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by Paul59
Fri Jan 15, 2021 5:13 pm
Forum: Field of Glory II: Medieval
Topic: Re: War Wagons
Replies: 14
Views: 498

Re: War Wagons

I've not really given this topic much thought yet, but I think that even though War Wagons must become "units" in order to move and have some sort of combat capability, they should still provide the fortification benefits (ie; defending obstacle POA bonus, negating certain enemy impact POA bonuses e...
by Paul59
Wed Jan 13, 2021 4:21 pm
Forum: Field of Glory II
Topic: TT Mod Version 1.5.32 available!
Replies: 28
Views: 2790

Re: TT Mod Version 1.5.32 available!

MarkShot wrote:
Wed Jan 13, 2021 12:20 pm
Paul,

Any issues using TT 1.5.32 with FOG2 1.5.34?

Thanks!
I would be amazed if there were any issues. I have intentionally not modded the FoG2 game play with the TT Mod, otherwise I would be rewriting script files after every official update to keep the mod working.
by Paul59
Sun Jan 10, 2021 11:46 am
Forum: Field of Glory II: Medieval
Topic: General names
Replies: 10
Views: 433

Re: General names

The "Change Unit Name" feature was never designed to change the names of Generals, only units.

I agree though that it would be good if there was a "Change General Name" feature. I don't know if it would be possible though, it might be more difficult than changing the name of a unit.
by Paul59
Fri Jan 01, 2021 8:21 pm
Forum: Sanctus Reach Tech Support
Topic: Has Deployment Changed?
Replies: 13
Views: 173

Re: Has Deployment Changed?

Maybe we are just misunderstanding the logic behind the button graphics? No, this 100% has changed in Sancus Reach at least. My maps used to allow both sides to deploy, now they don't without being edited. That's not the problem, it couldn't be easier to fix the maps. The problem is it's being caus...
by Paul59
Fri Jan 01, 2021 2:02 pm
Forum: Sanctus Reach Tech Support
Topic: Has Deployment Changed?
Replies: 13
Views: 173

Re: Has Deployment Changed?

I will investigate this. It's possible that a bug was introduced. Cheers Pip The Deployment button situation seems to be the same in FoG2, P&S, and Sengoku Jidai. Which is strange as the last two games have not been updated in over three years. Maybe we are just misunderstanding the logic behind th...
by Paul59
Fri Jan 01, 2021 2:00 pm
Forum: Modders Corner
Topic: Okinawa Terrain Set Download
Replies: 8
Views: 1705

Re: Okinawa Terrain Set Download

I have a simple question in reference to the mod. You give direction on how to install it in I guess a steam version of the game. How can I install this mod for the game that I purchased from GOG? any help would be appreciated. Sorry for the late reply, I have only just noticed your post. The downl...
by Paul59
Wed Dec 30, 2020 2:09 pm
Forum: Sanctus Reach Tech Support
Topic: Has Deployment Changed?
Replies: 13
Views: 173

Re: Has Deployment Changed?

So is this going to be patched soon? If I release my mod now then a patch fixes this it will break my maps. It should be just a case of switching them back over but any maps made after they got reversed, like your tournament maps will need to be edited so that they're correct after the fix. Unless ...
by Paul59
Wed Dec 30, 2020 10:48 am
Forum: Sanctus Reach Tech Support
Topic: Has Deployment Changed?
Replies: 13
Views: 173

Re: Has Deployment Changed?

But I always tested each scenario to make sure the deployment phase was working as I intended, so I know there were no errors. Okay, but that just means the maps you made for the tournament weren't affected by this but every map made before that must be. Here's the situation, I edited two of the SP...
by Paul59
Tue Dec 29, 2020 11:44 pm
Forum: Sanctus Reach Tech Support
Topic: Has Deployment Changed?
Replies: 13
Views: 173

Re: Has Deployment Changed?

