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by SnuggleBunnies
Mon Mar 11, 2024 5:06 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
Replies: 10
Views: 362

Re: A new capability: Pole Arms

Paul59 wrote: Fri Mar 08, 2024 11:12 am
This was to boost catas a bit in general, and to reflect their seeming tendency to engage rather more willingly in extended melees than other cavalry. Knights don't need the boost frankly, and in any case seemed to charge in and out quite often.
by SnuggleBunnies
Sun Mar 10, 2024 11:35 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: HOML 6 Sign up Ancients - 2 spaces available.
Replies: 75
Views: 1575

Re: HOML 6 Sign up Ancients

Army choice - Gallic 390-301BC
by SnuggleBunnies
Sun Mar 10, 2024 4:16 am
Forum: Field of Glory II
Topic: Development wishlist
Replies: 138
Views: 8090

Re: Development wishlist

Straticus wrote: Sun Mar 10, 2024 2:38 am
Wrong forum - this is for the Field of Glory II tactical battle game. You want the Field of Glory: Empires forum -
https://www.slitherine.com/forum/viewforum.php?f=534
by SnuggleBunnies
Fri Mar 08, 2024 2:06 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

That is literally what I did and got the 36/57 timeout. Not to be rude, but I really doubt that RNG alone can account for an 8 turn and 30 rout % difference. For force comp, I maxed out on massed missile units and ribauds, and only then grabbed a few maa. I immediately dismounted all of my maa, tho...
by SnuggleBunnies
Fri Mar 08, 2024 2:01 pm
Forum: Field of Glory II
Topic: Could anyone give me Insights on Advanced Tactics in Field of Glory II?
Replies: 4
Views: 218

Re: Could anyone give me Insights on Advanced Tactics in Field of Glory II?

Hello there, As a new member in this forum and wish to share and gain some knowledge. I'm relatively new to the "Field of Glory II" community and have been thoroughly enjoying the game thus far. As I delve deeper into its intricacies, I find myself seeking advice and insights from experie...
by SnuggleBunnies
Fri Mar 08, 2024 2:32 am
Forum: Field of Glory II: Medieval - Modding
Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
Replies: 10
Views: 362

Re: A new capability: Pole Arms

computerbi wrote: Fri Mar 08, 2024 1:57 am
Yup, and thus if you switched out 20% HW for 20% polearms it would be a purely cosmetic change.
by SnuggleBunnies
Fri Mar 08, 2024 2:32 am
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

I don't normally do single player but I did the first 2 missions at difficulty 3 out of curiosity. First one was kinda messy but won it 45-15; mostly by spreading out enough to open up gaps, luring spears into the rough and counter charging with knights, etc etc. Mission 2 I won on turn 16 42-5; re...
by SnuggleBunnies
Fri Mar 08, 2024 12:40 am
Forum: Field of Glory II: Medieval - Modding
Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
Replies: 10
Views: 362

Re: A new capability: Pole Arms

I don't think it should matter at all if added to the existing pike units, as Lancer and Sword canceling as done by Spear/Pike units is already dependent on the units being Steady. If the 80% pike 20% HW unit is steady, it essentially acts as if it is 100% Pike, except with negating 10 Armor Advanta...
by SnuggleBunnies
Mon Mar 04, 2024 6:36 pm
Forum: Field of Glory II
Topic: Changes to artillery
Replies: 2
Views: 144

Re: Changes to artillery

There were gameplay and historical arguments in favor of this nerf; originally heavy artillery was removed from MP Open Battle entirely but that caused other bugs. Historically, such artillery was generally used in the defense of or assault on defensive positions, not open battle. Gameplay wise, he...
by SnuggleBunnies
Fri Feb 23, 2024 9:20 pm
Forum: Field of Glory II
Topic: Useful youtube guides
Replies: 1
Views: 142

