Search found 83 matches

by kvnrthr
Sat Aug 10, 2019 4:26 am
Forum: Field of Glory: Empires
Topic: Which provincial units are really unique?
Replies: 14
Views: 946

Re: Which provincial units are really unique?

After checking I do notice a lot of different non-clumsy HI, but the Galatian ones stand out since they're in the middle of Asia minor so it'll be useful for factions that conquer that area. Their usefulness in hills/plains definitely goes way up in FOG2. Superior warbands lose a melee against regul...
by kvnrthr
Sat Aug 10, 2019 4:15 am
Forum: Field of Glory: Empires
Topic: Greek Faction Unit Questions
Replies: 7
Views: 345

Re: Greek Faction Unit Questions

Hoping some modders take up the problem of phalanx models. FOG2's tabletop mod already has lots of unique units with new skins, much more variety than the base FOG2 (The Macedonians alone have three types of phalanx, all with great looking models!). Though how a FOG2 mod and FOG:E need to interact t...
by kvnrthr
Sat Aug 10, 2019 4:11 am
Forum: Field of Glory: Empires
Topic: Why do units have separate attack and defense values?
Replies: 11
Views: 574

Why do units have separate attack and defense values?

Nothing gamebreaking, but this does weird me out. Unless you're defending from behind walls or fortifications, if you deployed for battle in the open it doesn't really matter who is "attacking". You line up your troops, the other guy lined up his, and who is invading who is irrelevant. This creates ...
by kvnrthr
Sat Aug 03, 2019 5:33 am
Forum: Field of Glory: Empires
Topic: Which provincial units are really unique?
Replies: 14
Views: 946

Which provincial units are really unique?

So far from what I've seen there aren't many super unique provincial units. At least playing as Ptolemy it seemed to be some variation of light cavalry/camelry with extra experience everywhere. Or they stick on some ability like mountainmen/desertmen/forestmen. One exception I do like is the Galatia...
by kvnrthr
Sat Aug 03, 2019 1:49 am
Forum: Field of Glory: Empires
Topic: All of my generals are terrible. How do I get new ones??
Replies: 8
Views: 351

Re: All of my generals are terrible. How do I get new ones??

I have tried to put my 0-0 generals in one unit armies and have them attack into oblivion, but they refuse to cooperate and die. Need to find a better way to kill off these incompetents :x
by kvnrthr
Sat Aug 03, 2019 1:34 am
Forum: Field of Glory: Empires
Topic: Winning Field of Glory Empires Pyrrhus Scenario in Two Turns
Replies: 5
Views: 393

Re: Winning Field of Glory Empires Pyrrhus Scenario in Two Turns

Wow, good work. I wonder why Rome fought a battle in the plains, then lost? I thought you had to assault forts (fortified terrain) or siege them, but it seemed like Epirus got control of the city without either.
by kvnrthr
Tue Jul 30, 2019 11:24 pm
Forum: Field of Glory: Empires
Topic: Pyrrhus Scenario: Difficult?
Replies: 6
Views: 266

Re: Pyrrhus Scenario: Difficult?

You don't have to take any of the objective zones on the map. Take Rome and you win automatically.
by kvnrthr
Mon Jul 29, 2019 6:56 pm
Forum: Field of Glory: Empires
Topic: Pyrrhus Scenario: Difficult?
Replies: 6
Views: 266

Re: Pyrrhus Scenario: Difficult?

OK that's more understandable. Some people were complaining about everyone declaring war on them so I thought they were talking about playing Rome. As Epirus what I did was prioritize attacking into Roman armies whenever possible before doing sieges. If you plan your march right you can beat their s...
by kvnrthr
Mon Jul 29, 2019 4:10 am
Forum: Field of Glory: Empires
Topic: Pyrrhus Scenario: Difficult?
Replies: 6
Views: 266

Pyrrhus Scenario: Difficult?

I notice a lot of people mentioning that the Pyrrhus scenario is very difficult but I'm not really seeing it. From the Roman POV, Pyrrhus generally attacks on the western coast and the Tarantines the eastern coast. I take two turns to build up my starting army, then get a general with 2 attack and m...
by kvnrthr
Thu Jul 25, 2019 4:55 pm
Forum: Field of Glory: Empires
Topic: More unique nation modifiers, units, and decisions
Replies: 2
Views: 216

More unique nation modifiers, units, and decisions

Enjoying everything so far but non-Romans don't feel as fleshed out decision and unit-wise. I hope the devs continue to add more unique decisions and some extra unique modifiers/units for nations. A lot of the modifiers seem slight rather than really changing your playstyle. The Romans have a lot of...
by kvnrthr
Thu Jul 25, 2019 4:39 pm
Forum: Field of Glory: Empires
Topic: Objective in Allied States
Replies: 19
Views: 688

