Search found 340 matches

by lapdog666
Sat Oct 24, 2020 10:26 pm
Forum: Field of Glory II
Topic: This is why it is hard to play even the best RTW2 mods!!!
Replies: 6
Views: 278

Re: This is why it is hard to play even the best RTW2 mods!!!

now u kinda made me want to play TWR2 , Romans against romans only. leme know if u wana play some battles. i am rusty with TW , but i ve played it since i was 1 year old
by lapdog666
Wed Oct 21, 2020 9:56 pm
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 106
Views: 6967

Re: Field of Glory II: Medieval is coming soon

BTW, little suggestions if I may. I know that making separate models for every faction is out of the question but have you guys thought about at least giving them regional names when possible? Look at earlier Total War games where many identical units had different names which made it look like the...
by lapdog666
Mon Oct 19, 2020 9:06 pm
Forum: Field of Glory II
Topic: Field of Glory II: Medieval is coming soon
Replies: 57
Views: 2119

Re: Field of Glory II: Medieval is coming soon

ive applied to the beta earlier today and then i accidentally canceled the application in my account (on the slitherine website ,my page). now i ve tried to apply again but it wont let me , it just reloads the page. is there anything i can do to fix this or? in any case if u see 100 applications do...
by lapdog666
Mon Oct 19, 2020 7:44 pm
Forum: Field of Glory II
Topic: Field of Glory II: Medieval is coming soon
Replies: 57
Views: 2119

Re: Field of Glory II: Medieval is coming soon

ive applied to the beta earlier today and then i accidentally canceled the application in my account (on the slitherine website ,my page). now i ve tried to apply again but it wont let me , it just reloads the page. is there anything i can do to fix this or? in any case if u see 100 applications don...
by lapdog666
Mon Oct 19, 2020 7:17 pm
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 106
Views: 6967

Re: Field of Glory II: Medieval is coming soon

i wish the animations were more smoother and bit more cinematic/stylish tho. considerable overhaul of ALL animations would be great , but i suspect its not cost effective
by lapdog666
Mon Oct 19, 2020 2:05 pm
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 106
Views: 6967

Re: Field of Glory II: Medieval is coming soon

ive never been a big fan of fog2 dlcs but this looks more than promising. no wonder it took so long. i wouldnt mind being milked to death with dlcs for this medieval fog2 (since i heard its a separate game). The terrain looks really better. i like the slightly more cartoonish look and the flags are ...
by lapdog666
Wed Sep 09, 2020 10:11 pm
Forum: Field of Glory II
Topic: Favorite Faction + 1 strategy
Replies: 1
Views: 223

Favorite Faction + 1 strategy

If you were obliged to pick 1 faction (which can have multiple army lists, within the same ERA) , which one would it be? my pick is Thracians. Even tho i am mostly interested in successors both politically and militairly , Thracians are the most interesting and balanced faction imo as long as they a...
by lapdog666
Tue Sep 01, 2020 4:10 pm
Forum: Field of Glory II
Topic: FOG 2 Medieval (DLC)?
Replies: 5
Views: 751

Re: FOG 2 Medieval (DLC)?

my bet? this winter or january 2021
by lapdog666
Fri Aug 28, 2020 12:29 pm
Forum: Field of Glory II
Topic: FOG 2 Medieval (DLC)?
Replies: 5
Views: 751

Re: FOG 2 Medieval (DLC)?

i can give you approximate release date. it ll be somewhere between august 2020 and december 2021
by lapdog666
Wed Aug 26, 2020 2:37 pm
Forum: Field of Glory II
Topic: interface suggestion
Replies: 2
Views: 267

interface suggestion

i often find myself looking for this info. would it be possible to add something like this. clearly visible,frontal information 77p = battalion cost and 3% is how much would i get in % if i rout them. now the % thing might be trickier because i m not sure if the % is always the same for the units.(d...
by lapdog666
Sun Apr 12, 2020 6:14 am
Forum: Field of Glory II - 1.5.27 Open Beta
Topic: Veteran Armoured Cavalry (hellenistic) TT mod suggestion
Replies: 1
Views: 391

