horse Lords Tournament has started!

Tuesday, February 12, 2019

The Horse Lords Tournament has started! May the Gods have mercy of the warriors who will fall in battle.

If you wish to see the list of participants and discover who might be the champion to defeat, check this page.

Also, which nation involved is your favourite? (Avar! Avar! Avar!)

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Battlestar Galactica Deadlock - Dev Diary #16 'The Veterancy Update'

Thursday, February 7, 2019

Her medals sat on the coffee table between them; dull, dusty.

“Do you miss it?”

Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”

“That’s not what I meant—”

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Field of Glory: Empires Dev Diary #1 - A Brief Overview

Wednesday, February 6, 2019

Welcome to the first Field of Glory: Empires developer diary! We felt we ought to start off with a summary of what the game is, and what you can expect. We will be following on with detailed explanations in subsequent diaries.

FoG: Empires is a strategy game set in the Ancient World roughly from the fall of Alexander the Great’s empire. It seeks to provide strategic empire management together with the AGEOD staple of turn-based play and historical detail.  We believe we have unique features to deliver these, while also remaining familiar and easy to understand for the fans of the genre.

Speaking of the features themselves, we certainly have plenty of them in Empires, closely interconnected with one another as it should be in a grand strategy game.

Read more...