Re: Objective in Allied States

Are there examples of permanent allies in the ancient world? Hell, how many 100+ year alliances have there been throughout history? Remember that even today seemingly permanent NATO has not even been around for a century. My impression is (especially in the ancient world) they were always arrangemen...
by kvnrthr
Thu Jul 25, 2019 6:43 am
Forum: AAR
Topic: Pictes and Caledonians (probably stopping) turn 200 (SP, balanced)
Replies: 10
Views: 482

Re: Pictes and Caledonians (probably stopping) turn 200 (SP, balanced)

Really creative use of ships, good work knocking out the Macedonians! Haven't tried a faction with pirate ships yet and now I'm really interested.
by kvnrthr
Thu Jul 25, 2019 6:09 am
Forum: AAR
Topic: Ptolemaic Turn 158 Victory: Short AAR (SP, Balanced AI)
Replies: 3
Views: 350

Re: Ptolemaic Turn 158 Victory: Short AAR (SP, Balanced AI)

good stuff, looks like you played the Ptolemies to their advantages. Essentially defensive, grab separated locations to need rather than worry about land connections and rely on your powerful navy to keep it all together? You prob got a bit lucky that Aethopia remained relatively quiet, in games wh...
by kvnrthr
Thu Jul 25, 2019 5:48 am
Forum: Field of Glory: Empires
Topic: Effect of Generals- statistical study
Replies: 30
Views: 970

Re: Effect of Generals- statistical study

The only benefit of a 0-0 general is for sieges. From sieges section of manual: "To this is added a maximum of +4 if a leader is present (+2 for having a leader, even a 0-0, and then their attack value). In addition some leaders have the siege trait (10.4.3) and can further improve this value. The ...
by kvnrthr
Thu Jul 25, 2019 5:45 am
Forum: Field of Glory: Empires
Topic: Antigonid War Bonus Exploit
Replies: 7
Views: 299

Antigonid War Bonus Exploit

Not sure if this is an "exploit" but it felt pretty gamey. The Antigonids get bonuses for being at war, but the simplest way to get this is to declare war on very distant landlocked nations in the middle of Europe that cannot possibly fight you. So you can decrease your status age easily without the...
by kvnrthr
Mon Jul 22, 2019 10:12 pm
Forum: Field of Glory: Empires
Topic: Monuments: Worth it or not?
Replies: 22
Views: 942

Monuments: Worth it or not?

This goes for any building that gives you both culture and decadence I guess. On the surface it seems to be a good tradeoff of 19 culture (not sure if this varies) for 0.25 decadence. But the decadence calculation is significantly opaque enough for me to be unsure. I guess if the loyalty of the prov...
by kvnrthr
Mon Jul 22, 2019 8:42 am
Forum: Field of Glory: Empires
Topic: Question and Answer Thread on Game Mechanics.
Replies: 28
Views: 1373

Re: Question and Answer Thread on Game Mechanics.

How do we know who is the attacker and defender in a fight? It's obvious when one army moves into an enemy army in enemy territory. But I've seen my army move into my besieged province, but that counted as a defense.
by kvnrthr
Mon Jul 22, 2019 8:40 am
Forum: Field of Glory: Empires
Topic: Woa, devs, this cannot possibly be intended!
Replies: 12
Views: 748

Re: Woa, devs, this cannot possibly be intended!

Province ownership is the first thing that needs to be fixed. I don't want random pieces of territory! I want my allies to have viable borders!
by kvnrthr
Mon Jul 22, 2019 8:38 am
Forum: Field of Glory: Empires
Topic: Make Cavalry Great Again
Replies: 32
Views: 1588

Re: Make Cavalry Great Again

I find FOG2 resolution really tips the scales in your favor for close battles. The AI is expecting to fight a frontal battle, and doesn't react well to a heavily weighted deployment. One trick I like to use is just make a big column in one flank, march past their lines, and clean them up from there....
by kvnrthr
Sun Jul 21, 2019 10:05 pm
Forum: Field of Glory: Empires
Topic: Make Cavalry Great Again
Replies: 32
Views: 1588

Re: Make Cavalry Great Again

I also wonder if there shouldn't be a better role for cavalry on the strategic map. Right now they are just another unit in the battle line rather than something providing a unique flavor. We don't really see the use of cavalry units in raiding, screening, reconaissance, hurting enemy foragers etc. ...

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