Search found 6 matches

by exsonic01
Sat Jan 13, 2018 8:29 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Personal, absolutely subjective impressions
Replies: 15
Views: 3370

Re: Personal, absolutely subjective impressions

Hmmmm no more units for each faction? How about just introduce one for the each? From my single campaign + MP experience, it would be great for each factions to have: SW: Predator annihilator = This would help SW to prepare some good vehicle tactics, and heavy lascannon platform. AM: Heavyweapon tea...
by exsonic01
Sun Jan 07, 2018 4:42 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some suggestions for MP (not balance)
Replies: 0
Views: 680

Some suggestions for MP (not balance)

1. Chat for the MP lobby. There's pros & cons for MP lobby chat, and there should be someone to control and watch the chat. But at least it would work as a way to inrease the MP player number, not decrease. 2. Pre-made decks before the game. Wargame Red Dragon and their franchise used the 'deck' sys...
by exsonic01
Wed Dec 13, 2017 12:23 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Why No Straight Warhammer Simulations?
Replies: 7
Views: 3256

Re: Why No Straight Warhammer Simulations?

If you really want to something like 40K TT in PC, you can try Vassal or Tabletop simulator. But the feelings of those games are different from real tabletop games, in my opinion. I agree with kickstarter. This game deserve more investment and budget for better graphic and animations... But right no...
by exsonic01
Mon Dec 04, 2017 7:49 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some suggestions
Replies: 1
Views: 581

Some suggestions

First of all, I really appreciate for this excellent 40K game. IMO this game is an one of the jewels among all 40K PC games. There are lots of suggestions already, there would be overlap from my list with previous ones. But I introduce mine anyway. 1. Missing units All factions have missing units fr...
by exsonic01
Fri Dec 01, 2017 4:06 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Just purchased, question regarding mod
Replies: 4
Views: 1877

Re: Just purchased, question regarding mod

The engine details are here Most of the modding is the same as the STUB engine games You have access to all the tools that the team use to build the engine - everything is data driven! Changing the FX might be tricky though, as they are fairly entwined with the models and animations. Cheers Pip So,...
by exsonic01
Wed Nov 22, 2017 8:16 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Just purchased, question regarding mod
Replies: 4
Views: 1877

Just purchased, question regarding mod

Hello First of all, thank you for the nice game. I just purchased whole package thanks to steam sale. I have a question though. 1) Are there any modding tool/software for SR? I checked the manual, but there's no detailed info regarding modding or modding tool. 2) Is it possible to change gun/artille...

Go to advanced search