Search found 730 matches

by pavelk
Wed Jan 13, 2021 5:04 pm
Forum: Aggressors: Tech Support
Topic: Aggressors Ancient Rome Not Starting
Replies: 1
Views: 2388

Re: Aggressors Ancient Rome Not Starting

Hello vwtlat, I apologize for inconvenience and I will do my best to help you with this issue. Could you please send me your log files to info@kubat-software.com? You can find the log files by clicking on button "Log Folder" in launcher. There should be two files aggressors.log and error.l...
by pavelk
Tue May 12, 2020 8:44 am
Forum: Aggressors: Tech Support
Topic: Aggressors wont open on monitor I want
Replies: 7
Views: 3370

Re: Aggressors wont open on monitor I want

lerugray wrote: Tue May 12, 2020 2:26 amI really love the game, one of the best in recent history I'd argue. So many ancients games try to do too much but this really focuses on what's important and fun.
Great to hear that!:) Thank you.
by pavelk
Tue May 12, 2020 8:44 am
Forum: Aggressors: Tech Support
Topic: Aggressors wont open on monitor I want
Replies: 7
Views: 3370

Re: Aggressors wont open on monitor I want

went ahead and reported it there as well. If I understand this correctly, you sent the report via the reporting tool? If so, it is strange, because I didnt get the report. Can you please try to do it one more time? If there is some way though I could maybe force the game to the other monitor, let m...
by pavelk
Mon May 11, 2020 7:17 am
Forum: Aggressors: Tech Support
Topic: Aggressors wont open on monitor I want
Replies: 7
Views: 3370

Re: Aggressors wont open on monitor I want

Hello lerugray, for separate issue it would be better to open a new thread:) The log you sent is a game log but for analyzing the issue we need the error.log. The best is always to send the "crash report" via our error reporting tool, which hopefully did pop up once the game crashed. This ...
by pavelk
Sun May 10, 2020 8:46 am
Forum: Aggressors: Tech Support
Topic: Aggressors wont open on monitor I want
Replies: 7
Views: 3370

Re: Aggressors wont open on monitor I want

Hello lerugray,
that's interesting. I am just wondering - if you switch the main monitor in windows settings, does it still open in the smaller monitor?
by pavelk
Tue Dec 31, 2019 9:11 am
Forum: Aggressors Modding
Topic: change culture of player
Replies: 3
Views: 1894

Re: change culture of player

dejvid2 wrote: Mon Dec 30, 2019 1:55 pmSo you can have a state like Parthia which had excellent cavalry but only levy infantry. Kool!
Yes, precisely:)
by pavelk
Sat Dec 28, 2019 1:31 pm
Forum: Aggressors: Ancient Rome
Topic: multiplayer ?
Replies: 19
Views: 8465

Re: multiplayer ?

I would just like to hear from the Developers for AGGRESSORS if they gave up on HOTSEAT or they are planning to implement it sometime in the near future? Hello athineos, the hotseat still has several issues which havent been addressed so hotseat is not about to be allowed officially. On the other h...
by pavelk
Fri Dec 27, 2019 9:37 pm
Forum: Aggressors Modding
Topic: change culture of player
Replies: 3
Views: 1894

Re: change culture of player

dejvid2 wrote: Fri Dec 27, 2019 7:21 pmHow do you change the culture of a player in a scenario?
Look into playerModelAvailabilities element for each player. To be precise - there is no such a thing as culture of a player. You can mix it per your liking.
by pavelk
Wed Dec 18, 2019 9:54 am
Forum: Aggressors: Ancient Rome
Topic: Choose specific AI Opponent for New Customized World scenario
Replies: 8
Views: 3209

Re: Choose specific AI Opponent for New Customized World scenario

Hello athineos, I am glad you are enjoying the custom world generator. I finally understand the reason why would you like to have this feature implemented. I am adding this to our "features wishlist" because there can be more players like you, who would enjoy that. On the other hand, there...
by pavelk
Mon Dec 16, 2019 7:24 am
Forum: Aggressors: Ancient Rome
Topic: Choose specific AI Opponent for New Customized World scenario
Replies: 8
Views: 3209

