Search found 19 matches

by mhl67
Sat Sep 17, 2016 4:43 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

then im out of any more ideas... it was always showing as "unimplemented function"? never seen that before, just that its "missing" ive added .msi file, if it can help u to full install that vcredist package... originally it was in same folder as cab1 folder, u said u found how to install 2010 None...
by mhl67
Sat Sep 17, 2016 2:38 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

rename F_CENTRAL_msvcr110_x64 to msvcr110.dll put it in folder with ctgw_steam.exe if its just about that dll, it will work rest of the files are part of vcredist preinstall 2012 too, if they are next missing dlls it will tell u their right names as msvcr110.dll programs usually look in same folder...
by mhl67
Fri Sep 16, 2016 2:55 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

i used this hint http://www.applepie.se/extract-msi-from-visual-c-2012-redistributable i got this out of it, its not named as it should be, but its some preinstall... so just rename that library and try if its it, size looks fine (828 872 B) https://ulozto.cz/!2VfCLDLK1/cab1-zip (i have amd cpu) I ...
by mhl67
Thu Sep 15, 2016 10:22 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

if, IF, its just problem of that dll, u can try to download it somewhere and put it in folder with ctgw_steam.exe If someone can find a way to pm me the files from vcredist_x64 then I can theoretically just put it into wine. I've already tried looking for the extracted version of it, but I can't fi...
by mhl67
Thu Sep 15, 2016 6:56 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

Well it's pretty apparent that the problem is being unable to get vcredist_x64 to run correctly. _x86 runs correctly, but I can't find anyway to get the MS Visual Redistribution 2012 to install on wine. It's not included in winetricks, and it won't let you install it manually since it will detect th...
by mhl67
Thu Sep 15, 2016 6:20 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

Well I updated my fonts and so that particular error is no longer present and now at least it displays an error message when it crashes, but now there aren't any errors in ctgw.log. It says that mscvr110.dll is missing. I have vcrun2012 installed already, so I guess I'll try to install it manually.
by mhl67
Thu Sep 15, 2016 5:33 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

Does the game leave a crash-log ("ctgw.log") anywhere? That might be helpful. Here is what it says: [17:34:23][170]Running Steam build [17:34:25][170]Renderer: NVIDIA GeForce GT 650M OpenGL Engine version: 2.1 NVIDIA-10.10.10 310.42.25f01 [17:34:25][170]Commander: The Great War(v 1.6.6) [17:34:26][...
by mhl67
Tue Sep 13, 2016 4:47 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.5

Continued writing the event descriptions, almost two thirds completed, about 40 pages by now...might be finished at the end of the week. Hope someone will actually find this to be of any use at all. No bug reports from you guys? I'm surprised! :shock: Well to be fair, I haven't gotten to play it ye...
by mhl67
Mon Sep 12, 2016 2:18 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

nehi wrote:but im almost certain 2012 is required (its in steam folder of the game)

at least other games need exact version
I have the steam version. How exactly can I unpack that in wine though? The 2012 C++ libraries aren't in winetricks and the manual install doesn't work.
by mhl67
Sun Sep 11, 2016 10:41 pm
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Re: Anyway to get this to work on Wine?

are u able to install vcredist_x64.exe (2012 version)? under windows its almost only one prerequisity... i didnt care about wine for many last years, how its about directx support there? that was usually the problem in the past I have the 2010 c++ libraries installed. 2012 isn't available as a wine...
by mhl67
Sun Sep 11, 2016 8:15 am
Forum: Commander - The Great War
Topic: Anyway to get this to work on Wine?
Replies: 17
Views: 2984

Anyway to get this to work on Wine?

I've tried just about everything I know how to do to get this to run on wine, but I still can't get it to work for some reason. I really don't know why, I've never had a program this stubbornly refusing to work before, especially since this isn't something with super demanding graphics. Can anyone h...
by mhl67
Tue Aug 23, 2016 10:59 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

snip My problem isn't so much with a "race to the sea" so much as the fact that the Entente and CP deploy troops to it too early. No one at the time really saw the significance of the coastal strip - the Germans were trying to envelop Paris, and the Entente were trying alternately to push into Alsa...
by mhl67
Tue Aug 23, 2016 4:06 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

I understand the reasoning for the placement of Ypres, but judging by the scale of the hexes I still think a placement to the west would be better. TBH, I don't really think Ypres (or rheims) needs to be a city anyway - it doesn't make much sense to me since they weren't really major cities. I'm goi...
by mhl67
Sun Aug 14, 2016 9:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

dont care about reims, go streight on paris reims is just minor with 2 pps, which can be reduced with two attacks of infantry, then its like conquered paris makes 21 pps plus event, which reduce morale greatly, reims can be taken lately on the way to verdun I'm not talking in strategic terms, just ...
by mhl67
Sun Aug 14, 2016 7:03 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

Ok, I played through 1914 using the AH artillery, It seems to work for a human player (Though I think the small garrison at Rheims should be removed since it's still too difficult to capture). Playing as the entente though, the CP is still too dumb to be able to play effectively. I'd suggest that fo...
by mhl67
Sun Aug 14, 2016 6:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

@mhl67: out of curiousity: how many times have you played the mod? Past 1916, maybe four times. Till 1915, probably more then a dozen and on both sides (I was trying to see if getting to where the Germans historically did at the historic time was possible; and like I said it's pretty much impossibl...
by mhl67
Sun Aug 14, 2016 9:20 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

then i have to disagree with u... I'll try it with the Austrian Artillery, but I'm not sure how much of a difference that will make. At the very least keep in mind, Germans should be roughly in their positions by September 17, give or take a week. All I know is that with the edits I made, it produc...
by mhl67
Sun Aug 14, 2016 7:24 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

I really like this mod, but there seem to be several problems with it. I'm not a bad player, so don't blame this on me, nor am I saying the CP should just be able to walk over everyone. But right now I think these really need to be fixed since the CP simply isn't as dangerous as it was in reality. ...
by mhl67
Sun Aug 14, 2016 3:31 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ mod Update V3.4 (DEC 11th)
Replies: 995
Views: 90764

Re: POTZBLITZ: a mod for CTGW UPDATE V2.2.3

I really like this mod, but there seem to be several problems with it. 1. The cossack event is way overpowered, it should be a one off hit of morale instead of a continuous drain. Right now it often leads to German surrender even if the Russians don't manage to capture anything and the Germans are w...

Go to advanced search