Veteran Armoured Cavalry (hellenistic) TT mod suggestion

any chance to change (not to go in a detailed list here) hellenistic/eastern medittarean <veteran armoured cavalry> 's textures to those of TT's mods equivalent Veteran armoured cavalry in the east loses chain mail and gets greek armour , white armor , or any color u like its already done in TT mod,...
by lapdog666
Wed Apr 08, 2020 5:42 pm
Forum: Field of Glory II
Topic: sometimes i wish
Replies: 0
Views: 245

sometimes i wish

sometimes i wish fog was 2d but with high quality slightly larger than you imagine cards/icons either on a 2d map or some hybrid of some sorts think of alea jacta est for example been looking at the manual recently and saw all the beautiful pictures too late for that now , but i wouldnt mind if fog3...
by lapdog666
Wed Apr 08, 2020 5:33 pm
Forum: Field of Glory II
Topic: Close combat bonus (general)
Replies: 1
Views: 264

Close combat bonus (general)

it says "He also adds a +1 modifier on Cohesion Tests for friendly units within (command range / 4) squares while he is in close combat" command range /4 does that mean that my sub general provides +1 modifier on cohesion tests for his unit in which he is and all the tiles neighbouring him, 360 degr...
by lapdog666
Wed Apr 08, 2020 3:15 pm
Forum: Field of Glory II
Topic: rallying up
Replies: 1
Views: 276

rallying up

what are the chances of units rallying up need exact math for average quality 1) disrupted > steady 2) fragmented >disrupted superior quality 1)disrupted > steady 2)fragmented > disrupted raw quality 1) disrupted > steady 2)fragmented >disrupted also do things like "nearby enemies" or "threatened fl...
by lapdog666
Tue Apr 07, 2020 2:20 pm
Forum: Field of Glory II - 1.5.27 Open Beta
Topic: How to access 1.27 open beta
Replies: 7
Views: 641

Re: How to access 1.27 open beta

Hi Lapdog, Sorry to hear you are having issues. Will try my best to get you up and running and into the beta! Sometimes i've found in these situations the best and most effective fix is to Exit Steam completely as well as check for any updates, and then re-open it. This will allow any changes to pr...
by lapdog666
Mon Apr 06, 2020 11:31 pm
Forum: Field of Glory II
Topic: UI Suggestion
Replies: 4
Views: 351

Re: UI Suggestion

damn , duuno how could i miss the detailed combat report

thanks for the info
by lapdog666
Mon Apr 06, 2020 10:37 pm
Forum: Field of Glory II
Topic: UI Suggestion
Replies: 4
Views: 351

Re: UI Suggestion

You can see all the modifiers that applied to each Cohesion Test in the Combat Log (C hot key, or toggleable in left-hand Tools menu or Settings screen). There would not be much point in trying to show them in the pre-combat tooltips, because several of them would not yet apply. nice, never saw the...
by lapdog666
Mon Apr 06, 2020 9:38 pm
Forum: Field of Glory II - 1.5.27 Open Beta
Topic: How to access 1.27 open beta
Replies: 7
Views: 641

Re: How to access 1.27 open beta

They should be: STEAM beta.jpg No code is required. thats the problem, it only shows : " none, opt out of all beta programs" i cannot select any Open beta in that tab There is nothing in the drop down menu when you click on the arrow on the right? Very strange. I will ask the team to look into it. ...
by lapdog666
Mon Apr 06, 2020 9:28 pm
Forum: Field of Glory II - 1.5.27 Open Beta
Topic: How to access 1.27 open beta
Replies: 7
Views: 641

Re: How to access 1.27 open beta

rbodleyscott wrote:
Mon Apr 06, 2020 7:35 pm
They should be:


STEAM beta.jpg



No code is required.
thats the problem, it only shows : " none, opt out of all beta programs"
i cannot select any Open beta in that tab
by lapdog666
Mon Apr 06, 2020 8:25 pm
Forum: Field of Glory II
Topic: UI Suggestion
Replies: 4
Views: 351

UI Suggestion

ALL the modifiers that are present but are hidden, which influence Dice rolls/Chances to lose cohesion to be made visible , perhaps in unit tooltip menu or a special unit tooltip sub menu or alternatively a brand new interface outside the tooltip, toggable in some way Examples: -1 modifier: >8% shoo...

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