Search found 18 matches

by Szarpas
Wed May 18, 2016 9:10 am
Forum: Battle of the Bulge
Topic: My 2 main complaints
Replies: 4
Views: 4056

Re: My 2 main complaints

Hi Alex, good to hear that the bug is fixed, thanks. As to the issue with the AI, I seriously doubt that an AI watching for its line of supply would be harder for the newbies. It would add to the depth of play, though. Another thing is the instability of multiplayer games when people are using diffe...
by Szarpas
Mon May 16, 2016 8:23 pm
Forum: Battle of the Bulge
Topic: My 2 main complaints
Replies: 4
Views: 4056

My 2 main complaints

gamestop.jpg All in one shot. The AI is stupid enough to get itself surrounded on the 19. Then it saves itself by attacking with a PzGren, damaging it in the process. When replacements arrive this will always lead to a gamefreeze in the replacement-phase. (See the PzGren with blue boundary in Bitbu...
by Szarpas
Sun Mar 27, 2016 5:44 pm
Forum: Battle of the Bulge
Topic: AI defence against early victory conditions
Replies: 3
Views: 2921

Re: AI defence against early victory conditions

The next update will be released in two weeks. We usually modify the AI based on the feedback received from multiple users. Many of them suggested that the AI is challenging enough and I personally think that the AI is pretty solid for the new players. Try the "Bitter End" scenario and if you are g...
by Szarpas
Wed Feb 03, 2016 4:47 am
Forum: Battle of the Bulge
Topic: Help please - Multiplayer - Accepting Challenges
Replies: 8
Views: 3166

Re: Help please - Multiplayer - Accepting Challenges

First freeze was very early on the first day with me as the allies. Game froze on the german turn during the impulses phase.
Second freeze was on 26. It was on the allied turn, about midday during the impulses phase. Sorry for the sparsity of info.
by Szarpas
Sun Jan 31, 2016 3:49 pm
Forum: Battle of the Bulge
Topic: Help please - Multiplayer - Accepting Challenges
Replies: 8
Views: 3166

Re: Help please - Multiplayer - Accepting Challenges

Had my first Multiplayer challenge game. A paired "To the bitter End" vs. leobarron2000. He had to resign the first, because it froze. The second just vanished from my gamebrowser. I don't know what happened, so far. To say I'm underimpressed would be a serious understatement. Coming back, when I ha...
by Szarpas
Thu Jan 28, 2016 9:03 am
Forum: Battle of the Bulge
Topic: Help please - Multiplayer - Accepting Challenges
Replies: 8
Views: 3166

Re: Help please - Multiplayer - Accepting Challenges

Ok, thanks for the clarifications.
The interface implicates a password is mandatory, though.
Perhaps, an explanation "only for private challenges" could be put there?
by Szarpas
Wed Jan 27, 2016 2:57 pm
Forum: Battle of the Bulge
Topic: Help please - Multiplayer - Accepting Challenges
Replies: 8
Views: 3166

Re: Help please - Multiplayer - Accepting Challenges

Do I get this right? 1. Log in to Multiplayer in the Game 2. Look up a Challenge I would like to accept 3. Log in to the Forum 4. Search for the player who issued the challenge 5. Send him a PM asking for the password and hope to get through the paranoia, I would show when somebody unknown asks me ...
by Szarpas
Sat Jan 23, 2016 10:54 am
Forum: Battle of the Bulge
Topic: Help please - Multiplayer - Accepting Challenges
Replies: 8
Views: 3166

Help please - Multiplayer - Accepting Challenges

When trying to accept a challenge, what password do I have to use?
The password connected to this account doesn't work.
Thx
by Szarpas
Sat Jan 23, 2016 10:30 am
Forum: Battle of the Bulge
Topic: Battle of the Bulge Tournament!
Replies: 1
Views: 1286

Re: Battle of the Bulge Tournament!