Re: Useful youtube guides

Thanks Jorgito, the series will continue but the next guide video won't post for a couple of weeks. I've recorded some tips on pursuit edge cases, and a brief guide to chariots. More unit guides will follow, and I think at some point I will need to delve into combat strength modifier. As you say th...
by SnuggleBunnies
Wed Feb 21, 2024 3:48 pm
Forum: After Action Reports
Topic: The Byeongja Horan Campaign from Manchu Perspective: Overview, Strategy, and Lessons Learned
Replies: 2
Views: 110

Re: The Byeongja Horan Campaign from Manchu Perspective: Overview, Strategy, and Lessons Learned

This spectrum ranges from units that prioritises damages to units that prioritises having a long engagement range. On the damage spectrum we have the musket+light gun units once again. I put these units here since, while they have a long range due to their light guns, light guns do minimal damage t...
by SnuggleBunnies
Fri Feb 16, 2024 3:17 am
Forum: Field of Glory II
Topic: Why aren't Heavy Weapon troops considered Shock?
Replies: 3
Views: 284

Re: Why aren't Heavy Weapon troops considered Shock?

The problem I see with HW troops not being Shock is that it allows Impact foot to use Cavalry-like tactics against them, i.e., charges and retreats until a charge disrupts the HW troops. This isn't really the case though. Cavalry will automatically fall back from foot if they don't fancy the odds. ...
by SnuggleBunnies
Thu Feb 15, 2024 1:41 am
Forum: Field of Glory II
Topic: Why aren't Heavy Weapon troops considered Shock?
Replies: 3
Views: 284

Re: Why Heavy Weapon troops are not considered Shock?

It gives Impact Foot the advantage: if impact foot is weaker in melee against Heavy Weapon troops, it will disengage and be able to charge again with its superior POA on the Impact phase. If it is stronger in Melee it just wins. Why should they be considered shock troops? Impact Foot are troops who...
by SnuggleBunnies
Mon Jan 29, 2024 3:24 pm
Forum: Field of Glory II
Topic: A beginners question
Replies: 4
Views: 355

Re: A beginners question

You can't see where the enemy is, but you do know what their army list is, and you can see the terrain. This is likely to determine some aspects of their deployment - for example, their cavalry is unlikely to be deployed with a large patch of rough ground to their front! If you are feeling unsure a...
by SnuggleBunnies
Mon Jan 22, 2024 6:24 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Relation between POI and moral and strength in numbers
Replies: 9
Views: 253

Re: Relation between POI and moral and strength in numbers

Thanks a lot dear comrade, you helped me - and hopefully some other guys - a lot with that chat. I also appreciate the Excel-sheet and will play around with it. It might turn out, now that I have a couple of battles on my account - that the battles are a little bit too chaotic for my taste. Especia...
by SnuggleBunnies
Mon Jan 22, 2024 5:30 pm
Forum: Pike & Shot
Topic: Crossbow and arquebus/musket effectiveness vs cavalry
Replies: 1
Views: 173

Re: Crossbow and arquebus/musket effectiveness vs cavalry

circusmagnus wrote: Mon Jan 15, 2024 2:00 pm
Namely the greater rate of fire of archers being useful engaging moving targets. But as you say, it can be somewhat evened out by the armor penetrating of arquebus/musket.
by SnuggleBunnies
Mon Jan 22, 2024 4:50 pm
Forum: Field of Glory II
Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
Replies: 16
Views: 913

Re: FOG2 Ancient Open Beta v1.6.11 - changelog

rbodleyscott wrote: Mon Jan 22, 2024 4:48 pm I am not inclined to increase spam.
Fair.
by SnuggleBunnies
Mon Jan 22, 2024 4:30 pm
Forum: Field of Glory II
Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
Replies: 16
Views: 913

Re: FOG2 Ancient Open Beta v1.6.11 - changelog

Related to the more recent points chart - "-3 unit discount for 2-deep Warrior, Impact Foot, Swordsmen to allow for Unmanoeuvrability. Likewise Poeni Foot, who are Average, but whose Experience of 50 makes them Unmanoeuvrable." Should this apply to raw medium foot in general, who presentl...

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