Search found 450 matches

by MVP7
Sat Sep 21, 2019 3:10 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 52
Views: 2736

Re: Future DLC?

Yeah it's definitely possible to do with the engine. I just personally don't think it's that interesting as there's virtually no tactical decisions involved. When tactical decisions come into play they are generally unrealistic as the units are too clearly defined and under perfect player control mo...
by MVP7
Sat Sep 21, 2019 10:27 am
Forum: Field of Glory II
Topic: Future DLC?
Replies: 52
Views: 2736

Re: Future DLC?

Sengoku Jidai has some siege scenarios. They are unique and interesting enough but not really something I can see being developed into standard aspect of FoG2. Strictly defined units, direct player control and turn based combat are not great for depicting siege battles. FoG2 is primarily a tactical ...
by MVP7
Sun Sep 15, 2019 6:29 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 52
Views: 2736

Re: Future DLC?

The couple latest expansions have taken longer to make than before but that's mainly because they have had much more content than the earlier DLC.

I would also guess that the usual graphics department is particularly busy with Panzer Corps 2.
by MVP7
Tue Sep 10, 2019 4:57 pm
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 983

Re: SUGGESTION: Changes To Victory Conditions

There is a (good) reason we did not do it this way - if the cheaper units don't count as much for army morale, they can be (unrealistically) used as suicide troops. Is this really always unrealistic? I would be surprised if no general ever callously sacrificed useless rabble for the sake of distrac...
by MVP7
Tue Sep 10, 2019 3:22 pm
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 10
Views: 556

Re: Arrows vs Armour: Agincourt Myth Busting

Not everyone had good quality plate some had none in some locations. Wounds and arrows lodged in your armour would hamper your ability to fight. Period descriptions describe bodies covered in arrows - penetrating a little and lodged there. Just being hit by an arrow would rattle you I think. I have...
by MVP7
Sat Sep 07, 2019 12:05 pm
Forum: Field of Glory II
Topic: suggestion : more RALLIED UNITS with events on the battlefield ?
Replies: 22
Views: 594

Re: suggestion : more RALLIED UNITS with events on the battlefield ?

Generally I think the rallying is working pretty good the way it is now, maybe general could slightly increase the odds of rallying but not by much. At the same time it would be nice if odds of rallying could be reduced and the chance of dispersal increased by further attacking the broken unit (by p...
by MVP7
Sat Sep 07, 2019 10:30 am
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1226

Re: Cataphracts : Rework Needed ?

I think the Irregular foot itself is a bit of an outlier unit as it is. Originally it was (among other roles) the stand-in for various Greek and Thracian peltast who were a bit tougher fighters than your average massed skirmishers. Their main weakness of 50% swordsmen doesn't play any role during im...
by MVP7
Fri Sep 06, 2019 7:24 pm
Forum: Field of Glory II 1.5.19 Public Beta
Topic: Field of Glory II 1.5.19 Public Beta
Replies: 17
Views: 357

Re: Field of Glory II 1.5.19 Public Beta

Sounds good. I'll try to find the time to play through some cavalry heavy campaign.
by MVP7
Fri Sep 06, 2019 1:51 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 769

Re: Moving through a ZOC

This is not an issue I have run to often but if something is to be changed then I wouldn't mind a cohesion check for trapped cavalry that need to hastily fall back through whatever gap remains available to them. It would be pretty consistent with the current fall back mechanic I think. Allowing cava...
by MVP7
Fri Sep 06, 2019 1:29 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1226

Re: Cataphracts : Rework Needed ?

My problem with these guys is they stick around for the melee. The get easily flanked or fighting effectiveness wears down in the melee. Getting swamped in prolonged melee if not sufficiently supported is a rather authentic weakness for them. Personally I would rather not have the Cataphracts bounc...
by MVP7
Wed Sep 04, 2019 11:32 am
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 10
Views: 556

Re: Arrows vs Armour: Agincourt Myth Busting

Thanks for the link. That's probably the best practical video on the subject I have seen so far. It's a bit shame they didn't test the chainmail and padded armour more.
by MVP7
Tue Sep 03, 2019 6:00 am
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1226

Re: Cataphracts : Rework Needed ?

if you put a general on your cat , i m gonna put a general on my offensive spearmen. And thats IF Also I can have much higher chances to win impact phase with impact foot vs spearmen , than with professional shock cav called cataphracts. They suck in impact and they are not bad in melee. You mentio...
by MVP7
Mon Sep 02, 2019 12:45 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1226

Re: Cataphracts : Rework Needed ?

From what I have read the Cataphracts usually didn't fall back after "impact" like most ancient cavalry did and would fight in melee with their long lances instead of switching to swords. Being among the best on impact and continuing with very strong melee seems like a good interpretation of that. I...
by MVP7
Sat Aug 31, 2019 6:08 pm
Forum: Field of Glory II
Topic: Gamey or valid?
Replies: 3
Views: 221

Re: Gamey or valid?

If I understood correctly, that's pretty much what skirmishers are historical supposed to do.
by MVP7
Sat Aug 31, 2019 6:04 pm
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 451

Re: Armored Horse Archers?

The simplest tactic to defeat shooty horse is what I call "the wall of cheap foot". On the standard medium size map, with the standard points count, is very easy to get enough units to build a line across the map and prevent the horse getting around your rear. That alone makes historical shooty hor...
by MVP7
Mon Aug 26, 2019 6:17 pm
Forum: Field of Glory II
Topic: Charges across rough terrain/streams
Replies: 13
Views: 398

Re: Charges across rough terrain/streams

Yes, B would then be steady It depends whether A or B was the original attacker. If B was the original attacker, it would be flagged as the attacker for the entire combat, and hence would still be disordered. There is no particular logic to this, except the way that the attacker/defender in a comba...
by MVP7
Mon Aug 26, 2019 1:21 pm
Forum: Field of Glory II
Topic: Armored Horse Archers?
Replies: 11
Views: 451

Re: Armored Horse Archers?

I can only speak for the single player but I find mobility pretty important at least. Basically don't allow the infantry army to have a linear line battle, ride around their flanks instead, force them to reorganize constantly and pick off any units you manage to isolate and disrupt. As long as you a...
by MVP7
Mon Aug 26, 2019 10:27 am
Forum: Field of Glory II
Topic: Charges across rough terrain/streams
Replies: 13
Views: 398

Re: Charges across rough terrain/streams

How does disorder work if heavy infantry A pushes heavy infantry B off rough ground and moves into the rough itself so now heavy infantry A is standing in rough and heavy infantry b in the open? Does the B become steady when pushed into open?
by MVP7
Mon Aug 26, 2019 10:17 am
Forum: Field of Glory II
Topic: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?
Replies: 38
Views: 1173

Re: Give the shieldwall unit some helmets like Dailami foot and make hirdsmen armoured?

For a 2.99 unit pack RBS would have to build an all new system to technically allow the non-universal unit graphics and army lists, which would all be time away from developing actual game content. Pat would need just as much time making the new models for 2.99 pack as he uses for making models for ...
by MVP7
Sun Aug 25, 2019 1:26 pm
Forum: Field of Glory II
Topic: Charges across rough terrain/streams
Replies: 13
Views: 398

Re: Charges across rough terrain/streams

One important thing to note is that you can easily cause an impasse if you defend behind a stream with heavy infantry/cavalry. The enemy might move into the stream and then neither side has the incentive to charge and detaching would require falling back which risks cohesion loss. I usually avoid de...

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