Search found 16 matches

by cincin
Sun Jul 14, 2019 12:45 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik,

Salerno to Rome link seems to be down.
by cincin
Tue Mar 12, 2019 9:27 pm
Forum: Order of Battle Bug Submissions
Topic: [PBEM Bug][Fighters move and damage themselves][New]
Replies: 2
Views: 234

Re: [PBEM Bug][Fighters move and damage themselves][New]

Here are my DirectX/log files/setting files. The forum was giving me trouble attaching all those images.
by cincin
Tue Mar 12, 2019 9:26 pm
Forum: Order of Battle Bug Submissions
Topic: [PBEM Bug][Fighters move and damage themselves][New]
Replies: 2
Views: 234

Re: [PBEM Bug][Fighters move and damage themselves][New]

It happened again, so here are images. As shown in Image 1, even though I've selected the Free French fighter over Lille, the unit data is not appearing. As shown in Image 2, the Free French fighter is displayed as hovering over a different hex, and has had its health reduced from 10 to 6. As shown ...
by cincin
Tue Mar 12, 2019 4:49 am
Forum: Order of Battle Bug Submissions
Topic: [PBEM Bug][Fighters move and damage themselves][New]
Replies: 2
Views: 234

[PBEM Bug][Fighters move and damage themselves][New]

With apologies for forgetting to take pictures, and being a PBEM game so that I can't provide autosaves, I have a problem with fighters. About 30% of the time when selecting fighters, I can't move them. Clicking on an empty hex in range simply deselects them. After attempting to move the fighter a f...
by cincin
Wed Mar 06, 2019 5:35 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik, Here's the proposed Velikiye Luki 2.5. Changed Ju52 spawn condition from Deployed to Available. This fixes the landing at airstrip bug. Added German secondary objectives and changed Soviet secondary objective descriptions to make it clear that Ju52s go to Velikiye Luki and armored trains go to...
by cincin
Sun Mar 03, 2019 3:17 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik,

In Bulge to the Rhine 2.2, all sides can still purchase new units.

Also, could you update the Velikiye Luki link to 2.5, or is there something you'd like changed in the proposed update?
by cincin
Fri Feb 08, 2019 7:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik, Here's Velikiye Luki 2.5. Changed Ju52 spawn condition from Deployed to Available. This fixes the landing at airstrip bug. Added German secondary objectives and changed Soviet secondary objective descriptions to make it clear that Ju52s go to Velikiye Luki and armored trains go to Novosokolnik...
by cincin
Mon Jan 21, 2019 6:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Haven't looked/tested this extensively yet, but I think the problem is that the Ju52 is set to spawn when 0 Ju52s are deployed, and landing an air unit at an airfield counts as undeploying. I'll see if I can cook something up.
by cincin
Mon Jan 21, 2019 5:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Huh, when I last checked the triggers, flying the Ju52s within one hex of the eastern town (Velikiye Luki?) would despawn the Ju52 and give the German player 50 resource points, then another Ju52 would spawn. Landing the Ju52 causes another one to spawn?
by cincin
Sat Sep 15, 2018 1:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik,

The link to the Okinawa scenario does not work. I assume this slipped through the cracks since it's being reworked.
by cincin
Fri Aug 10, 2018 7:39 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik,

Sorry, that was a test scenario with a bunch of modifications (bunch of Soviet units right next to the German lines to force combat events, for one). Here's the real version.
by cincin
Tue Jul 24, 2018 7:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik, Figured out how to fix the Velikiye Luki spawning bug. For some reason, setting the Unit Status check to 'Deployed' instead of 'Alive' (and setting the trigger to -1, infinite repeat) makes the train/plane spawn after a combat event. The units being killed by Soviets, and the respective Soviet...
by cincin
Mon Jun 04, 2018 3:47 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer scenarios

Erik, Couple of questions on Velikiye Luki. 1. The Ju52 and armored train only spawn once, at the start of the game. Is this intended (to force the Soviets to push for those objectives early)? 2. Of the eight German reinforcements programmed to arrive on January 3rd, 1943 (around Turn 6, I believe),...
by cincin
Sat May 21, 2016 4:11 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer Scenarios

More bug reporting, ahoy. Midway: The US does not have a deployment zone on the east end of the map. The US can only deploy naval units near Midway Island. Watchtower: The bridges seem to have disappeared. (I'm not totally certain, since my computer isn't powerful enough to run Watchtower in 3D Worl...
by cincin
Fri May 20, 2016 1:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer Scenarios

A few more things to report. Wake Island: Light cruisers count as deployment zones for floatplanes. Strange, as light cruisers can not carry floatplanes. Watchtower: The objectives are not working. Here I've captured Haleta, but the objective and income are unchanged. You can deploy naval units next...
by cincin
Fri May 20, 2016 12:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 700
Views: 71940

Re: Erik's Multiplayer Scenarios

First of all, thank you very much for creating all of this content. Iwo Jima: The single player version has been updated to 7.0, but not the multiplayer. Is there any particular reason? Midway: The download link points to the 6.8 version instead of the new free placement version. Wake Island: The Ja...

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