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30th November 2007 - 5 Star review of Commander

The Panzer General fan site 5 Star has just reviewed Commander Europe at War and given it a clear seal of approval. The reviewer loves the gameplay, the UI  and the great graphics and says it is one of the best games they've played and will be playing it for years to come!

"Commander Europe at War is a much appreciated breath of fresh air" - see the full review at 5 Star.

24th October 2007 - Wargamer Loves Commander - Europe at War!

We've just seen another amazing review of COmmander - Europe at War posted over at the Wargamer.com. Bill Trotter certainly has fallen in love with the game!

"What I think is this: Commander: War in Europe is a stone gas of a game, a real sweetheart title that should woo new multitudes to the wargaming genre just as Panzer General did in days of yore.

And this old-timer, having discharged his responsibilities as a reviewer, can’t wait to get back into the epic campaign he set aside so he could turn in his promised copy sometime before next Thanksgiving—at which time, he strongly suspects, this game will still reside on his hard drive.

Remember when wargames were fun? The very talented gentlemen who designed this game certainly do."

Check out the review for yourself at http://www.wargamer.com/reviews/commander_eaw/

15th October 2007 - Commander 1.04 Final Release!

Slitherine Software are pleasted to announce that after weeks of testing the Commander 1.04 patch has left beta and is ready for final release.

Go to the Commander downloads page to grab your update.
 

Changes in V 1.04

  • Fixed a bug with Yugoslavian emblems on inner zoom 
  • Fixed a bug with transportation loop units being alive despite surrender of their nation 
  • Sentry function added for units, hotkey 's'. Sentry units are removed from teh queue when Pg Up and Pg Dw are used to cycle through units.  
  • Units can now be named by clicking their names.
  • 1939 scenario units are all now named.  
  • Technology : Carriers now progress further in naval combat and less in air combat 
  • New Nations (like Algeria) now get Garrions instead of Corps as units 
  • Map/Scenario : Oil field size was shifted slightly from Iran over to Iraq.
  • Iraq now joins Allies late in the war.
  • German corps start in Finland.
  • Allies now have slightly more troops in Egypt.
  • One UK carrier switched place with a Mediterranean Battleship. 
  • Labs are now slightly cheaper to build 
  • Naval repair rates are now lower than other unit types

Changes in V1.04 Editor

  • You can now name units 

If you have any probelms with teh patch or editor please make your comments on the Commander forum at http://www.slitherine.com/forum/viewforum.php?f=18

5th October 2007 - Meritstation reviews Commander

Meritstation, the premier online gaming site in Spain has just reviewed Commander - Europe at War and given it a 75% rating. This would be good on a strategy site, but on a mass market site like this, 75% is a superb rating for a strategy game!

The Spanish language review can be found here - http://www.meristation.com/v3/des_analisis.php?pic=GEN&id=cw47033eba89f33&idj=cw47033ced40061

3rd October 2007 - Commander 1.04 Public Beta Available!

We are happy to announce we have released the Slitherine English Commander patch v1.04 to an open Public Beta. This patch only works with the Slitherine online version. Matrix will have their own beta patch.

Download your V1.04 Beta patch from here (updated to final)

We are also releasing an updated editor that makes use of some of the new features in the game.

Download your V1.04 Beta Editor from here (updated to final)

Changes in V 1.04 Beta

  • Fixed a bug with Yugoslavian emblems on inner zoom 
  • Fixed a bug with transportation loop units being alive despite surrender of their nation 
  • Sentry function added for units, hotkey 's'. Sentry units are removed from teh queue when Pg Up and Pg Dw are used to cycle through units.  
  • Units can now be named by clicking their names.
  • 1939 scenario units are all now named.  
  • Technology : Carriers now progress further in naval combat and less in air combat 
  • New Nations (like Algeria) now get Garrions instead of Corps as units 
  • Map/Scenario : Oil field size was shifted slightly from Iran over to Iraq.
  • Iraq now joins Allies late in the war.
  • German corps start in Finland.
  • Allies now have slightly more troops in Egypt.
  • One UK carrier switched place with a Mediterranean Battleship. 
  • Labs are now slightly cheaper to build 
  • Naval repair rates are now lower than other unit types

Changes in V1.04 Beta Editor

  • You can now name units 

If you find any problems are think we could make more improvements please make your comments on the Commander forum at http://www.slitherine.com/forum/viewforum.php?f=18

20th September 2007 - Commander's Russian Offensive

The release data for Commander - Europe at War in Russia has been set for the 27th September!

