Search found 1861 matches
- Mon Apr 15, 2024 2:09 pm
- Forum: Field of Glory II: Medieval
- Topic: Terrain Display Bug in Beta versions
- Replies: 16
- Views: 317
Re: Terrain Display Bug in Beta versions
The Slitherine Beta version doesn't have the issue for me either. So I am not seeing the issue in any version of Medieval.
- Mon Apr 15, 2024 1:26 pm
- Forum: Field of Glory II: Medieval
- Topic: Terrain Display Bug in Beta versions
- Replies: 16
- Views: 317
Re: Terrain Display Bug in Beta versions
Steam release version is fine, as is the Slitherine release version.
I will try to get the Slitherine Beta and test that.
- Mon Apr 15, 2024 9:31 am
- Forum: Field of Glory II: Medieval
- Topic: Terrain Display Bug in Beta versions
- Replies: 16
- Views: 317
Re: Terrain Display Bug in Beta versions
I have checked the issue in the Steam beta, and I am not seeing the issue.
My graphics card is a Nvidia GeForce GTX 1660 SUPER.
My graphics card is a Nvidia GeForce GTX 1660 SUPER.
- Thu Apr 04, 2024 9:50 pm
- Forum: Field of Glory II
- Topic: Campaign
- Replies: 2
- Views: 125
Re: Campaign
Forgive me if I have somehow missed the answer to this question somewhere else, but is there a way to use Paul's TT mod in the sandbox campaign mode? That's what the campaign version of the mod is for! There are three versions of the mod: one for single player custom battles, one for multiplayer cu...
- Sat Mar 30, 2024 5:49 pm
- Forum: Field of Glory II: Medieval
- Topic: problem opening the game
- Replies: 3
- Views: 104
Re: problem opening the game
keep on getting this message: its a Steam installation, using latest open beta, Have run their file verification routine was working fine last time I tried to play (guess 2 weeks back) Non Steam Beta versions always have a time limit (normally about 4 months), and I would guess that Steam versions ...
- Sun Mar 24, 2024 6:49 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.6.8 is now available!
- Replies: 24
- Views: 1677
Re: TT Mod version 1.6.8 is now available!
... I have had a strange issue pop up with multiplayer. I saw someone had posted a game using this version, which I have installed, but I wasn't able to pick up the game... But in your first example below (Hoplite1963? Same problem for me in that case), maybe one of you two had modified the mod loc...
- Sat Mar 23, 2024 12:39 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.6.8 is now available!
- Replies: 24
- Views: 1677
Re: TT Mod version 1.6.8 is now available!
I have sent Hoplite1963 a pm to explain the issue.
- Sat Mar 23, 2024 12:33 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.6.8 is now available!
- Replies: 24
- Views: 1677
Re: TT Mod version 1.6.8 is now available!
Seems the most likely explanation at this point. Karvon Yes, I can't accept Hoplite's challenge either. Furthermore, challenges created with the TT Mod should show as requiring the full name of the mod; "TT Mod Custom Battles 1.6.8". Kronenblatt's challenge is like this. But if you look a...
- Fri Mar 08, 2024 5:38 pm
- Forum: Field of Glory II: Medieval
- Topic: New West African lists?
- Replies: 6
- Views: 307
Re: New West African lists?
The Cities of Gold army list book (for Field off Glory Renaissance) covers a lot of Western African armies from 1500 onwards. I have no idea if the research in that book is up to date, or if they are at all relevant to the pre 1500 armies, but they might make a good basis for medieval army lists.
- Fri Mar 08, 2024 11:22 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
- Replies: 10
- Views: 409
Re: A new capability: Pole Arms
Which is still useful, as it will keep some people happy!SnuggleBunnies wrote: ↑Fri Mar 08, 2024 2:32 amYup, and thus if you switched out 20% HW for 20% polearms it would be a purely cosmetic change.
- Fri Mar 08, 2024 11:12 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
- Replies: 10
- Views: 409
Re: A new capability: Pole Arms
Because of the original rules, cataphracts have a reduction POA cancelling ability of steady spear/pike. Other mounted Swordsmen have 0 POA vs steady pike/spearmen, but cataphracts have 50. Maybe I should change the original rules, either by removing this ability of cataphracts or giving the fully ...
