Search found 57 matches

by stefankollers
Fri Feb 28, 2020 8:09 pm
Forum: Field of Glory II
Topic: single player vs AI
Replies: 5
Views: 457

Re: single player vs AI

You could always go into the editor and make your own scenario. Which is quicker than it sounds. You choose all the forces and place them where you want.
by stefankollers
Sat Sep 07, 2019 9:10 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.18 now available!
Replies: 55
Views: 5485

Re: New TT Mod version 1.5.18 now available!

Thanks for replying. Actually in the middle of re-installing game, having downloaded the Custom battles mod twice, thinking the problem was at my end, I dont usually follow instructions very well, so my wife had a go only to get the same result. Glad you have taken the trouble to have a look. Mod is...
by stefankollers
Sat Sep 07, 2019 4:48 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.18 now available!
Replies: 55
Views: 5485

Re: New TT Mod version 1.5.18 now available!

Hi superb mod as usual. Although tried out the AngloDanish Army from the list. The Banners seem to be Roman. LEC III Gallacia......Possible bug ? Unfortunately I dont know how to do a screenshot or how to upload it, to show you, anyway maybe Ihave done something wrong my end. I have deletated your p...
by stefankollers
Thu Jun 27, 2019 2:04 pm
Forum: Field of Glory: Empires
Topic: Limit to stack size ?
Replies: 6
Views: 473

Re: Limit to stack size ?

Thanks for the information. I wasn't actually thinking of creating a massive stack and marching all over the place, rather combining several together if I was faced with a major battle. Still trying to get my head around several areas of the game. But I find you learn from your mistakes when your ac...
by stefankollers
Thu Jun 27, 2019 9:43 am
Forum: Field of Glory: Empires
Topic: Limit to stack size ?
Replies: 6
Views: 473

Limit to stack size ?

Being fairly late to the Party. Have been watching a few playthroughs on Youtube. Anyway apologises if the question has already been asked. Is there a limit to the amount of Military units I can have in a stack ? I have had a brief look in the manual but could'nt find anything.........I may of been ...
by stefankollers
Sun Jun 16, 2019 11:59 am
Forum: Field of Glory II: Modding
Topic: Strength Mulitplyer
Replies: 1
Views: 309

Strength Mulitplyer

Hi ....Need a bit of help . Looking to make my own Fictional Campaign battle in the Editor, but dont want the map cluttered with units. Been reading about a "Strength Multiplyer which can double or more the size of the units. Question where can I find this ? I just want to increase a unit size from ...
by stefankollers
Sun Jul 29, 2018 10:37 am
Forum: Field of Glory II
Topic: Pike Phalanx
Replies: 142
Views: 12757

Re: Pike Phalanx

It semed easy enough at the Battle of Flodden when the English Bill men did exactly that.
by stefankollers
Tue Feb 20, 2018 5:39 pm
Forum: Field of Glory II: Modding
Topic: Table Top Mod
Replies: 4
Views: 1190

Re: Table Top Mod

Thank's for the help. Managed to get your mod loaded up in the Editor, now the fun part creating my own scenario. By the way I used the easy way, really am not very technically minded at all. Which is why I appreciate the hard work done by your good self and the other scenario designers. Again thank...
by stefankollers
Tue Feb 20, 2018 9:50 am
Forum: Field of Glory II: Modding
Topic: Table Top Mod
Replies: 4
Views: 1190

Re: Table Top Mod

Thank's for the reply. To be honest I'm no modder ! So I will just have to leave it. I as just going to make up my own Scenario for my own use. I thought it would be simple to maybe just swop one list "Vanilla version " in the editor for another list "Table top mod". Perhaps using a variety of units...
by stefankollers
Mon Feb 19, 2018 10:08 pm
Forum: Field of Glory II: Modding
Topic: Table Top Mod
Replies: 4
Views: 1190

Table Top Mod

Wondering if it is possible to create a scenario in the editor with the Table Top Mod ? Any help would be most welcome.
by stefankollers
Wed Jan 10, 2018 4:10 pm
Forum: Field of Glory II
Topic: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!
Replies: 100
Views: 24640

Re: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!

Thanks for the quick reply....Thought it was something I was doing wrong.
by stefankollers
Wed Jan 10, 2018 2:33 pm
Forum: Field of Glory II
Topic: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!
Replies: 100
Views: 24640

Re: Field of Glory II 'Table Top Mod' - AVAILABLE NOW!

Another great mod from Paul. Thanks for all the hard work time and effort that has gone into the making of this. Just one question...Will this mod work with the AI mod ? Thanks again.
by stefankollers
Mon Nov 20, 2017 8:02 pm
Forum: Field of Glory II
Topic: roguedjack's AI overhaul mod
Replies: 97
Views: 25692

Re: roguedjack's AI overhaul mod

I'm having the same problem. The mod will load up the Campaigns but not the custom battles. I have done as the above post several times but with no luck. Any help would be appreciated. Looking forward to using this mod in custom battles...After all the praise it has recieved.
by stefankollers
Sun Oct 29, 2017 2:23 pm
Forum: Field of Glory II
Topic: What module is next?
Replies: 19
Views: 1959

Re: What module is next?

Must be one of the few games where people want DLC'S and not feel "ripped off". I would like to see Medieval. But if the Devs follow the time line then we will all know whats coming next. For those new to these Forums. RBS will never tell you whats coming next. The game is just released. Plus a few ...
by stefankollers
Thu Oct 19, 2017 4:39 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 1 (Getting started and Terrain)
Replies: 23
Views: 4879

Re: Scenario creation guide part 1

This will be very useful for people like me who can only do the very basics with the editor. Most of us can only marvel at your creations. It also may help others to create battles. Thanks .
by stefankollers
Tue Oct 17, 2017 6:33 pm
Forum: Field of Glory II
Topic: FOG II Cons (subjective to a degree)
Replies: 15
Views: 1332

Re: FOG II Cons (subjective to a degree)

I couldn't mod to save my life, the camera zoom is about it. However it is always great to see new content added, so long as it's historical. Please no "fantasy units" which are so prevalent in a the Rome total war workshop. But like most folk I would love to see more content for some of the faction...
by stefankollers
Mon Oct 16, 2017 7:04 pm
Forum: Field of Glory II
Topic: AI can be slow to engage
Replies: 15
Views: 1239

Re: AI can be slow to engage

I know in Pike and Shot "Which is very similar" The Ai usually attacks if it has overwhelming numbers, almost straight away. If the sides are more evenly matched it will "hold off for a few turns". It can turn into a staring contest. I move forward, it seems to know I have made a mistake and moves f...
by stefankollers
Tue Sep 12, 2017 10:45 am
Forum: News & Announcements
Topic: Mark the date! Field of Glory II LIVE PREVIEW next week!
Replies: 4
Views: 14138

Re: Mark the date! Field of Glory II LIVE PREVIEW next week!

This may interest you.A battle fought by Agrippa against Carthage.....Happy viewing https://www.youtube.com/watch?v=veTBw3GCZ4w
by stefankollers
Wed Jun 21, 2017 8:06 pm
Forum: News & Announcements
Topic: Field of Glory II is announced!
Replies: 72
Views: 97065

Re: Field of Glory II is announced!

Great News on the annoucement of the new game, wondering if the unit limit will still be 64 per side ? By the way graphics look amazing, hope the AI will be challenging as in Pike and Shot.........Still one of my favourite games
by stefankollers
Tue Oct 11, 2016 7:33 pm
Forum: Pike & Shot
Topic: Small update
Replies: 1
Views: 637

Small update

Hi got a small update on my Steam copy, just wondering what it is, any ideas ?

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