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2nd September 2008 - Commander v1.07 Public Beta Patch
A number of people have been experiencing problems with performance and file access that we think we have tracked down to a windows update. We've attempted to fix the issues and have prepared a public beta patch for the Slitherine version of the game. This patch will only work if you bought the digital download direct from us. Once we're sure we've resolved the problems we'll prepare patches for the other versions.
You will not be able to load saved games from older versions using this patch. If you have any problems please report them on our forum.
Download the public beta patch here. View / Add Comments 
25th April 2008 - Commander Now Available in other languages!
We're pleased to annouce you can now purchase the digital download version of Commander - Europe at War in English, German, Spanish, Italian, Polish & Russian.
For more information go to the CEAW game page. 
21st April 2008 - Commander Demo Released!
A UNIQUE CHANCE TO TEST YOUR COMMANDERS SKILLS
COMMANDER: EUROPE AT WAR DEMO RELEASED
To give gamers a taste of Commander: Europe at War, Slitherine’s hit turn-based strategy game, a demo has been released allowing players to enjoy a full hour of game play and test their abilities in command of the Axis and Allied forces. We're also temporarily dropping the price for a period of 2 weeks to conincide with the launch of the demo - instead of the usual £29.99 price point you can now get the game for just £19.99 - that's 33% off!
Commander: Europe at War was release in July 2007 and has been received by the specialist press as one of the most innovative and enjoyable strategy games of the year.
Commander: Europe at War is the first in a series of high level turn based strategy games. It is being jointly developed by Firepower Entertainment and being released through Slitherine Software’s Kameleon Project. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
Features
- Huge hex based campaign map covering the USA to the west, Africa to the south, Scandinavia to the north and the Ural’s to the east;
- 6 epic scenarios including the operation Barbarossa, D-Day and the Grand Campaign;
- Research over 50 inventions from 5 different technology areas;
- 12 different unit types including Armor, Destroyers and Motorized Corps, each with their own strengths and weaknesses;
- Recruit and attach Historical Commanders to your units;
- Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war;
- Easy to learn, hard to master game play that is the cornerstone of Slitherine game designs;
- Multiplayer via e-mail, hotseat, Internet and including optional timed turns and 7 difficulty settings;
- Use of Osprey publishing artwork in game, a leading publisher of military history books;
- Easily modable script files that allow players to alter many aspects of gameplay including research, unit stats, terrain effects and many more.
Download the demo here. 
14th April 2008 - Commander revewied by Game Plasma
Another great review of Commander is in from Game Plasma. It gives a whopping 9/10 for gameplay and 84% overall!
"Commander: Europe at War is a very good game that anybody who likes strategy games would adore."
The full review can be found here. 
2nd April 2008 - Commander v1.06 languages patches now available
We're pleased to annouce the release of the v1.06 patches for French, German and Spanish. Please ensure you download the correct patch for your version!

17th March 2008 - Commander EaW Patch 1.06
SLITHERINE KEEPS WAR UP-TO-DATE WITH NEW COMMANDER: EUROPE AT WAR PATCH
IMPROVED SPEED AND LOADING TIMES ARE AT THE TOP OF OUR CHANGES LIST
Slitherine releases today the recently developed patch 1.06 for the award winning strategy game Commander: Europe at War. The game, which has earned critical acclaim from specialist press all over the world, has been improved with faster loading times and an increased speed of overall game play.
Iain McNeil, Director at Slitherine declared: “We always try to take into account all of our customers feedback to improve our products, not only for future commercial releases, but also on the games they are playing right now. We’ve made a long list of improvements on this patch and we will keep on working to reach a standard where our fans can be fully satisfied with what they have bought”.
The Commander team, lead by developer Firepower Entertainment, is also working on the next release on the Commander series, Commander: Napoleon at War, which is expected to be released in June 2008.
Patch 1.06 Features
Performance
- Frame rate has been increased by ~30% when moving units!
- Improved loading times
- Selecting units on map is faster
General
- Units can now exit the transportation loops placed on the loop hex itself, in case all the adjacent hexes are occupied. Subs that do this become instantly visible on the map to prevent exploits when placing hidden subs on loop hex and blocking it
- Convoys and transports no longer receive experience
- Bristol has been replaced by Cardiff and positioned one hex NW, and it gets a Sea Port
- Sub technology difficulty is now 15 instead of 20
- It is no longer possible to view enemy units max tech level
- Allied convoys now unload at Scapa Flow instead of Cardiff
- Naval units now have Zone of Control (ZOC) penalty that increases the movement cost by 4MP per hex in a ZOC
- UK convoys now reroute to Canada as soon as London falls to Axis
- Syria when Annexed by UK now starts with a corps, a fighter and a battleship
- Research progress % is now shown more precisely i.e. for each 1% reached
- Garrison units can no longer be transported at Sea
- Air units now gain as much experience as normal units, not halved as before
Bugs
- Fixed where experience icons did not appear in non English versions.