- Thu Mar 07, 2024 5:55 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
- Replies: 10
- Views: 409
Re: A new capability: Pole Arms
added a new close combat capability: Pole Arms steady Pole Arms will reduce enemy impact POA of Lancers/Knightly Lancers by 25, and melee POA of Mounted Swordsmen by 50(except cataphracts it's 25) If Armoured or better, still 100 instead of 110. The rest are the same as Heavy Weapon Heavy Weapon ha...
- Mon Feb 26, 2024 5:53 pm
- Forum: Field of Glory II: Medieval
- Topic: HYW French campaign opening battle
- Replies: 21
- Views: 647
Re: HYW French campaign opening battle
That's basically how I got my best result. While I did use couple MAA's worth of points on crossbowmen and light foot to delay half of the enemy, I otherwise routed majority of the enemy non-spearmen units before committing to the impact exchange with the bulk of the LC Spearmen. With great luck th...
- Mon Feb 26, 2024 2:09 pm
- Forum: Field of Glory II: Medieval
- Topic: HYW French campaign opening battle
- Replies: 21
- Views: 647
Re: HYW French campaign opening battle
There's actually one thing I don't know about the campaign mechanics: if the player losses in battle exceed ~15%, the difficulty is increased (I assume the player points are reduced) but is that increase permanent through the whole campaign or can it improve if you win future battles with less than...
- Sun Feb 25, 2024 10:53 am
- Forum: Field of Glory II: Medieval
- Topic: HYW French campaign opening battle
- Replies: 21
- Views: 647
Re: HYW French campaign opening battle
In my most successful attempt was a pyrrhic victory where my final losses were over 30%, a non-starter for a 10 battle campaign. I know that is the conventional wisdom, but I have never accepted it myself. I often lose a lot of units in winning the first battle, but go onto complete the campaign. I...
- Thu Feb 22, 2024 8:42 pm
- Forum: Field of Glory II
- Topic: TT Mod version 1.6.8 is now available!
- Replies: 24
- Views: 1677
Re: TT Mod version 1.6.8 is now available!
I understand now, thank you for your reply. I am thinking make old Byzantine banner applied to Byzantine and later roman army at the same time, just for my own preference. I'm wondering if simply changing a few values in the "BannerSideIDs.txt" file could achieve this, or if it requires a...
- Thu Feb 22, 2024 9:42 am
- Forum: Field of Glory II
- Topic: TT Mod version 1.6.8 is now available!
- Replies: 24
- Views: 1677
Re: TT Mod version 1.6.8 is now available!
https://www.directupload.net/file/d/7201/r8aedlhe_png.html Hello Paul, I want to say that I really enjoy this mod and thank you for everything you've done. However I've noticed a small issue. If I'm not mistaken, the Byzantine tetragrammatic cross emblem seems to be from a much later period than th...
- Wed Jan 24, 2024 11:56 am
- Forum: Field of Glory II
- Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
- Replies: 16
- Views: 994
Re: FOG2 Ancient Open Beta v1.6.11 - changelog
However, if these troops were described by Greeks as "hoplites", then it's not unreasonable to assume that they were equipped very similarly to Greek hoplites, who usually (always?) wore a helmet.
- Wed Jan 24, 2024 11:28 am
- Forum: Field of Glory II
- Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
- Replies: 16
- Views: 994
Re: FOG2 Ancient Open Beta v1.6.11 - changelog
I did consider reanimating the Sparabara model, but the problem would be the shield. The huge Achaemenid pavise would be totally wrong for the later period, and even though I could change it's shape with an alpha layer, it would very flat and not be dished like an Aspis/hoplon. It would also suffer ...
- Fri Jan 19, 2024 9:25 am
- Forum: Field of Glory II
- Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
- Replies: 16
- Views: 994
Re: FOG2 Ancient Open Beta v1.6.11 - changelog
Thanks The Nubian raw light javelinmen is a peculiar units since average light javelinmen has been the lowest cost and performance light unit with the sole exception of Seleucid levy skirmishers up until now. Is there some particular event or anecdote that explains this unit's presence in the list,...