I saw in another topic that people were having trouble in the tournament because they didn't get a deployment phase, I think this is why. No, it was a design decision to have some scenarios without a deployment phase. I regret that now, and will probably have deployment phases for all tournament sc...
by Paul59
Mon Dec 28, 2020 8:17 am
Forum: Field of Glory II: Medieval
Topic: Win 7
Replies: 2
Views: 106

Re: Win 7

My ten year old Windows 7 pc plays it fine!

In case RBS is worried, I should say that I have a new Win 10 pc on order!
by Paul59
Fri Dec 25, 2020 1:57 pm
Forum: Field of Glory II: Medieval
Topic: I am not a fan of the terrain art
Replies: 27
Views: 712

Re: I am not a fan of the terrain art

I wasn't aware of that, not that I'm a modder by an means :) So the community could then create an alternative set of terrain graphics, pasting the ancient set in place of the medieval? Can such global mods be used MP? Thanks Karvon As Mord guessed in the first post there are some differences in th...
by Paul59
Fri Dec 25, 2020 1:36 am
Forum: Field of Glory II: Medieval
Topic: I am not a fan of the terrain art
Replies: 27
Views: 712

Re: I am not a fan of the terrain art

Based only on the screenshots, I would have to agree with those who prefer the current ancient look to the new medieval one. The latter look too groomed park like for my tastes. Something I wish FOG2 supported was an override folder where users could put alternative graphics files to replace the st...
by Paul59
Thu Dec 17, 2020 8:48 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 45
Views: 2216

Re: [MOD] Empires : Table Top Mod

Also, a question : I can see in your screenshot that your pontic army has the correct FOG2TT flags and not the vanilla ones ! How did you manage to get faction specific flags working with the Global TT Mod ? I only have them in the normal TT Mod, I only get vanilla flags for exported FOGE battles. ...
by Paul59
Mon Dec 14, 2020 2:26 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 45
Views: 2216

Re: [MOD] Empires : Table Top Mod

FOGE "Citizen Hoplites" (Regular Infantry) shouldn't convert to Takabara when playing as Pontus, they are supposed to convert either to Thureophoroi or Eastern hillmen. Pontus FOGE Heavy Infantry converts to Citizen Hoplites and Thureophoroi. Are you sure the Takabara you had were from a regular in...
by Paul59
Mon Dec 14, 2020 1:07 pm
Forum: Field of Glory II
Topic: Damage miscalculation
Replies: 8
Views: 419

Re: Damage miscalculation

Everything you wrote is known to me, but has nothing to do with the problem I raised. You can test this yourself (in ranged combat): check the tooltips of different units you can fire at. You will notice that one and the same unit does different damage against different sized targets. Example. 480 ...
by Paul59
Sun Dec 13, 2020 10:21 am
Forum: Field of Glory II
Topic: Early roman veteran hoplites with wrong shield patterns
Replies: 3
Views: 283

Re: Early roman veteran hoplites with wrong shield patterns

The easy solution would be to use the TT Mod Roman 1st Class Spearmen in a future update.
by Paul59
Thu Dec 10, 2020 7:12 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 45
Views: 2216

Re: [MOD] Empires : Table Top Mod

Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the ...
by Paul59
Thu Dec 10, 2020 9:41 am
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 45
Views: 2216

Re: [MOD] Empires : Table Top Mod

Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the ...
by Paul59
Wed Dec 09, 2020 4:24 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 45
Views: 2216

Re: [MOD] Empires : Table Top Mod

ah, what I should have said was that (in 3 or 4 turns) I started with 2 tokens, then I captured 5 or so objectives and then discovered that I was down to 2.... Not an issue though I still think this is the best, most immersive, game I've ever played When you get 5 tokens your nation moves up a Civi...
by Paul59
Wed Dec 09, 2020 1:33 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 45
Views: 2216

Re: [MOD] Empires : Table Top Mod

I just updated the mod to version 1.1 congrats!! happy to see the moding comunity evolving :) do i need a new campaign to play with it correct? cause i follow the instractions and all my saves were broken. Nevermind though, again happy to see you push your mod forward. I was keen to continue with m...

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