Re: Choose specific AI Opponent for New Customized World scenario

There are differences amont army types indeed and I agree that players should be "placed" on map depending on the terrain around its initial cities. I think that is a very reasonable request. Is this what you are asking for or you still ask for choosing particular factions to be placed on ...
by pavelk
Sun Dec 15, 2019 4:24 pm
Forum: Aggressors: Ancient Rome
Topic: Choose specific AI Opponent for New Customized World scenario
Replies: 8
Views: 3209

Re: Choose specific AI Opponent for New Customized World scenario

add the option to choose what nation you want to play against in the new customized world scenario? Hello again, it is an interesting request but I might be missing the actual reason for that. What would be the difference in which players were chosen for random map? I mean there wouldnt be any diff...
by pavelk
Sun Dec 15, 2019 9:24 am
Forum: Aggressors: Ancient Rome
Topic: Choose specific AI Opponent for New Customized World scenario
Replies: 8
Views: 3209

Re: Choose specific AI Opponent for New Customized World scenario

Hello athineos,
there is no way to "change" the nation once it is placed on the map
by pavelk
Fri Dec 13, 2019 5:30 pm
Forum: Aggressors: Ancient Rome
Topic: Quick Play Strategy Guide
Replies: 10
Views: 3844

Re: Quick Play Strategy Guide

springel wrote: Fri Dec 13, 2019 4:36 pmBut this city is only building an improvement. Does that also count as no-growth?
yes
by pavelk
Fri Dec 13, 2019 3:02 pm
Forum: Aggressors: Ancient Rome
Topic: Quick Play Strategy Guide
Replies: 10
Views: 3844

Re: Quick Play Strategy Guide

when cities are built, rebuilt or repaired there is no citizens growth and therefore also temple has no effect on the city
by pavelk
Fri Dec 13, 2019 7:54 am
Forum: Aggressors: Ancient Rome
Topic: Quick Play Strategy Guide
Replies: 10
Views: 3844

Re: Quick Play Strategy Guide

I would need to see that particular situation, but it seems like someone else (another player) owns that one tile, no? You need to conquer that tile to be part of the city range.
by pavelk
Fri Dec 13, 2019 7:54 am
Forum: Aggressors: Ancient Rome
Topic: Run as Administrator
Replies: 3
Views: 2072

Re: Run as Administrator

Aggressors should work the same way without issues
by pavelk
Thu Dec 12, 2019 1:34 pm
Forum: Aggressors: Ancient Rome
Topic: Run as Administrator
Replies: 3
Views: 2072

Re: Run as Administrator

Hello lordhoff.
Just to be clear - by "login to the game as administration" you mean you turned off the in-build editor by pressing Alt+A in game or you start the game with administrator rights?
If it is the latter, it should not make any difference.
by pavelk
Thu Dec 12, 2019 1:33 pm
Forum: Aggressors: Ancient Rome
Topic: Quick Play Strategy Guide
Replies: 10
Views: 3844

Re: Quick Play Strategy Guide

Hello springel.
The reason might be that you dont have enough citizens to build/recruit a new unit. I would recommend to not recruit any units till you reach at least 20 citizens.
by pavelk
Mon Dec 02, 2019 9:55 pm
Forum: Aggressors: Ancient Rome
Topic: Installing the Game update v1.0.7
Replies: 3
Views: 2252

Re: Installing the Game update v1.0.7

Hello again,
here is number of dev streams, both informative as well as gameplay. I definitely recommend the first where I try to explain in a nutshell all the rules.
For gameplay, watch the last one (and there are two follow ups)
by pavelk
Mon Dec 02, 2019 8:42 am
Forum: Aggressors: Ancient Rome
Topic: Installing the Game update v1.0.7
Replies: 3
Views: 2252

Re: Installing the Game update v1.0.7

Hello Athineos,
you need to download just the last one. If you have Steam key, I would suggest to get the Steam version which downloads updates automatically.

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