Nice, where can I register?
by Szarpas
Sat Jan 23, 2016 10:20 am
Forum: Battle of the Bulge
Topic: Further Suggestions
Replies: 3
Views: 2585

Re: Further Suggestions

3. Consider revamping your Victory Points Scheme. The "parking lot" on the other side of the Meuse is much to valuable. At the moment, leaving the map even on the last day is worth -2VP/Strength relative to not leaving, much more if not on the last day. So, evacuating that space is advisable only, ...
by Szarpas
Sat Jan 16, 2016 12:08 pm
Forum: Battle of the Bulge
Topic: Further Suggestions
Replies: 3
Views: 2585

Re: Further Suggestions

3. Consider revamping your Victory Points Scheme. vp.jpg The "parking lot" on the other side of the Meuse is much to valuable. At the moment, leaving the map even on the last day is worth -2VP/Strength relative to not leaving, much more if not on the last day. So, evacuating that space is advisable ...
by Szarpas
Mon Jan 11, 2016 10:38 pm
Forum: Battle of the Bulge
Topic: Bug Report - Combat Phase - Freeze Game
Replies: 4
Views: 2682

Re: Bug Report - Combat Phase - Freeze Game

@AlexRadu I tried this several times and could reproduce the issue from the 1st save often when the PzLehr starting in Houffalize was chosen to be the first one to move. It crossed the Bridge. After the AI choose the next unit, the game froze. When another unit was activated first, neither it nor it...
by Szarpas
Sun Jan 10, 2016 9:16 pm
Forum: Battle of the Bulge
Topic: Further Suggestions
Replies: 3
Views: 2585

Further Suggestions

1. Please improve the AI
This is an extremely early date for cutting of the Germans, but the AI doesn't really care for its line of supply.
screenshot.jpg
Situation 12:00 19 Dec 1944
Germans cut off
screenshot.jpg (241.44 KiB) Viewed 2585 times
2. Could you add a sticky Post "Features nice to have"?
by Szarpas
Sun Jan 10, 2016 1:29 pm
Forum: Battle of the Bulge
Topic: Bug Report - Combat Phase - Freeze Game
Replies: 4
Views: 2682

Bug Report - Combat Phase - Freeze Game

Game just froze after the PzLehr moved from Houfalize to Bastogne Played: Allies Race to the Meuse 9:00, 18 Dec 1944 screenShot.jpg Edit: Seems to be very reproducible. Is it the crossing of the bridge, perhaps? screenShot_02.jpg Edit, again: Replayed the 2nd save and couldn't reproduce the issue. S...
by Szarpas
Sun Jan 10, 2016 1:08 pm
Forum: Battle of the Bulge
Topic: Some units are hidden after a move
Replies: 4
Views: 1907

Re: Some units are hidden after a move

I agree that this is an issue. Allied reinforcements are hidden this way, too. Those new to the game don't even know to look (=zoom) for these reinforcements. Zooming is not something those in the know would use in any other situation (exception: see Edit). Make the interface movable, or better move...
by Szarpas
Mon Jan 04, 2016 6:36 pm
Forum: Battle of the Bulge
Topic: Bug Report - Reinforcement Phase - May freeze Game
Replies: 3
Views: 1663

Re: Bug Report - Reinforcement Phase - May freeze Game

Thank you, BlackAda that info was useful. So, here is the savefile. Hopefully it lends your initial Bugreport some credibility. I believe the problem may be based on problems with local and global variables in the source code. Perhaps the code for normal Infantry and MI differ in some way? I've had ...
by Szarpas
Wed Dec 30, 2015 1:21 pm
Forum: Battle of the Bulge
Topic: Game locks up
Replies: 6
Views: 2703

Re: Game locks up

zakblood_slith wrote:
daggerfunf wrote:I would like to join and try the Beta before it releases.
http://www.slitherine.com/beta_test
Do I have to own the game before joining the beta-testers?
Send me a PM, please
by Szarpas
Tue Dec 29, 2015 8:28 am
Forum: Battle of the Bulge
Topic: Bug Report - Reinforcement Phase - May freeze Game
Replies: 3
Views: 1663

Bug Report - Reinforcement Phase - May freeze Game

Hi, I just encountered a potentially game freezing bug. When you play the Germans, you can put all your mechanized Infantry to full Strength without using any reinforcement Points. (You can still use them on normal Infantry). When you play as the Allies, this may freeze the game when the AI spends p...

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