Ok the battle effects work just not the campaign map effects. I think someone said this was normal?
Search found 38 matches
- Mon Sep 05, 2022 10:39 pm
- Forum: Master of Magic: Tech Support
- Topic: Music works but no sound effects?
- Replies: 1
- Views: 480
- Fri Sep 02, 2022 7:56 pm
- Forum: Master of Magic: Tech Support
- Topic: Music works but no sound effects?
- Replies: 1
- Views: 480
Music works but no sound effects?
Anyone else experience this and know how to resolve for COM Windows?
- Tue Feb 25, 2020 6:34 pm
- Forum: Field of Glory: Empires
- Topic: No equal difficulty??
- Replies: 19
- Views: 3364
Re: No equal difficulty??
Despite how I phrased my previous post, I don't have a 'principle opposition' on having a non default difficulty setting where everything is deactivated, for the few players that would try to play the game like that. As long as most players play in a setting that I feel provides the best experience...
- Tue Feb 25, 2020 6:33 pm
- Forum: Field of Glory: Empires
- Topic: No equal difficulty??
- Replies: 19
- Views: 3364
Re: No equal difficulty??
That's a good summary Bullseye500. It has been done in such way not to benefit the player or to have a cheating AI, but because it would require a major effort to have all rules play equally both for humans and AIs. By major, I mean dozens if not hundreds of hours, for something in the end that wou...
- Mon Feb 24, 2020 8:17 pm
- Forum: Field of Glory: Empires
- Topic: No equal difficulty??
- Replies: 19
- Views: 3364
Re: No equal difficulty??
Love the patch but still hoping for a more even difficulty
Or at least take away the player bonuses.
Or at least take away the player bonuses.
- Fri Nov 08, 2019 6:53 pm
- Forum: Field of Glory: Empires
- Topic: Idle, should players be auto kicked from the game?
- Replies: 34
- Views: 4366
Re: Idle, should players be auto kicked from the game?
So if you see a bunch of idle players in your game does that mean lots of people have quit?
- Thu Nov 07, 2019 8:05 pm
- Forum: Field of Glory: Empires
- Topic: No equal difficulty??
- Replies: 19
- Views: 3364
Re: No equal difficulty??
Would love an equal difficulty too. Don't really understand why it cannot be an option. As of now balanced gives bonuses to the AI and makes things easier for the player. I don't want either. Would also like to give the AI more evaluation time that it gets on higher difficulties on an equal difficul...
- Sun Jan 13, 2019 10:43 pm
- Forum: Aggressors: Ancient Rome
- Topic: Settlers.
- Replies: 4
- Views: 1917
Re: Settlers.
I think maybe a food cost for settlers and nomads would help with the spam of them.
- Sat Jan 12, 2019 8:53 pm
- Forum: Aggressors Modding
- Topic: UPDATE: 1.0.7 - Larger Customized Worlds
- Replies: 10
- Views: 4044
Re: UPDATE: 1.0.7 - Larger Customized Worlds
Going to try this thanks. Do these mods need to be updated when each new patch comes out? Also how do you use a mod with a mod? For example how would I use the slowTECHnsFOOD mod with this LCW mod?
- Sat Jan 12, 2019 7:41 pm
- Forum: Aggressors: Ancient Rome
- Topic: Noob playing tips
- Replies: 2
- Views: 1484
Re: Noob playing tips
Thanks for these guys helps a lot!
- Sat Jan 12, 2019 6:53 pm
- Forum: Aggressors Modding
- Topic: [MOD] Ancient Rome: Centurion
- Replies: 20
- Views: 8881
Re: [MOD] Ancient Rome: Centurion
Thanks for making this. Finally a bigger main map as I don't see any other mods that make the main scenario larger. This is what the game was missing. Some epicness.
- Thu Dec 15, 2016 4:16 am
- Forum: Polaris Sector
- Topic: A list of features for the next patch or DLC
- Replies: 90
- Views: 42018
- Thu Dec 15, 2016 2:12 am
- Forum: Polaris Sector
- Topic: Star Wars: Alliance – A Polaris Sector mod released
- Replies: 112
- Views: 61299
Re: Star Wars: Alliance – A Polaris Sector mod released
Finally trying this mod out and noticed some small errors? The Imperial Scout design has a few small pegs missing on its floors so you cannot place anything on those spots. The fighter designs are set outside the parameters? Also what is the difference between the Ion guns and the Turbo lasers as th...
- Sun Apr 24, 2016 2:25 am
- Forum: Polaris Sector
- Topic: How they do that?
- Replies: 18
- Views: 7555
Re: How they do that?
I am just now seeing this myself. Gamebreaking and cheating. A complete turn off!
- Sat Mar 19, 2016 5:32 am
- Forum: Pandora - First Contact
- Topic: Announcement to all new players
- Replies: 10
- Views: 7360
Re: Announcement to all new players
Ok I see now I was trying to update with the Beta version...
- Sat Mar 19, 2016 5:27 am
- Forum: Pandora - First Contact
- Topic: Announcement to all new players
- Replies: 10
- Views: 7360
Re: Announcement to all new players
Has 1.6.6 been released? I cannot seem to get my game to update past 1.6.5? And I get this error if I download new update and paste into folder and try to run? --------------------------- PandoraServer.exe - System Error --------------------------- The program can't start because libcurl.dll is miss...
- Sat Mar 19, 2016 5:26 am
- Forum: Pandora - First Contact
- Topic: Any ways to update OFF-line?
- Replies: 8
- Views: 6508
- Sat Mar 19, 2016 5:05 am
- Forum: Pandora - First Contact
- Topic: Announcement to all new players
- Replies: 10
- Views: 7360
Re: Announcement to all new players
Ok so which level has no cheats and no bonuses to the AI now while playing to full potential?
- Tue Mar 01, 2016 5:34 am
- Forum: Pandora : Modders Corner
- Topic: Terrain modifiers
- Replies: 11
- Views: 8970
Re: Terrain modifiers
Possible to re-upload this mod?
- Thu Feb 25, 2016 6:53 pm
- Forum: News & Announcements
- Topic: Anniversary Coupons
- Replies: 140
- Views: 834591
Re: Anniversary Coupons
As it's explained in the original post: The registration date is take in this priority: 1. The date you registered for the Matrix members area. 2. If you never registered for the Matrix members area, the date you registered for the Matrix forum. 3. If you never did either of the above then the date...