Search found 605 matches

by MVP7
Mon Jul 06, 2020 5:26 pm
Forum: Field of Glory II
Topic: Routing Mechanics
Replies: 4
Views: 262

Re: Routing Mechanics

Pursue mechanics are already very favorable and controllable for the pursuer. Overzealous pursuits were common and regularly resulted in loss of the pursuing unit or even the entire battle. Personally I'd rather see the pursuing rules returned to what they were in P&S/SJ.
by MVP7
Mon Jul 06, 2020 5:10 pm
Forum: Field of Glory II
Topic: Fallback and pushback?
Replies: 4
Views: 175

Re: Fallback and pushback?

Here's an additional important detail about push backs from patch 1.5.3: Push Backs: In order to more closely match the overall distance infantry units get pushed back in the game with accounts of historical battles, Push Backs will be less frequent. Units facing orthogonally (facing a square edge) ...
by MVP7
Mon Jun 22, 2020 12:31 pm
Forum: Field of Glory II - 1.5.29 Open Beta
Topic: Locking in Medium Cav
Replies: 1
Views: 134

Re: Locking in Medium Cav

I really don't think a cavalry charge of any significance is something that can be ignored by infantry. "Medium" cavalry doesn't have the mobility of light cavalry so there's no exploit here in my opinion even if the cavalry is forced to stay in melee.
by MVP7
Fri Jun 12, 2020 5:06 pm
Forum: Field of Glory II
Topic: Most "balanced" army lists?
Replies: 5
Views: 294

Re: Most "balanced" army lists?

Many of the Arab and Carthaginian lists are really well rounded and probably the most potent of balanced lists in FoG2. Macedonian and successor lists are also, unsurprisingly, pretty balanced combined arms lists but they suffer from relying too heavily on the expensive Pike units for heavy infantry...
by MVP7
Fri May 29, 2020 7:52 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 5285

Re: New FOG2 DLC?

I hate to rain on your investigative parade, but the order in which strings were added is not necessarily the order in which they will appear in the game. Plans change. All you can say from what you have found is that we do at some point intend to include the High and Late Medieval periods. But you...
by MVP7
Fri May 29, 2020 7:31 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 5285

Re: New FOG2 DLC?

Florentine Milanese Venetian probably in reference to the Italian wars in the 15th and 16th centuries? Italian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD. right, I'm not familiar enough with the history, but when did all of those ci...
by MVP7
Fri May 29, 2020 7:03 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 5285

Re: New FOG2 DLC?

Schweetness101 wrote:
Fri May 29, 2020 6:57 pm
Florentine
Milanese
Venetian
probably in reference to the Italian wars in the 15th and 16th centuries?
Italian City States had pretty important role during crusades as well and the game will supposedly end around 1500 AD.
by MVP7
Fri May 29, 2020 6:57 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 5285

Re: New FOG2 DLC?

Yeah. There's also some 100 years war specific stuff and lot of units and factions from British Isles so unless these lists also include stuff that is not planned for the next DLC I'd imagine it will cover the entire FoG2 area rather than a more limited geographic region. French seem to be pretty mu...
by MVP7
Fri May 29, 2020 6:40 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 5285

Re: New FOG2 DLC?

I wonder if the double entries of some units, especially knights, means there will be mainly mail clad versions for 11th to 12th centuries and second set for 13th and 14th centuries with great helms and coats of plates. That would mean that the DLC could cover the entire crusade period in Levant and...
by MVP7
Fri May 29, 2020 1:34 pm
Forum: Field of Glory II
Topic: Force Points difference Player VS Computer
Replies: 15
Views: 610

Re: Force Points difference Player VS Computer

At least in current beta it looks like difficulty 1 and 2 both give player the exact same amount of points which means slightly less than AI if hand-picking troops and a bit more if auto-picking. Difficulty 3 gives AI a points advantage and so on. Additionally I think difficulty 1 reduces the AI uni...
by MVP7
Thu May 28, 2020 6:49 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 93
Views: 5285

Re: New FOG2 DLC?

Personally I suspect the new big project could be 11th to 14th century medieval expansion. It would also make sense to offer such major era as an alternative starting module so that people interested mainly in medieval period wouldn't have to buy the Rise of Rome era first. I wouldn't expect some ma...
by MVP7
Fri May 22, 2020 9:20 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1567

Re: Refuse Orders in Anarchy Mod

Shouldn't these modding threads be made in the modding subforum?
by MVP7
Thu May 21, 2020 7:58 pm
Forum: Field of Glory II
Topic: Commanded shot in FoG2 ? :-)
Replies: 35
Views: 1129

Re: Commanded shot in FoG2 ? :-)

I don't think this really calls for a different unit with integrated infantry. I'm a especially skeptical of defensive impact POA bonus being particularly accurate depiction of light foot's effect, compared to what you currently have if you just mix light infantry units with cavalry.
by MVP7
Tue May 19, 2020 1:46 pm
Forum: Field of Glory II
Topic: Spanish Allies for Andalusian Muslims - is that correct?
Replies: 8
Views: 339

Re: Spanish Allies for Andalusian Muslims - is that correct?

From what I have read of the crusades, pretty much every involved group (Europeans, Byzantines, various middle eastern peoples, Mongols, etc) was allied with every other group to fight every group (including themselves) at some point during the few centuries of crusader states existence (and that's ...
by MVP7
Sun May 17, 2020 6:58 pm
Forum: Field of Glory II
Topic: Commanded shot in FoG2 ? :-)
Replies: 35
Views: 1129

Re: Commanded shot in FoG2 ? :-)

How would commanded shot differ from current light infantry that already can perform the role of supporting cavalry and works great when used so too?
by MVP7
Thu May 07, 2020 5:01 pm
Forum: Field of Glory II
Topic: Command radius . . .
Replies: 16
Views: 565

Re: Command radius . . .

The change would be drastic and off the mark in the sense that it would also effect high cost Heavy infantry and cavalry armies while leaving low cost unmaneuverable armies largely unaffected. I personally don't think there's need for the change and I'd much rather see some other issues like Pike me...
by MVP7
Thu May 07, 2020 2:53 pm
Forum: Field of Glory II
Topic: Command radius . . .
Replies: 16
Views: 565

Re: Command radius . . .

I like the current command radii. There are less drastic and more focused ways to reduce medium foot hordes' efficiency like making them pay for maneuverability.
by MVP7
Tue May 05, 2020 7:50 pm
Forum: Field of Glory II
Topic: Medium Foot Rebalance Discussion
Replies: 131
Views: 4099

Re: Medium Foot Rebalance Discussion

I don't think any massive changes are necessary for balancing medium foot. Just making the Medium Foot pay for their maneuverability should help a lot. Some lower quality medium foot (that is not being used in the problematic lists) like Irregular Foot could be made unmaneuverable to keep the cost d...
by MVP7
Sun May 03, 2020 9:04 pm
Forum: Field of Glory II
Topic: Velites and Peltasts
Replies: 48
Views: 1935

Re: Velites and Peltasts

I think both 30 and 33 point skirmishers would be better value for points than the current protected 30 pointers. If the suggested 50% swordsmen can make contact they should win against any other skirmishers pretty reliably. The 33 pointers might not be worth it compared to 30 pointers though (unles...
by MVP7
Sun May 03, 2020 3:48 pm
Forum: Field of Glory II
Topic: Velites and Peltasts
Replies: 48
Views: 1935

Re: Velites and Peltasts

Sounds good. Those should definitely play a bit differently from regular skirmishers. Getting into melee with another skirmisher unit isn't risk free either so I don't think they would be too powerful either.

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