Search found 29 matches

by JackoBongo
Sat Nov 21, 2020 3:12 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Huge performance issue in multiplayer game
Replies: 3
Views: 57

Huge performance issue in multiplayer game

Hi,
I'm currently encountering a huge performance issue during a multiplayer game: at some point the fps drop to 2-3 fps which makes the game unplayable.
Here is the output_log. Considering its size (nearly 50 MB generated in a couple of minute) it seems to be an issue.
by JackoBongo
Thu Nov 19, 2020 4:10 pm
Forum: Order of Battle : World War II - Multiplayer
Topic: Invasion Operations Tournament
Replies: 48
Views: 1028

Re: Invasion Operations Tournament

Celeborn wrote:
Thu Nov 19, 2020 12:50 am
*note to self: don't waste RPs on aircraft repair
but I can't stand not having shiny Wildcats :(
by JackoBongo
Wed Nov 18, 2020 7:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 1415
Views: 180066

Re: Erik's campaigns

Hi Erik, I've reached the "Torch" scenario in the Desert Rats campaign and there is something wrong (I think) : at some point the English gets additional naval RP but it is not possible to deploy additional ships. I've also noticed the scenario isn't really easy: the french troops are blocking most ...
by JackoBongo
Fri Oct 16, 2020 2:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 969
Views: 111193

Re: Erik's Multiplayer scenarios

Hi Erik,
I am playing Anzio as UK and I was a bit surprised to have so few units. So I checked the scenario in the editor and I realized that the triggers t2 and t4 didn't work. This explains why I have so few units.
by JackoBongo
Thu Oct 08, 2020 11:31 am
Forum: Order of Battle : World War II - Tech Support
Topic: Server problem?
Replies: 5
Views: 154

Re: Server problem?

Same issue here since this morning.
by JackoBongo
Thu Oct 01, 2020 4:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 1415
Views: 180066

Re: Erik's campaigns

I'm giving up on the 6th scenario (Tebourda) of the US Corp 42-43 campaign : it's too difficult, german forces are way too strong. As soon as you capture the south city, it spawns 3 new air unit (like we didn't already have our hands full) and all the german reserve is coming after us. If someone kn...
by JackoBongo
Thu Oct 01, 2020 3:51 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Dilemma
Replies: 7
Views: 210

Re: Dilemma

Now we just need a fully featured 2D map ;)
(you know, bridge issues)
by JackoBongo
Tue Sep 29, 2020 7:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Replies: 115
Views: 7411

Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer

Well done on your victory KarisFraMauro, once you setup your defense it was nearly impossible to pass. When I realized I needed artillery and not other tanks it was too late.
by JackoBongo
Sat Sep 26, 2020 2:28 pm
Forum: Order of Battle Series
Topic: What is the Future for OOB?
Replies: 32
Views: 1936

Re: What is the Future for OOB?

Oh yes, a Red Storm Rising campaign would be great.
Apart from the obvious MBT battles in the german plains, we could have a mission with the North Sea naval battle and another one with commandos in Iceland.
by JackoBongo
Fri Sep 25, 2020 6:42 pm
Forum: Order of Battle : World War II - Multiplayer
Topic: No protection against reload cheating in PBEM++?
Replies: 32
Views: 1155

Re: No protection against reload cheating in PBEM++?

Hi, I've received a warning and I admit making a several of reloads on purpose (I've switch to 2 mouse key control scheme ... less error that way, an undo similar to Unity of Command 2 would be great!) but I've gotten several issue when uploading the file, I often (let's say 20% of the times) a time...
by JackoBongo
Fri Sep 25, 2020 3:26 pm
Forum: Order of Battle Series
Topic: Some bugs I'd like to see fixed
Replies: 11
Views: 510

Re: Some bugs I'd like to see fixed

Your last trick worked, for some reason I had a campaign save game in the hotseat folder. I removed it and it worked.
Thanks!
by JackoBongo
Fri Sep 25, 2020 11:33 am
Forum: Order of Battle Series
Topic: Some bugs I'd like to see fixed
Replies: 11
Views: 510

Re: Some bugs I'd like to see fixed

Shards wrote:
Thu Sep 24, 2020 12:24 pm
Then, on the Launcher that appears when you quit hit the "Get Log File" button (bottom centre). Save the text document that appears and upload that to this thread?
There you go.
by JackoBongo
Thu Sep 24, 2020 11:39 am
Forum: Order of Battle Series
Topic: Some bugs I'd like to see fixed
Replies: 11
Views: 510

Re: Some bugs I'd like to see fixed

PC, Steam version.
I've attached the Dxdiag report if this can help. If some event logs are required just point me where to find them :)
by JackoBongo
Wed Sep 23, 2020 2:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Replies: 115
Views: 7411

Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer

Whoever wants a more agile scenario / campaign with fewer units to try "Road to Egypt 1941", I am already trying it with another very nice player. :P Haha, is it me you're referring to? :) Anyway, I'm not a huge found of these enormous scenario (too many units that cannot be stacked :( ) but your D...
by JackoBongo
Wed Sep 23, 2020 12:53 pm
Forum: Order of Battle Series
Topic: Some bugs I'd like to see fixed
Replies: 11
Views: 510

Re: Some bugs I'd like to see fixed

No dev feedback? :(
by JackoBongo
Sun Sep 06, 2020 8:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 1415
Views: 180066

Re: Erik's campaigns

Hello Erik,
thanks again for this Force 10 campaign, the 2nd scenario was quite challenging (was able to retake the north bridge on the last turn).
I think I found an issue on the third scenario: although there are 7 air commands points, it is not possible to deploy any air unit. Is this intended?
by JackoBongo
Sun Sep 06, 2020 1:57 pm
Forum: Order of Battle Series
Topic: Some bugs I'd like to see fixed
Replies: 11
Views: 510

Some bugs I'd like to see fixed

Hey dev team, after over a thousand hours on your game I have a couple of requests that would be nice to implement: QoL improvement: Bridge status on tactical map I prefer playing on the tactical map than the 3D one. However there is, imho, a huge issue: it's not possible to see the status of a brid...
by JackoBongo
Thu Jun 18, 2020 3:12 pm
Forum: ICBM
Topic: How different is it from DEFCON?
Replies: 5
Views: 1401

How different is it from DEFCON?

Introversion Software released DEFCON in 2006.
Based on the trailer ICBM seems to have a similar gameplay (similar region, scoring, type of weapons), the only difference being the research/construction aspect.

Any dev to answer?
by JackoBongo
Wed Sep 25, 2019 11:22 am
Forum: News & Announcements
Topic: Battlestar Galactica Deadlock will arrive on Nintendo Switch on October 8th
Replies: 3
Views: 797

Re: Battlestar Galactica Deadlock will arrive on Nintendo Switch on October 8th

Why is only the base game on Switch? Is it because of technical restriction on the Switch?

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