For more information visit Akella's website http://www.akella.com/

19th September 2007 - Commander released in Spain!

The Spanish version of Commander - Europe at War has shipped to stores in Spain!

To order your copy go to http://www.game.es/ficha/ficha.aspx?sku=050486

13th September 2007 - Commander Conquers Spain

Slitherine is pleased to announce that Friendware is to publish Commander - Europe at War in Spain.

A release date has not yet been set, but the game has been fully translated and has passed through testing. 

For more information please visit the Friendware website at http://www.friendware.es/proximamente2.asp?ID=380

12th September 2007 - Commander 1.03 Public Beta Available!

We are happy to announce we have released the English Commander patch v1.03 to an open Public Beta.

Download your V1.03 Beta patch from files/ceaw/patches/ceaw_v1.03_beta.exe

We are also releasing an updated editor that makes use of some of the new features in the game.

Download your V1.03 Beta Editor from files/ceaw/editor/ceaw_editor_1.03.exe

Changes in V 1.03 Beta

  • Fixed a crash bug where the AI tried to move units that were no longer on the map. 
  • Fixed a bug where minor countries (like Romania) kept their oil instead of sending them to the faction oil pool
  • Fixed a bug where naval units could repair despite country being out of resources
  • Fixed some drawing routine bugs that caused graphic glitches
  • PBEM, fixed a bug where tech advances were not shown in the turn summary
  • PBEM games cannot be saved manually anymore - instead uses the autosave on end turn
  • The autosave for non-PBEM games no longer overwrite the save from which you loaded, it creates a new file
  • USSR winter event now is registered but not in effect until DoW, so if invading USSR in spring mud is still there
  • All toggles (such as Nato Symbols) now remain unchanged when loading a save
  • The zoom level now switches to the mid zoom when ending your turn on every game mode
  • Quality and Survivability now have the tooltip text colours for tech increases on the purchase screen, unless they have a manpower penalty
  • Windowed mode is now stored in settings.txt file so you can start the game up windowed by default
  • War entry dates are now randomised and can be controlled from the scripts
  • Winter duration can now be set in the general.txt script 
  • Air units now also follow the same rule as ground units when deciding if a rail move is possible
  • Some tweaks to the scenarios, Allied have slightly more troops in Egypt. Some neutral countries have slightly less troops
  • The Force Pool now has a reorder function, clicking the first unit will put it way back and push other units one step forward in the queue
  • Oi Fields now generate 4x instead of 3x in oil production, providing more incentive for conquest of enemy oil
  • Terrain : Entrenchments are now slightly more powerful
  • Unit : Carrier now has a shorter range and get less range tech upgrades. Naval units now take more time to build
  • Tech : Anti-Tank Guns, Tank Destroyer and Close Air Support are now more early bloomers. Armour +1 oil cons
  • AI, fixed a bug where the AI deployed land units into a sea port
  • AI now focuses more on protecting conquered capitals 
  • AI now tries to secure a conquered Capital surroundings before planning their next invasion
  • AI now only feel threatened and try to protect Cities from ground units and transport, so air and navy no longer cause over reaction
  • AI transports now try to move as close as possible to the destination before unloading
  • AI now uses the new transport rule where a ship on port does not prevent loading
  • AI will now retreat from Sea Ports that have been taken over by enemy
  • AI Axis now use a broad front when invading USSR, picking interim Cities to conquer and sending units out on the flanks
  • AI will now buy labs more slowly, to prevent a scenario starting with AI spending all its early turn cash on labs
  • AI will now build slightly less Armour and slightly less Air

Changes in V1.03 Beta Editor

  • Forts are now loaded through scenarios so no need to recreate them again
  • Country war entry dates can now be set in scenarios
  • You can now manually set which side starts a scenario

If you find any problems are think we could make more improvements please make your comments on the Commander forum at http://www.slitherine.com/forum/viewforum.php?f=18

13th August 2007 - 92% Armchair General Review of Commander - Europe at War

They just keep in coming! Another amazing review of Commander - Europe at War. This time from the Armchair General Magazine. If you haven't already bought the game, now could be the time!

They awarded Commander 92%!

"Some wargames just have charm. They play fast, are accessible, but still offer a fantastic strategic fix. These are the games to play after a hard day at the office, or when recruiting friends into this wonderful hobby. Commander – Europe at War, developed by Slitherene, is just such a game."

