Search found 1186 matches

by Paul59
Thu Mar 26, 2020 3:52 pm
Forum: Field of Glory II
Topic: Light Chariots
Replies: 11
Views: 308

Re: Light Chariots

I don't really play with these units much, but I was kinda under the impression that they were like other light cavalry, only lacking in a ranged attack, but compensating with the Superior trait. But apparently they can auto-drop heavy cavalry with a flank attack? Are there other light cavalry type...
by Paul59
Thu Mar 26, 2020 3:48 pm
Forum: Field of Glory II
Topic: @ RBS - SP Save game function is now essential....
Replies: 8
Views: 155

Re: @ RBS - SP Save game function is now essential....

Thanks guys, as an insomniac I often keep the Missus busy (bored) between 4 and 8am by being mid game, this saves me a (major) headache It's worth remembering that FOG2 also autosaves the game when you click end turn. You will find the Autosave in the list of saved games. That is a life saver for m...
by Paul59
Thu Mar 26, 2020 3:42 pm
Forum: Field of Glory II: Scenario Design
Topic: Hamilcar Barca Campaign
Replies: 7
Views: 200

Re: Hamilcar Barca Campaign

Hi, I downloaded both the short and long campaign, but I have a problem. In stage 9/15, when loading the new battle, I get this message: "FAILED TO LOAD REQUIRED ASSET FILE LYDIAN_L_CHAR-0.*(0)" and then it closes the game. Can you help? I enjoyed the campaign and would like to finish it. Thanks It...
by Paul59
Tue Mar 24, 2020 10:12 am
Forum: Field of Glory II: Modding
Topic: Campaign Module?
Replies: 6
Views: 105

Re: Campaign Module?

Question for Paul here. Do you think it is possible to create a Campaign Module? If one uses an edited Choice set of 17, 34 they could be edited to; IDS_MPS_CHOICE_17, "Fight the 'Elephant Victory', if you win select this box", takes you to the next Campaign battle IDS_MPS_CHOICE_34, "Fight the 'El...
by Paul59
Sat Mar 21, 2020 11:57 am
Forum: Field of Glory II
Topic: Cavalry breaking off . . .
Replies: 63
Views: 1494

Re: Cavalry breaking off . . .

Alternatively, what if when an infantry unit is charged by cavalry it's AP for the next turn could be reduced to say 4 or 6. It could then only move forward one tile and/or turn? Before anyone comes down on me like a ton of bricks for daring to suggest such nonsense, let me say I am sure that could ...
by Paul59
Sat Mar 21, 2020 10:22 am
Forum: After Action Reports
Topic: Battle of Wimpfen, 1622
Replies: 9
Views: 214

Re: Battle of Wimpfen, 1622

@SnuggleBunnies : As usual, you share great advices and your valuable knowledge about the game. Thank you. :-) Your Detached Musketeers are the key to the battle. Note that if you move them off the fortifications, they lose the Light Gun attribute, which greatly boosts their firepower. I didn't kno...
by Paul59
Fri Mar 20, 2020 6:07 pm
Forum: Field of Glory II
Topic: Seriously map? seriously?
Replies: 12
Views: 366

Re: Seriously map? seriously?

rbodleyscott wrote:
Thu Mar 19, 2020 2:29 pm
The Bulgars held Basil II off for a long time by occupying passes. Sometimes the Byzantines unsuccessfully assaulted them.
Yes, you are right, and that reminds me that there were also several ambush type battles in mountain passes. Myriokephalon and Roncesvalles to name two notable ones.
by Paul59
Fri Mar 20, 2020 9:06 am
Forum: Battle Academy 2: Scenario Design
Topic: Polish Scenarios
Replies: 12
Views: 357

Re: Polish Scenarios

PoorOldSpike wrote:
Thu Mar 19, 2020 8:53 pm
I want to download Sierakow but I can't find it (sniffle)
It's in the link in the first post.
by Paul59
Thu Mar 19, 2020 9:34 pm
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

I guess it comes, above all, from the fact that, out of a very limited number of tests that is not statistically significant (20) with an empty setup, the case where the cavalry don't evade has not been able to be reproduced. I'm not sure what my tests have got to do with all the "hubbub"? I'm not ...
by Paul59
Thu Mar 19, 2020 2:00 pm
Forum: Field of Glory II
Topic: Seriously map? seriously?
Replies: 12
Views: 366

Re: Seriously map? seriously?

