The real speed with artillery, I think, is no more than 10-15 km/h.
Which is somewhat more than with a civilian tractor.
Search found 1136 matches
- Sun Mar 17, 2024 6:49 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
- Replies: 4966
- Views: 800506
- Sat Feb 03, 2024 11:02 am
- Forum: Panzer Corps : Scenario Design
- Topic: Scripting construction & destruction of bridges
- Replies: 40
- Views: 3529
Re: Scripting construction & destruction of bridges
Bravo for this research! Summarize, for the action of terrain features, each hex indicates the direction of its way. Like the sum of directions. Usually these are two directions, incoming and outgoing, but maybe three or four. Then for example it will be 1+8+32=41 This allows you to remove terrain f...
- Tue Jan 09, 2024 1:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981066
Re: Battlefield: Europe MOD v2.4
Civil wars are quite difficult to simulate in PanzerCorps.PeteMitchell wrote: ↑Mon Jan 08, 2024 6:00 pm I would still propose a small intro scenario about the Spanish Civil War prior to Poland
3 years, with low intensity war.
Perhaps experiment with unit strength <10 (5,7).
Or take a separate part of the civil war.
- Mon Dec 04, 2023 3:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
Hello, will there be a new update for 1941? The defense against the German invaders is very difficult. I enjoy going through this scenario periodically (thanks to the author of the mod). You can make 1942 in detail according to the events, I think it should also appeal to all of us players. Hello! ...
- Tue Oct 03, 2023 10:25 am
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps
- Replies: 434
- Views: 74948
Re: Locarnus Addon 2023-09b, for Grand Campaign, Battlefield Europe and Afrika Korps
The Soviets also used mechanized transport to move AA guns(37мм, 76мм, 85мм) These were trucks, tractors, but not horses. Unit Changes: - A lot more cheap horse transport options, from Pioniere to 8.8cm Flak and several artillery pieces I think it is very unlikely that the 8.8cm Flak was ever pulled...
- Tue Jun 27, 2023 2:38 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
The second most important aspect is imho that the experience boni screw up the normal balancing a lot. Each experience level gives 0.5 initiative, 2 attack and 1 defense for fighters. This is a really big issue. It makes engagements between more experienced fighters much more deadly. If you do a re...
- Tue Jun 27, 2023 2:22 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
Future plans are to improve the map. More forests and swamps in the north and more clear and countryside in the south. Hm, do you think it also applies to the Battlefield: Europe map? I mean, do you think I should also add more close terrain in the northern part of the USSR and more countryside in ...
- Mon Jun 26, 2023 2:28 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
Also right now I'm trying to find a good formula for calculating Air Attack, Defense, Initiative for fighters. Previously, for example, Attack was mainly calculated from the weapons of the fighter + some additional bonuses. Now I would like to take into account speed, rate of climb, the mass of a mi...
- Mon Jun 26, 2023 2:07 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
Will this project ever reach the finish line ? There are no deadlines. When ideas come up, I add them. But a lot of work is needed for icons, animations, sound and polish. Future plans are to improve the map. More forests and swamps in the north and more clear and countryside in the south. 8) photo...
- Sat Jun 24, 2023 11:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
Air Unit Experience. As you know, the experience of Soviet air units was different. I tried to evaluate and calculate it, for each air division of the Soviets)) Everything is quite complex, given that some of the pilots had experience in the Finnish War and the conflict in Spain and some of the pilo...
- Sun Jun 11, 2023 4:28 pm
- Forum: Panzer Corps : Scenario Design
- Topic: ***[MOD] RUSSIA AT WAR:1941
- Replies: 358
- Views: 123597
Re: ***[MOD] RUSSIA AT WAR:1941
Hi All! So much time, ha :D There was an idea to add the factor of the New-Old border of the USSR to the mod. This zone includes the Baltic States (with the exception of the zone of Tallinn), Western Belarus and Ukraine, Bessorabia and Northern Bukovina. Which would simulate the loss of Command and ...
- Fri May 19, 2023 6:41 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981066
Re: Battlefield: Europe MOD v2.4
Perhaps one pattern can be assumed. In the case of an early Sea Lion operation. The United States will supply more Lend-Lease equipment to the USSR.
Because we know that most of the Lend-Lease equipment tanks, aircraft and other things was delivered to England.
Because we know that most of the Lend-Lease equipment tanks, aircraft and other things was delivered to England.
- Thu Apr 27, 2023 2:28 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981066
Re: Battlefield: Europe MOD v2.4
Hm, I do not believe those things to make a great enough difference against the SU when it counts the most. Needs to be tested in practice) In my vision, the player has a small window to capture Moscow in 1941, if this does not happen, the Soviets will be stronger. Imho something more is necessary....
- Thu Apr 27, 2023 2:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Why no exit hexes?
- Replies: 6
- Views: 945
Re: Why no exit hexes?
I had plans to use exit hexes.
Heh, but it needs more than one scenario in campaign:)
As well as a certain context of events.
Heh, but it needs more than one scenario in campaign:)
As well as a certain context of events.
- Tue Apr 25, 2023 9:56 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981066
Re: Battlefield: Europe MOD v2.4
What difficulty setting would you recommend for goose_2 to make the game interesting beyond turn ~50? BE 2.4, General+, normal random, -Undo, w/o pre-scenarios. Are you saying that the SU is considerably harder to defeat in BE 2.4 than in BE 2.3? I think yes. I tried to play in BE 2.4 it was more c...
- Mon Apr 24, 2023 6:06 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981066
- Sun Jan 29, 2023 9:18 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
- Replies: 4966
- Views: 800506
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.60
More than 1000 pieces were part of the army.bondjamesbond wrote: ↑Sun Jan 29, 2023 7:26 pm Part of the tankettes participated in the battles of the Great Patriotic War.
- Sun Jan 29, 2023 5:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
- Replies: 4966
- Views: 800506
- Fri Jan 13, 2023 4:36 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.80
- Replies: 4966
- Views: 800506
- Tue Nov 29, 2022 4:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981066
Re: Battlefield: Europe MOD v2.4
I think use core troops Tiger, maybe Stug
2 arty, 6 inf. w/CD=3 jager, Pio or PzGrd
+some decoy inf. to slow down Allies landing
2 arty, 6 inf. w/CD=3 jager, Pio or PzGrd
+some decoy inf. to slow down Allies landing