See the full review here.

7th August 2007 - 81% Review of Commander - Europe at War at Gamershall (German)

Yet another great review of Commander - Europe at War has been posted at Gamershall in Germany.

They give the game 81% overall and 10/10 for Multiplayer and UI design.

23rd July 2007 - V1.02 Patch released for Commander - Europe at War

Slitherine Software are very pleased to announce the release of the first patch for Commander - Europe at War. This patch brings the game up to V1.02 fixing bugs, improving the UI, adding new features, adjusting game balance and minor tweaks to the AI. The next patch will focus more on the AI and gameplay.

  • Fixed a faction leader crash bug which occurred when Western Allies were wiped out
  • Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game
  • TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting
  • TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save
  • TcpIP, fixed a bug where timer started ticking while game was connecting
  • TcpIP, when ending turn game goes to mid zoom
  • PBEM games are now password protected
  • PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn
  • PBEM now starts with player naming the game, and the autosave is going to be using that name
  • If full screen fails then game will instead start up in windowed mode
  • FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers
  • If game is on outer zoom when ending turn then it will jump into mid zoom
  • Handicap economic bonuses now has more focus on enemy advantage than penalty
  • When the USA and USSR enter the war they get an extra one time 15% boost to their war effort.
  • Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling
  • Research is now a bit quicker to allow you to get to the later stages of the tech tree.
  • Made the Russian Winter effects a bit less harsh on the Allies
  • Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units
  • Shifted some convoy value from mid to the South Atlantic
  • Manpower levels were reduced for UK , USA
  • AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered
  • AI do no longer get any economic bonus on normal difficulty
  • AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels
  • AI, The Allies are now more interested re-conquering France earlier than before
  • AI, The AI now concentrates more on defending areas closer to home than conquering new territory
  • Some adjustments to the harder difficult settings to make the AI present more of a challenge
  • Africa transfer loop now is 2 turns instead of 3.

Note: You will not be able to load old saves games. 

Please note you must download your patch from the publisher you purchased it from. You will not be able to install if you download the wrong patch. If you bought from Matrix you must download the patch from Matrix. If you bought from Slitherine you must download the patch from Slitherine. If you are not sure, then look at the splash screen when the game starts up and if you see a Matrix logo you have the Matrix version, if not you have the Slitherine version.

To download your patch go : http://www.slitherine.com/downloads/ceaw

2nd July 2007 - 80% PALGN Review of Commander - Europe at War

A great review of Commander - Europe at War has been posted over at PALGN.

PALGN Review

"It's easy to get into, deep, addictive and immensely satisfying"

2nd July 2007 - 88% Out of Eight Review of Commander - Europe at War

Another great review of Commander - Europe at War!

Out of Eight Review

"Commander: Europe at War would be very near the top of the grand strategy list."

15th June 2007 - Commander - Out Now!

Commander – Europe at War Now Available!
Grab your Tommy Gun and launch yourself into the middle of the world’s greatest conflict

London, June 14th, 2007 –Slitherine (www.slitherine.com) and Matrix Games (www.matrixgames.com) are proud to announce the release of Commander – Europe at War! Now gamers can snag a copy of this highly anticipated strategy title from Slitherine’s digital distribution system. Commander – Europe at War was developed jointly by Firepower Entertainment and Slitherine Software. .

Commander – Europe at War puts the player in charge of any major nation’s army during World War II. With only two goals at mind, survive and conquer, the player is charged with advancing and smashing enemy lines and developing cutting edge technology to outsmart their opponent and unite Europe under their victorious banner!

Commander – Europe at War is easy to learn but hard to master. Players will find themselves immediately immersed in the delicate situation preceding the Second World War and then undoubtedly glued to their chair when all mayhem breaks loose across the continent. Research new technologies to gain an edge on your opponent, manufacture armies, fleets, and bombers, and use all available strategic and tactical might to best the enemy. Commander – Europe at War includes detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training, strategic weapons and fog of war. To capture the immense scope and distance of WWII, Commander – Europe at War will include 6 epic scenarios including the famous Barbarossa campaign, D-Day and the battle for France, and a Grand Campaign that will let the player re-fight the entirety of the Second World War the way they see fit!

Get more information about Commander – Europe at War from the official game page on the Slitherine website. North American gamers can also get their hands on a copy of the game from Matrix’s website.

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