There were several battles at the pass of Thermopylae, not just the famous 480 BC one, and they all involved sizeable forces (as far as we know). There was Antiochus v Romans in 191 BC, Celts against Greeks in 279 BC, and a few more in the late Roman empire too. Thermopylae might be exceptional thou...
by Paul59
Thu Mar 19, 2020 9:08 am
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

Maybe the win percentage of 22% win 7% loss in melee is right on the threshold of the light spear cavalry deciding to whether to fight or flee. Cunningcairn could have gotten unlucky with an under-strength unit of lancers and an over-strength unit of spear cav, tipping the win percentage in melee j...
by Paul59
Thu Mar 19, 2020 9:02 am
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

@Paul59 : « The AI decides for the (player or AI) unit whether it will evade, based on its chance of winning the combat and its chance of successfully getting away » (Manual, p. 73). Richard mentioned one factor that determines the decision to evade : the presence of other potential chargers. Yes, ...
by Paul59
Thu Mar 19, 2020 8:59 am
Forum: Field of Glory II
Topic: Blocked Break Offs
Replies: 62
Views: 1059

Re: Blocked Break Offs

Not having heavies turn around to fight lights solves the exploit of using blocked light charges to spin an enemy around for a flank charge the next turn. Having melee against lights not count for flanking purposes attempts to solve the same exploit, succeeds only partially, while at the same time ...
by Paul59
Thu Mar 19, 2020 12:36 am
Forum: Field of Glory II
Topic: Blocked Break Offs
Replies: 62
Views: 1059

Re: Blocked Break Offs

I thought that was the whole point of this discussion? I thought it was about blocked charges by light cavalry forcing heavy units to turn their backs to the enemy main line, not let heavy units wildly chase skirmishers with no regard to consequences. Can you have one without the other? You seemed ...
by Paul59
Wed Mar 18, 2020 11:38 pm
Forum: Field of Glory II
Topic: Blocked Break Offs
Replies: 62
Views: 1059

Re: Blocked Break Offs

That's an interesting idea, but it still nets the enemy a free +50 POA charge. Yes, but maybe if this was implemented, along with the non-light unit not turning rule? That might be the best way to go. Wouldn't this make heavy cavalry able to chase skirmishers without fear or concern for flanks, sin...
by Paul59
Wed Mar 18, 2020 11:27 pm
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

Okay, so I have redesigned the test to spread the pairs out, so that only one Lancer unit can charge each cavalry unit; https://i.imgur.com/Oi33RuB.jpg I ran the test twice again, so another 10 charges, I got exactly the same result, each time the cavalry evaded: Test 1; https://i.imgur.com/O5F9HPC....
by Paul59
Wed Mar 18, 2020 11:16 pm
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

So either the cavalry standing it's ground is a highly unlikely event and the OP was just extremely unlucky, or there was something else stopping the Cavalry from evading, or there was something else about the matchup (that we don't know about) that made evading not necessary. All of the light spea...
by Paul59
Wed Mar 18, 2020 9:27 pm
Forum: Field of Glory II
Topic: Blocked Break Offs
Replies: 62
Views: 1059

Re: Blocked Break Offs

A simple solution for the most despicable light horse trick would be to have non-lights auto-drop cohesion only when already engaged with a non-light unit. So flank charging a medium/heavy unit in melee with a light horse would only get the +50, not +200 and auto-drop. That's an interesting idea, b...
by Paul59
Wed Mar 18, 2020 9:13 pm
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

I have just set up a test scenario with the conditions described; Armoured Light Spear Cavalry on a 25 height hill, charged in flank from distance by an Armoured Superior Lancer unit. There are 5 sets of units in the scenario: https://i.imgur.com/lF7TtqX.jpg I ran the test twice, so 10 charges on th...
by Paul59
Wed Mar 18, 2020 8:28 am
Forum: Field of Glory II
Topic: Cavalry fleeing from flank charge
Replies: 39
Views: 793

Re: Cavalry fleeing from flank charge

Had the cavalry already evaded that turn?

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