Search found 701 matches

by MVP7
Fri Mar 15, 2024 12:02 pm
Forum: Field of Glory II
Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
Replies: 16
Views: 914

Re: FOG2 Ancient Open Beta v1.6.11 - changelog

Thanks The Nubian raw light javelinmen is a peculiar units since average light javelinmen has been the lowest cost and performance light unit with the sole exception of Seleucid levy skirmishers up until now. Is there some particular event or anecdote that explains this unit's presence in the list,...
by MVP7
Fri Mar 08, 2024 11:48 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

The rest of the campaign went far more smoothly. Battle 3 - Scots vs English - Win 13/47 (final casualties) - Patched rough terrain favoured the enemy longbows. After a rough start the spears managed to hold their ground and my 3 mounted MAA performed admirably, wreaking havoc among the enemy longbo...
by MVP7
Fri Mar 08, 2024 3:51 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

Third times the charm. This time the map had way smaller side forests with barely any impassable areas (which led me to take only couple Ribauds this time). The enemy also had only 4 dismounted MAA, which made the now longbow heavy frontline far more susceptible to crossbow fire than in the previous...
by MVP7
Fri Mar 08, 2024 2:35 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

That is literally what I did and got the 36/57 timeout. Not to be rude, but I really doubt that RNG alone can account for an 8 turn and 30 rout % difference. For force comp, I maxed out on massed missile units and ribauds, and only then grabbed a few maa. I immediately dismounted all of my maa, tho...
by MVP7
Fri Mar 08, 2024 1:52 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

I don't normally do single player but I did the first 2 missions at difficulty 3 out of curiosity. First one was kinda messy but won it 45-15; mostly by spreading out enough to open up gaps, luring spears into the rough and counter charging with knights, etc etc. Mission 2 I won on turn 16 42-5; re...
by MVP7
Thu Mar 07, 2024 8:38 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

This is just absurd... For the first time ever in non-epic battle I lost to the nightfall at 36 to 57 rout percentages advantage... I didn't even pay any attention to the turn limit because I wasn't stalling any more than what was absolutely required to avoid charging dismounted knights over trenche...
by MVP7
Thu Mar 07, 2024 2:00 am
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

Ok, this campaign is just the most cursed thing I have ever experienced in my life (not in the game, in general)... I got a good result of 11/44 final losses on my 7th try at the first battle (that's more retries than what I have needed in campaigns over the last six years). The whole battle was som...
by MVP7
Wed Feb 28, 2024 1:18 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

In reality the actual replacement points are averaged between the "expected" 15% losses and the number required to replace the actual losses. So excess losses (above 15%) are in fact only half as damaging to future chances as the documentation might lead you to believe. Thanks! So in prac...
by MVP7
Wed Feb 28, 2024 1:00 am
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

There's actually one thing I don't know about the campaign mechanics: if the player losses in battle exceed ~15%, the difficulty is increased (I assume the player points are reduced) but is that increase permanent through the whole campaign or can it improve if you win future battles with less than...
by MVP7
Mon Feb 26, 2024 7:33 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

I've played it twice today, both with 100% Men at Arms armies. The first attempt was a disaster. Despite the -2 cohesion test modifier, none of the spear units dropped cohesion on impact, despite several successful charges. Generals died, AI units rallied, I had zero luck and lost 49/24. The second...
by MVP7
Mon Feb 26, 2024 3:12 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

It's certainly a pretty unique battle in that the most sensible tactic seems to be pounding heavy spearmen with cavalry. I wonder if there's a way to win it with lower casualties without using any overly gamey techniques though. One thing I considered was dismounting some of the MAA to stick to the...
by MVP7
Sun Feb 25, 2024 3:14 pm
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

Re: HYW French campaign opening battle

In my most successful attempt was a pyrrhic victory where my final losses were over 30%, a non-starter for a 10 battle campaign. I know that is the conventional wisdom, but I have never accepted it myself. I often lose a lot of units in winning the first battle, but go onto complete the campaign. I...
by MVP7
Sun Feb 25, 2024 2:37 am
Forum: Field of Glory II: Medieval
Topic: HYW French campaign opening battle
Replies: 21
Views: 586

HYW French campaign opening battle

I realized that I had never played the French version of HYW campaign and decided to give it a go. Five seconds after hitting Start in the first battle I realised that I actually had played it during the beta, dropped it, and never touched it again (and why I had apparently repressed the memory). Th...
by MVP7
Wed Jan 31, 2024 7:35 pm
Forum: Field of Glory II: Medieval
Topic: FOG2 Medieval Open Beta v1.5.15 - changelog
Replies: 2
Views: 320

Re: FOG2 Medieval Open Beta v1.5.15 - changelog

Looks good. I have played the Nubians and some time warp battles and haven't noticed any issues so far.
by MVP7
Thu Jan 18, 2024 7:46 pm
Forum: Field of Glory II
Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
Replies: 16
Views: 914

Re: FOG2 Ancient Open Beta v1.6.11 - changelog

Great content update with really interesting new lists and units. I didn't notice any issues playing a difficulty 3 game of Christian Nubia vs Axumites. The Axumite list seems especially powerful for the era that it covers. I know I'm in the minority thinking that the loose order Warband is one of t...
by MVP7
Thu Jan 11, 2024 12:12 am
Forum: Field of Glory II: Medieval
Topic: Adjust the army lists of the Holy Roman Empire between 1400-1449 AD
Replies: 10
Views: 623

Re: Adjust the army lists of the Holy Roman Empire between 1400-1449 AD

It is not perfect, of course, but we prefer it to the alternative. I think we can strike a balance of it instead of being too partial to this or another. I don't see the current system being particularly skewed one way or another. Rounding of the available number of units already tends to favours m...
by MVP7
Tue Oct 24, 2023 5:33 pm
Forum: Field of Glory II: Medieval - Open Beta
Topic: Artillery
Replies: 12
Views: 493

Re: Artillery

rbodleyscott wrote: Mon Oct 23, 2023 8:14 am Confirmed changes in next update:

Light Artillery from 24 to 30.
Heavy Artillery from 36 to 40.
Sounds good to me.
by MVP7
Mon Oct 16, 2023 6:09 pm
Forum: Field of Glory II: Medieval - Open Beta
Topic: Artillery
Replies: 12
Views: 493

Re: Artillery

My experiences are exclusively from single player but light arty at 24 points has always been a bargain. If the light arty cost was increased similarly to slingers I think it would still be a good purchase in most cases. I wouldn't touch heavy arty at 48-60 points though, I rarely use it as is. Havi...
by MVP7
Tue Sep 26, 2023 12:01 pm
Forum: Field of Glory II
Topic: Help - Break offs.
Replies: 9
Views: 317

Re: Help - Break offs.

IIRC unit also can't break off if they would break into a square that is in the enemy (primary?) ZoC. However, I can't find that from the changelogs so I could be misremembering.
by MVP7
Fri Jul 28, 2023 2:01 pm
Forum: Field of Glory II: Medieval
Topic: What is next for Field of Glory?
Replies: 21
Views: 2542

Re: What is next for Field of Glory?

Not all the current videogames follow the path of realism (as the FoG series did). Quite a few choose a more simplified|abstract|lowpoly but still nice way to represent reality, such as Lonely Mountains: Downhill or art of rally that are both indie games. So maybe the unanimated one-piece 3D models...

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