- Fixed allowing tactical bombers, fighters and carriers to sneak peak on a enemy unit in the fog of war, hiding on a resource hex
- Fixed fog of war being off for transports under certain conditions
- Fixed fog of war where subs could still spot from their previous location after the convoy move started
Multiplayer
- Fixed reassigning a leader not working on both machines
- Fixed sub surprise attack combined with unloading convoy cargo was not completed in the correct sequence
- Fixed a unit was stacked on the same hex bumping into sub and client+host did not resolve same combat
- Fixed RANDOM_ENTRY was not the same on both machines
- Fixed the wrong leader was sometimes recruited on the other machine
Data File Changes
General
- Upgrade Minimum Cost - decreased 4->3
- Africa Loop Turns - decreased 2->1
- Allies Winter Suffer - decreased 2->1
- Efficiency Regain - Increased 130->145
- Efficiency Loss Casualty Factor - decreased 55->45
- Efficiency Loss From Unload - increased 12->15
- Efficiency Loss Lack Supply - increased 3->10
- Commander Reassign Cost - increased 2->7
- Max Labs - decreased 13->10
Technology
- Switched Infantry fixed defences L2 with L3, giving corps more early benefits
- BB now get ASW advances on L2, L4, L6 so a bit later than before
- BB and DD now misses L3 surface ships instead of L5.
- Infantry AT is now +1, +1, +2, +1, +1, +2
- Tank Destroyer is now +1, +2, +1, +2, +1,
- Strategic Operations L3 now give land spotting +2 instead of +1
- Industry tech is more powerful +9,+9,+9,+6,+5 instead of +7,+6,+5,+4,+3
- Organisation tech difficulty changed from 55->50
- Strategic Operations L1 now gives some extra movement
Terrain
- Capital Attack Efficiency now 65%
- Sea Port Attack Efficiency now 50%
Unit
- Air units now have land spotting 5 instead of 4
- Transports now have movement 17 instead of 14
- Subs now have land spotting 0
- sub,DD,BB cost -10
- strategic bomber cost -5
- tactical bomber cost +5
- carrier +1 naval combat
- Air units now have slightly more movement
Scenarios:
- In 1939, 1940, 1941 USSR has more armour and less corps around the Urals and their air units no longer start near the front line
- In 1939, Egypt starts as a separate country who joins the Allies in 1940, which effectively limits UK forces from moving out of Egypt and leaving it empty
- In 1939, France start with more Garrisons (Lyon, Cherbourg, Brest)
- In 1939, German starting PP is now 20 instead of 60
- UK and France start with 5% higher war effort
- UK Sub replaced by a Battleship
- In 1939, 1940 Italy starts with a fighter near Rome instead of a Tactical Bomber up north
- French sub removed
- USSR off-map production reduced slightly in all scenarios
Map:
- Belfast is added as UK city on Ireland.
- USSR cities redistributed so that Stalingrad is worth more and some eastern cities worth less.
- Bergen Sea Port worth less, Iron Ore Route worth more
- Hex (78, 6) now Rough, Hex (78, 7) now Mountain
- Norway Iron Ore Route is removed and its production value is put into Oslo city instead
- Palermo is now a Fort instead of City

14th March 2008 - Battlefield gives Commander 82% for Gameplay
Another great review for Commander Europe at War has just come in from German language website the-battlefield.com. They've given 82% for the gameplay, with a 76% overall score because the graphics do not compete with some of the more modern 3D games, but we're happy as Gameplay is what Commander is all about!.
For the full review go to http://www.the-battlefield.com/index.php?page=Review_Commander 
14th March 2008 - History Gamer reviews Commander
Another German language review of Commander - Europe at War has just come in from History Gamer. They also love the gmae giving it a "Good" rating in the 75-85% range.
You can see teh full review at http://www.historygamer.info/ 
3rd March 2008 - Commander - Europe at War Beta Patch 1.05
Slitherine & Firepower are pleased to release the long awaited v1.05 public beta patch for Commander - Europe at War.
Download the Public Beta Patch v1.05! There have been huge performance inscreases and lots of gameplay tweaks so this is probably the best patch yet!
Please note this is a public beta patch for the English Slitherine digital download version only (not for Matrix, CDV, Anuman, Friendware or any other publisher versions). Once this has been tested we'll prepare the final version ready for release for all other versions.
If you have any problems with the beta patch please let us know!
Bug fixes & Improvements
- Performance, the frame rate has been increased by ~30% when moving units!
