Search found 16 matches

by Telematic
Sat May 19, 2018 8:38 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Tutorial: Create Unit Skins
Replies: 26
Views: 4269

Re: Tutorial: Create Unit Skins

It works for German tanks but it doesn't work for Italian tanks
by Telematic
Fri May 04, 2018 1:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 353
Views: 29007

Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)

But if you just want to change the appearance of an existing stock unit , that's no real problem. You just need to place the modified texture file in the \Units\Textures folder of your mod, rename it like its "model" in the units.csv file and it will automatically override the "official" one like I...
by Telematic
Sun Apr 01, 2018 11:46 pm
Forum: Order of Battle : World War II - Tech Support
Topic: BUG - Italian Flag is wrong
Replies: 4
Views: 816

Re: BUG - Italian Flag is wrong

The n.2 is historically correct. The n.1 was adopted in September 1943 from the northern part of Italy only, puppet state of Germany.
https://en.wikipedia.org/wiki/Italian_Social_Republic
by Telematic
Thu Mar 08, 2018 12:34 pm
Forum: News & Announcements
Topic: Order of Battle: Sandstorm is coming!
Replies: 22
Views: 17871

Re: Order of Battle: Sandstorm is coming!

Please remember the Italian flag you are using is wrong... http://www.slitherine.com/forum/viewtop ... 72&t=81756
Thanks
by Telematic
Thu Jan 18, 2018 12:58 pm
Forum: Order of Battle : World War II - Tech Support
Topic: BUG - Italian Flag is wrong
Replies: 4
Views: 816

BUG - Italian Flag is wrong

The Italian flag is wrong, the correct one should be the state flag of Kingdom of Italy (attached).

Image taken from https://en.wikipedia.org/wiki/Flag_of_Italy
by Telematic
Thu Jan 18, 2018 12:23 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Kriegsmarine Mission 4 Core Unit Strength Bug
Replies: 4
Views: 571

Re: Kriegsmarine Mission 4 Core Unit Strength Bug

Same bug, in Surface raiders every unit (enemy too) has 6 strength, Steam version 5.2.3 64bit.
by Telematic
Thu May 18, 2017 9:40 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Mods & 3.3.9
Replies: 24
Views: 4751

Re: Mods & 3.3.9

I tried to remove "[CONTENT]" from the 1st line of DATA.CMP and it works.
(you can keep the "unique_scenarios = true" line in MOD.TXT too)
by Telematic
Thu May 18, 2017 11:43 am
Forum: Order of Battle : World War II - Tech Support
Topic: Mods & 3.3.9
Replies: 24
Views: 4751

Re: Mods & 3.3.9

Telematic wrote:I installed the mod, but I couldn't open the Single Player window.
I removed the "unique_scenarios = true" line from mod.txt and Single Player windows opens.
by Telematic
Wed May 17, 2017 8:25 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Mods & 3.3.9
Replies: 24
Views: 4751

Re: Mods & 3.3.9

I installed the mod, but I couldn't open the Single Player window.
by Telematic
Sat May 06, 2017 10:05 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Kriegsmarine- Scapa Flow - Event text missing
Replies: 0
Views: 315

Kriegsmarine- Scapa Flow - Event text missing

Attached the image of event text missing.
by Telematic
Sat Apr 08, 2017 7:00 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Crash loading [Rising Sun] Auto Save.saz file
Replies: 2
Views: 403

Re: Crash loading [Rising Sun] Auto Save.saz file

Unfortunately there is no further information, I just tried to open the file from LOAD windows and the game crashed, but (good thing) this happened just once. Next time everything went well. I uploaded the log because a window asked me to do so.
However thank you for your concern.
by Telematic
Sat Apr 01, 2017 8:42 pm
Forum: Order of Battle Series
Topic: A look at the new features of Order of Battle: Kriegsmarine
Replies: 15
Views: 3706

Re: A look at the new features of Order of Battle: Kriegsmar

As improvement of naval warfare, I suggest torpedo warfare should be more randomized and revised. A torpedo could hit or not the target and when hit the target could deliver a lot of damage. The probability that a torpedo launched from a destroyer could hit a cruiser or a battleship were very very l...
by Telematic
Tue Mar 28, 2017 5:48 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Multiple crashes on US Pacific
Replies: 2
Views: 483

Multiple crashes on US Pacific

I attached the error log folders. One note: before of the last crash a destroyer found a suicide submarine (just going on the same cell without sonar). The destroyer hit the submarine (1 damage), but the sound of the engagement didn't stop until I quit the game. OoBattlePacific_crash_dumps.7z P.S. S...
by Telematic
Tue Mar 14, 2017 5:38 pm
Forum: News & Announcements
Topic: Erik's Campaigns
Replies: 339
Views: 57708

Re: Erik's Campaigns

It seems to me Sea Lion Campaign has a little bug. The Eagle Attack scenario doesn't start because the directory name in the Scenario directory is wrong, it should be "1Eagle" instead is "1Eagle Attack". I renamed it and works fine.
by Telematic
Mon May 09, 2016 8:52 am
Forum: Order of Battle Series
Topic: Questions about Japanese airplanes Ki-30, Ki-51, Ki-48
Replies: 1
Views: 573

Questions about Japanese airplanes Ki-30, Ki-51, Ki-48

It seems to me Ki-30 is better than Ki-51, but the latter is proposed as upgrade, moreover the ki-30 isn't available in the next scenarios, where am I wrong? :(
Second question, any differences between Ki-51 and Ki-48? I can't see anything but the drawing. :roll:

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