Search found 794 matches

by nehi
Sat Jul 02, 2022 11:19 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

Robotron wrote: Sat Jul 02, 2022 6:34 pm That's because the naval supply range is always calculated at the start of a turn.
not really, i remember it was more than single turn and tried it again

from this save in 4 consecutive turns, first non-red turn is nr5
red dawn.rar
(89.6 KiB) Downloaded 16 times
but still non exhausting, so its not big issue
by nehi
Sat Jul 02, 2022 3:54 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

Robotron wrote: Sat Jul 02, 2022 10:54 am Aha, very strange.
thanks

quite strange was in turns before, that all mediterranean hexes were "red dots" for french navy

fortunately it was just visual, but without exhausting "red dot" effect for ships

belgium yields and french prenatural enter the war
by nehi
Sat Jul 02, 2022 4:45 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

something goes wrong if turn is ended
removeportsupply.rar
(126.36 KiB) Downloaded 16 times
by nehi
Tue Jun 21, 2022 2:26 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

its working
by nehi
Tue Jun 21, 2022 12:05 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

[02:03:59][5772][C]:-1(field random) game/game_events.lua:8253: bad argument #2 to 'random' (interval is empty)
by nehi
Mon Jun 20, 2022 2:47 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

langer.rar details when exactly this bug happens. it looks just semi-random (attack antwerp in saved game for example) i tried to workaround, so i discovered its depending on most attacks if played in some order, changing order - for example insert attack of austrians or navy - problem is moving to...
by nehi
Mon Jun 20, 2022 12:44 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

Robotron wrote: Sat Jun 18, 2022 7:17 pm @nehi: see attachment for bugfix.
thx

[14:42:48][3296]game/game_events.lua:20305(global Langemarck) game/game_events.lua:20305: attempt to compare number with nil
by nehi
Sat Jun 18, 2022 12:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.1 APR16th 2022

german mediterranean cruisers cant join austria
goeben.rar
(128.12 KiB) Downloaded 9 times
by nehi
Fri Apr 15, 2022 5:56 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.01 APR5th 2022

if arab uprising event is picked:

[19:54:20][12888]game/game_diplomacy.lua:8041(global TriggerEvent) game/game_diplomacy.lua:8041: attempt to index field 'unit' (a nil value)
by nehi
Tue Apr 12, 2022 12:27 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.01 APR5th 2022

both fixes worked, so both pure schlieffen plan games finished
by nehi
Mon Apr 11, 2022 7:15 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.01 APR5th 2022

meantime as entente i met this one:

[21:13:47][4324]game/game_events.lua:12034(global SerbianTyphoid) game/game_events.lua:12034: attempt to index global 'impassable' (a nil value)
by nehi
Sun Apr 10, 2022 10:38 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.01 APR5th 2022

Are you still able to connect to multiplayer right now? I'm asking because I always get an error at the moment just like user "Heldred" reported yesterday. i can connect, i have got steam version i guess u mentioned, that u have matrix version of the game? + i met this: [00:37:13][1272]ga...
by nehi
Thu Apr 07, 2022 6:41 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.01 APR5th 2022

Robotron wrote: Tue Apr 05, 2022 12:24 pm Fixed & links changed.
thanks, game finished without any more issues

maybe u could describe some chain of events u would like to be tested, because i havent met like no new event except that first german landing unit

it was game in historical scenario
by nehi
Tue Apr 05, 2022 7:29 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V15.0 APR3rd 2022

hi train_move_7.wav is missing, causing exception while first new german unit is deployed later: [01:30:51][13616]+++++++++++++++++++++++++ event:SeaBlock [01:30:51][13616]DreadnoughtLost [01:30:51][13616]DreadnoughtLost [01:30:51][13616]game/game_events.lua:8415(global SeaBlock) game/game_events.lu...
by nehi
Sun Mar 06, 2022 9:01 am
Forum: Commander - The Great War: Tech Support
Topic: UI Scaling for high resolutions
Replies: 2
Views: 1664

Re: UI Scaling for high resolutions

dont use zoom for desktop or try this http://www.slitherine.com/forum/viewtopic.php?f=218&t=105227&p=919846#p919846 kossatx: "There is another way: ctgw.exe > properties > compatibility > change PPP configuration > Evade adjustement PPP behaviour. This is my translation from spanish to ...
by nehi
Mon Jul 12, 2021 9:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V12.3a JUL12th 2021

Robotron wrote: Mon Jul 12, 2021 9:29 pm You know what? You go to my ignore-list for 2 weeks, so you can think about if your constant nagging is appropriate.
as u wish, if reporting and asking questions is not appropriate
by nehi
Mon Jul 12, 2021 9:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V12.3a JUL12th 2021

Attached is a scriptfix for the entrenchment issue for that quite special case. if u r talking about special case... entrechment 16 is quite common in france (before that fix), just bit later (slowly growing until 16) so, this fix all that, or just that sudden entrechment its just impenetrable by f...
by nehi
Mon Jul 12, 2021 6:14 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V12.3 JUL11th 2021

human played doctrine or warplan xvii dont do it, nor combined

autosave with which conditions? yielded belgium and doctrine/warplan played by ai?
by nehi
Mon Jul 12, 2021 5:32 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V12.3 JUL11th 2021

2. no clue 3. deal with it entrechment 16, maybe u should try to deal with that without austrian howitzers even fully encircled reserve corps is tough like hell and its like france full of entrechment 16 hexes if changing doctrine played by ai clues in files warplan xvii (alone) is doing the same
by nehi
Mon Jul 12, 2021 4:47 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387955

Re: Potzblitz V12.3 JUL11th 2021

Italian offensive working as designed, manual page 102. ok, its just for italians? or i just didnt notice its for each nation and its failling "offensive"? and what about: "i met french changing doctrine played by entente, its such strong? calais, lille, reims and paris had 16 entren...

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