- Performance, improved loading times
- Performance, selecting units on map is faster
- Fixed a bug allowing tactical bombers, fighters and carriers to sneak peak on a enemy unit in teh fog of war, hiding on a resource hex
- Fixed a bug with fog of war being off for transports under certain conditions
- Fixed a bug with fog of war where subs could still spot from their previous location after the convoy move started
- TcpIP, fixed a bug with reassigning a leader not working on both machines
- TcpIP, fixed a bug where sub surprise attack combined with unloading convoy cargo was not completed in the correct sequence
- TcpIP, fixed a bug where a unit was stacked on the same hex bumping into sub and client+host did not resolve same combat
- TcpIP, fixed a bug where RANDOM_ENTRY was not the same on both machines
- TcpIP, fixed a bug where the wrong leader was sometimes recruited on the other machine
- Units can now exit the transportation loops placed on the loop hex itself, in case all the adjacent hexes are occupied. Subs that do this become instantly visible on map to prevent exloits with placing hidden sub on loop hex and blocking it
- Convoys and transports no longer receive experience
- Bristol has been replaced by Cardiff and positioned one hex NW, and it gets a Sea Port
- Sub technology diffculty is now 15 instead of 20
- It is no longer possible to view enemy units max tech level
- Allied convoys now unload at Scapa Flow instead of Cardiff
- Naval units now have zoc penalty too, +4 MP (compared to +2 MP for land units)
- UK convoys now reroute to Canada as soon as London falls to Axis
- Syria when Annexed by UK now starts with a corps, a fighter and a battelship
- Research progress % is now shown more exact i.e. for each 1% reached
Data File Changes
Technology.txt
- Switched Infantry fixed defences L2 with L3, giving corps more early benefits
- BB now get ASW advances on L2, L4, L6 so a bit later than before
- BB and DD now misses L3 surface ships instead of L5.
- Infantry AT is now +1, +1, +2, +1, +1, +2
- Tank Destroyer is now +1, +2, +1, +2, +1,
- Strategic Operations L3 now give land spotting +2 instead of +1
- Industry tech is more powerful +9,+9,+9,+6,+5 instead of +7,+6,+5,+4,+3
- Organisation tech difficulty changed from 55->50
- Strategic Operations L1 now gives some extra movement
Terrain.txt
- Capital Attack Efficiency now 65%
- Sea Port Attack Efficiency now 50%
Unit.txt
- Air units now have land spotting 5 instead of 4
- Transports now have movement 17 instead of 14
- Subs now have land spotting 0
- sub,DD,BB cost -10
- strategic bomber cost -5
- tactical bomber cost +5
- carrier +1 naval combat
- Air units now have slightly more movement
- General.txt :
UPGRADE_MINIMUM_COST decreased 4->3
AFRICA_LOOP_TURNS decreased 2->1
ALLIES_WINTER_SUFFER decreased 30->0
EFFICIENCY_REGAIN Increased 130->145
EFFICIENCY_LOSS_CASUALTY_FACTOR decreased 55->45
EFFICIENCY_LOSS_FROM_UNLOAD increased 12->15
EFFICIENCY_LOSS_LACK_SUPPLY increased 3->10
COMMANDER_REASSIGN_COST increased 2->7
MAX_LABS decreased 13->10
Scenarios:
- In 1939, 1940, 1941 USSR has more armour and less corps around the Urals and their air units no longer start near the front line
- In 1939, Egypt starts as a separate country who joins the Allies in 1940, which effectively limits UK forces from moving out of Egypt and leaving it empty
- In 1939, France start with more Garrisons (Lyon, Cherbourg,Brest)
- In 1939, German starting PP is now 20 instead of 60
- UK and France start with 5% higher war effort
- UK Sub replaced by a Battleship
- In 1939, 1940 Italy starts with a fighter near Rome instead of a Tactical Bomber up north
Map:
- Belfast is added as UK city on Ireland.
- USSR cities redistributed so that Stalingrad is worth more and some eastern cities worth less.
- Bergen Sea Port worth less, Iron Ore Route worth more
- Hex (78, 6) now Rough, Hex (78, 7) now Mountain

27th February 2008 - 85% EGC Review of Commander - EAW
They just keep coming! Another amazing review of Commander - Europe at War!
"Commander Europe at War is guaranteed to bring hours of enjoyment in turn based strategy game fans and newcomers alike. It’s about time we see a game worthy of Panzer General’s legacy!"
For the full review go to EGC Games Review 
8th February 2008 - Commander reviewed by Macworld
Macworld has posted a great review of Commander - Europe at War giving it 4 Stars saying "I’m delighted to see this wonderful tradition continue with Slitherine Strategies’ excellent Commander: Europe at War"
See the full review here - http://www.macworld.com/article/131987/2008/02/commander.html?t=201 
10th January 2008 - Apple.com reviews Commander
The games home page over at www.apple.com/games has been taken over by Commander Europe at War!
The game has been a big hit with the MAC market and everyone is deleighted with its success.
The review can be found at http://www.apple.com/games/articles/2008/01/commandereuropeatwar/ 
10th January 2008 - Commander coming to Germany
Slitherine & Firepower are pleased to announce that CDV will be pubslihing Commander Europe at War in Germany. The game is fully translated and has just gone off to manufacture so fans in Germany do not have long to wait!
You can see the full announcement in German here - http://www.cdv.de/index.php?s=cdvag&id=1196874790&g=2_games_completenews&sid=de010100 
10th January 2008 - Commander Released in France!
This news is a little late as the game has already released but just in case you missed it, Slitherine & Anuman Interactive have released Commander Europe at War in France. The game is fully localised and patched up to V1.04.
Firepower's first game is taking Europe by storm!
http://www.anuman-interactive.com/logiciels/FR/jeux/strategie/commander_europe_at_war-2144.html 
11th December 2007 - MAC release of Commander - Europe at War
Great news for all your MAC users out there! Freeverse has has today released Commander - Europe at War for the MAC!
To get your copy go to the Freeverse web site. 
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