Search found 855 matches

by Paul59
Fri Sep 20, 2019 9:43 am
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 19
Views: 373

Re: Field of Glory II 1.5.19 Public Beta

Thanks so much! Sorry to send you down the rabbit hole of my bizarre way of making large scenarios. It's a strange world compared to the way the game is designed, but it's usually quite fun as it usually works with only small performance hits. For some reason the game was slower than usual on the f...
by Paul59
Sun Sep 15, 2019 9:18 am
Forum: Modders Corner
Topic: Infantry Square Mod
Replies: 3
Views: 146

Re: Infantry Square Mod

Many thanks for this Cronos, it's always good to see modders still working on this game.

Is it possible to introduce Group Moves from FOG2 to P&S?


cheers

Paul
by Paul59
Tue Sep 10, 2019 11:52 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1549

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)

Hi Paul! I used the vanilla Normal and Spec textures in every phalanx/pikemen model because otherwise (using TT's files) their shields would look too angular and with ragged edges, instead of round, as they should. For that reason, you see those "decorations" in the Spartan Pikemen shield, which I ...
by Paul59
Tue Sep 10, 2019 9:37 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)
Replies: 48
Views: 1549

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New Diadochi/Hellenic Units Preview - page 3)

Hi Bercor,

The Spartan Pikeman in your screenshot has an issue with it's Normal and Spec textures. The ones in the mod look fine in FOG2, are you using those, or did you make your own for some reason?

cheers

Paul
by Paul59
Mon Sep 09, 2019 3:06 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 246

Re: POA effects of disorder and severe disorder?

No point arguing semantics. The answer to the original question in the most technical sense is that PoA does not change by being disordered or disrupted. The negative effects are calculated on top of baseline PoA but such things can affect what PoA you get assigned on the PoA lookup table. This hap...
by Paul59
Mon Sep 09, 2019 1:21 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 246

Re: POA effects of disorder and severe disorder?

I also should have highlighted all these of course:

Image

A lot of terrain does not count as open, so the mounted troops lose their POA as above.
by Paul59
Mon Sep 09, 2019 12:02 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 246

Re: POA effects of disorder and severe disorder?

Oh dear, if you look at the POA table in the manual, you will see several troop types whose POA is affected by being disordered:

Image

Image
by Paul59
Mon Sep 09, 2019 10:51 am
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 246

Re: POA effects of disorder and severe disorder?

Currently there are only Light Fortifications available in the Editor. They do not feature in any official scenarios, Custom Battles, or Campaigns. They are a carry over from Pike and Shot, so do not have proper textures. I believe that the code for Medium and Heavy Fortifications is still in FOG2, ...
by Paul59
Sun Sep 08, 2019 10:37 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1228

Re: Cataphracts : Rework Needed ?

I quickly set up a test scenario, just to see how effective Cataphracts are against Irregular Foot and Raw Legionaries in FOG2. I had 10 cataphracts pitted against 10 Raw Legionaries, and another 10 cataphracts against 10 Irregular foot all in open terrain. I ran it through once, and I know that is ...
by Paul59
Sun Sep 08, 2019 3:03 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1228

Re: Cataphracts : Rework Needed ?

I can think of another troop type that lasted a very long time; light spear armed medium foot! Does that make them king of the battlefield?

Only joking!
by Paul59
Sun Sep 08, 2019 12:18 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1228

Re: Cataphracts : Rework Needed ?

Weren't cataphracts the only cavalry type to break Roman legionaries in a frontal charge? I think it was Magnesia. If you take Gaugamela didn't Alexander's Companions charge right through the Persian and Greek mercenary foot when attacking Darius at the end of the battle? I think the fact that lanc...
by Paul59
Sun Sep 08, 2019 11:52 am
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1228

Re: Cataphracts : Rework Needed ?

Is there any actual historical evidence for ancient Cataphracts destroying infantry? Can anyone quote the name of a battle or two? Weren't cataphracts the only cavalry type to break Roman legionaries in a frontal charge? I think it was Magnesia. If you take Gaugamela didn't Alexander's Companions c...
by Paul59
Sun Sep 08, 2019 10:40 am
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1228

Re: Cataphracts : Rework Needed ?

Is there any actual historical evidence for ancient Cataphracts destroying infantry? Can anyone quote the name of a battle or two?
by Paul59
Sun Sep 08, 2019 10:30 am
Forum: Field of Glory II
Topic: Field of Glory II Silk Road Mod updated to v1.7
Replies: 69
Views: 13818

Re: Field of Glory II Silk Road Mod updated to v1.7

It won’t be updated until next year. The digital league will be using 1.7 from Oct - Dec. The current version still works right? It worked during the beta. Hi Jomni, To be honest, I don't see the urgency in updating the Silk Road to 1.5.18. The only difference would be the minor changes to some of ...
by Paul59
Sat Sep 07, 2019 8:37 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.18 now available!
Replies: 28
Views: 1160

Re: New TT Mod version 1.5.18 now available!

Hi superb mod as usual. Although tried out the AngloDanish Army from the list. The Banners seem to be Roman. LEC III Gallacia......Possible bug ? Unfortunately I dont know how to do a screenshot or how to upload it, to show you, anyway maybe Ihave done something wrong my end. I have deletated your ...
by Paul59
Fri Sep 06, 2019 10:00 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.18 now available!
Replies: 28
Views: 1160

Re: New TT Mod version 1.5.18 now available!

julianbarker wrote:
Fri Sep 06, 2019 9:51 pm
Glad it is a known fix. No need for the for the correction. I am really enjoying the Diadochi battles. Many thanks for adding them in.
I have checked the scripts for all the other scenarios, and it looks like it was only the Cretopolis scenarios that have the problem.
by Paul59
Fri Sep 06, 2019 8:14 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.18 now available!
Replies: 28
Views: 1160

Re: New TT Mod version 1.5.18 now available!

There seems to be a bug in the Cretopolis Epic Battle included in the Mod. Playing Antigonid I have destroyed or routed every enemy unit with 8% losses but have not won as enemy losses are shown as 36% even though there is not a single unit remaining on the map. I have played the scenario from the ...
by Paul59
Fri Sep 06, 2019 6:25 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 771

Re: Moving through a ZOC

Yes, I understand that. What I don't understand is how that relates to a unit suddenly being able to ignore secondary ZoCs. Because in real time the unit that is going to be trapped would be able to react, and do something about the situation. As the game is turn based it cannot move until it has i...
by Paul59
Fri Sep 06, 2019 5:28 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 771

Re: Moving through a ZOC

The OP screenshot illustrates the problem succinctly. Why should the unit just be able to ignore the secondary ZoC? This leads to situations where it is actually better for your unit to be surrounded than facing one enemy to the front. That is absurd! The option to either be trapped, charge, or tur...
by Paul59
Fri Sep 06, 2019 3:39 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 771

Re: Moving through a ZOC

I am afraid I do not agree. In a "Real Time" game the "trapped unit" would probably not sit still and let itself be trapped in the first place! It would if the the player maneuvers them in such a spot. Which is what is represented here. A unit that is in the midst of being trapped is allowed to esc...

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