Search found 201 matches

by Bombax
Wed Feb 05, 2020 4:20 pm
Forum: MOD
Topic: Modding Region Owner At Start-up?
Replies: 2
Views: 94

Re: Modding Region Owner At Start-up?

That sounds like good advice, many thanks - I'll give it a go!

Cheers,
Jay.
by Bombax
Tue Feb 04, 2020 3:42 pm
Forum: MOD
Topic: Modding Region Owner At Start-up?
Replies: 2
Views: 94

Modding Region Owner At Start-up?

Hi folks, I've been trying to see whether I can mod the game to re-assign a region at start-up of a new scenario from one owning faction to another. So far I've altered in the Regions.csv file the columns P and Q, which are for Faction and TAG_of_owning_Faction_in_this_scenario respectively. As a tr...
by Bombax
Sat Jan 11, 2020 6:38 am
Forum: Field of Glory: Empires
Topic: Best defence against raids?
Replies: 15
Views: 612

Re: Best defence against raids?

Thanks chaps! :)
by Bombax
Fri Jan 10, 2020 1:06 pm
Forum: Field of Glory: Empires
Topic: Best defence against raids?
Replies: 15
Views: 612

Best defence against raids?

Hi folks, I've currently got a large Roman Empire to defend, and I'm trying to work out how to best defend against enemy raids. Even with a few units (mix of unit types) stationed in each border region, I still seem to get successfully raided on a regular basis (with local buildings destroyed and th...
by Bombax
Fri Jan 10, 2020 1:03 pm
Forum: Field of Glory: Empires
Topic: The Trouble With Latium...
Replies: 20
Views: 836

Re: The Trouble With Latium...

its generic, just that it can happen at Latium for a couple of reasons. Rome tends to an aggressive start (so generates slaves) and you have a lot of demands on your early building slots (so not always easy to fit in a slave market to take the load). I think this is compounded as usually only Taren...
by Bombax
Tue Dec 31, 2019 10:47 am
Forum: Field of Glory: Empires
Topic: The Trouble With Latium...
Replies: 20
Views: 836

Re: The Trouble With Latium...

Loyalty will fall if you have a too high population and notably too many citizens. Be sure to have enough slave markets in your empire to have often the decision to disperse or sell your slaves, as the conquests you make will send them all to your capital if you don't have slave markets. Also, buil...
by Bombax
Fri Dec 27, 2019 1:34 pm
Forum: Field of Glory: Empires
Topic: The Trouble With Latium...
Replies: 20
Views: 836

Re: The Trouble With Latium...

A slave revolt in Rome could be fun to remove slave population, Pocus are right Interesting, thanks for posting that! Although there seem to be ways to overcome the problem, I am a bit troubled by what the situation represents from a historical point of view. To have Rome degenerate into zero perce...
by Bombax
Tue Dec 24, 2019 11:32 pm
Forum: Field of Glory: Empires
Topic: The Trouble With Latium...
Replies: 20
Views: 836

Re: The Trouble With Latium...

Sell some of those slaves and get rid of the slaver's market there. :wink: Funnily enough, I've been very exercised about the slavery issue... I haven't built ANY slave markets, and I've sold off any Slave Markets that I've inherited via conquest. When I get the Slavery option to "Sell slaves to th...
by Bombax
Tue Dec 24, 2019 7:28 pm
Forum: Field of Glory: Empires
Topic: The Trouble With Latium...
Replies: 20
Views: 836

The Trouble With Latium...

I've played Rome a few times against the AI and always end up with a Loyalty issue in Latium, even if the city is doing well and stuffed full of nice buildings. I'm currently in 4 AD and despite having shunted workers into cultural production and producing a stackload of cultural improvements, I've ...
by Bombax
Tue Dec 24, 2019 3:11 pm
Forum: Field of Glory: Empires
Topic: Keyboard Shortcuts?
Replies: 3
Views: 140

Re: Keyboard Shortcuts?

Thanks. Bizarrely it was staring me in the face and I couldn't see it...no wonder I find actually playing the game a bit of a challenge...!
by Bombax
Tue Dec 24, 2019 11:26 am
Forum: Field of Glory: Empires
Topic: Keyboard Shortcuts?
Replies: 3
Views: 140

Keyboard Shortcuts?

Hi folks,
Is there a list of keyboard shortcuts anywhere, either in the manual or in-game?
Ta,
Jay.
by Bombax
Sat Dec 14, 2019 11:19 pm
Forum: MOD
Topic: Possible To Mod Building Effects?
Replies: 2
Views: 163

Re: Possible To Mod Building Effects?

You need to edit STRUCTURES.CSV. For decadence, enter the desired number in column CH. It is effective in percentage. For loyalty, enter loyalty-related structure modifiers into any one of empty columns (show as -1) between CD to CG. Those modifiers are found in MODIFIERS.CSV with strings of ID_MOD...
by Bombax
Sat Dec 14, 2019 5:18 pm
Forum: MOD
Topic: Possible To Mod Building Effects?
Replies: 2
Views: 163

Possible To Mod Building Effects?

Can anyone advise as to whether it's possible to mod the way in which constructing a specific building effects (i) decadence and (ii) loyalty? And if so, which values in which files need to be amended, if it's a case of modding a .csv file. Or which bits of code need tweaking if it's more complex th...
by Bombax
Tue Nov 19, 2019 6:05 pm
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

Re: A question for RBS & chums...

The current version and the new version are both designed for single-player and multiplayer. There is an AI that does nonplayer factions. There's a manual here which I need to update but should run you through the basics: http://www.mediafire.com/file/0c1bxdt68ad4gea/Tides_of_Conquest_manual_v_0.30...
by Bombax
Tue Nov 19, 2019 12:15 pm
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

Re: A question for RBS & chums...

Hi Bombax - there's a new version in the pipeline, though the current one should certainly be playable. If you have any questions about installing it or gameplay, I'd be happy to try to answer! Thanks! Very good to hear that. :D Is the current version and/or the new one suitable for single player, ...
by Bombax
Sun Nov 17, 2019 1:06 pm
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

Re: A question for RBS & chums...

...although it looks as if this is still at the development/testing stage, with a new version in the pipeline?
by Bombax
Fri Nov 15, 2019 11:56 am
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

Re: A question for RBS & chums...

For some reason I'd completely missed Tides of Conquest. So no, I haven't tried it. But I will now! Thanks for the tip Jomni. :D
by Bombax
Thu Nov 14, 2019 12:36 pm
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

Re: A question for RBS & chums...

What I'm thinking of is something that uses FoGE as the starting point for a strategy layer within which FoGII battles could be given a wider context - but in a way that is more graphic than text driven, and which allows a higher degree of player initiative and choice than we currently have in FoGII...
by Bombax
Mon Nov 11, 2019 12:24 pm
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

Re: A question for RBS & chums...

I agree that it would be impossible to produce something that meets everyone's preferences. But for me at least FOGE is a monster of a game that is both way too complex and requires far too great an investment of time to scratch that particular itch. A cut-down version would be fantastic, but it sou...
by Bombax
Mon Nov 11, 2019 10:18 am
Forum: Field of Glory II
Topic: A question for RBS & chums...
Replies: 20
Views: 1381

A question for RBS & chums...

I've spent a fair bit of time playing FoG Empires, and my experience has reinforced the fact that FoG Empires is an entirely different beast from FoG II, and certainly can't be used as a "campaign module" for FoG II itself. I believe this is the position originally set out by RBS and the Empires dev...

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