Search found 70 matches

by urkki63
Thu Jan 11, 2018 9:52 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

new stuff now days is cheaper as one it doesn't last as long, and most find they just about last until the warranty runs out]

Ain't that the truth. My 3 yo pc just died in July. Luckily the cord escaped unharmed.

Henry
by urkki63
Thu Jan 11, 2018 8:26 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

[quote="zakblood_slith"]as it's an onboard GPU / CPU you may need to display the tools for it, If it's that complicated I guess I might as well by a new monitor. 7 years is a venerable age for one and it's bound to die any given day anyway. The technical reasoning behind the purchase maybe a little ...
by urkki63
Thu Jan 11, 2018 8:08 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

[quote="pipfromslitherine"]Do you see any offset when hovering over buttons on (e.g.) the main menu?

None.
by urkki63
Wed Jan 10, 2018 11:07 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

Hi guys! It's an ancient - my wife says 7 years or so - Samsung Syncmaster 913N, 20". No other monitors. Not much of a setup, really. that's what i thought also in my first post on it, seems it's a pixel or so out which alter the cursor :cry: Is there a fix to it? This thing drives me crazy. Cheers!...
by urkki63
Wed Jan 10, 2018 4:34 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

deleting.jpg Hi Pip! Monitor setup being..? To demonstrate the problem further, see pic above. Trying to delete the stone tower under the cursor pressing DELETE (L). Nothing happens. Moving the cursor slowly around, still pressing DELETE, the tower in the upper left hand corner eventually disappear...
by urkki63
Tue Jan 09, 2018 7:32 pm
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

Pip,

Tried different resolutions. Problem persists.

Henry
by urkki63
Tue Jan 09, 2018 7:25 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Re: Cursor way off

DxDiag.rar
(14.25 KiB) Downloaded 78 times
You certainly can.
Note that my PS and FOG2 editors seem to work perfectly. Forgot to mention that.

Regards,

Henry
by urkki63
Tue Jan 09, 2018 12:00 am
Forum: Tech Support
Topic: Cursor way off
Replies: 19
Views: 2566

Cursor way off

cursor.jpg Hi all! The cursor in the editor has developed an oddity I need to get rid of. The cursor is so way off that some tasks, notably deleting objects, is virtually impossible without destroying the whole neighborhood in the process. In the pic, the gate is being dragged along by the cursor w...
by urkki63
Sat Dec 16, 2017 8:02 pm
Forum: Field of Glory II: Scenario Design
Topic: always evade
Replies: 5
Views: 493

Re: always evade

Well, let´s say "minimize hand-to-hand" and "maximize missile action" then. Why? I feel it would improve the way light chariots fight in the game. I'm sure it occasionally came to blows if the chariot got stuck or was ambushed etc. but the best modern military historians do argue that the horses wou...
by urkki63
Fri Dec 15, 2017 8:49 pm
Forum: Field of Glory II: Scenario Design
Topic: always evade
Replies: 5
Views: 493

Re: always evade

What's the next best thing? What orders should I give to LH(F), say, Magyars and Parthians and the like?

Henry
by urkki63
Fri Dec 15, 2017 7:01 pm
Forum: Field of Glory II: Scenario Design
Topic: always evade
Replies: 5
Views: 493

always evade

Hi all!

Is it possible to order troops (or mod data files) to "always evade"? = never charge, avoid close combat if possible, just use your bows. FOG1 had that option, I think(?)

Henry
by urkki63
Sun Dec 10, 2017 12:50 pm
Forum: Field of Glory II
Topic: The Kingdom of Kush as a future faction in FoG II
Replies: 15
Views: 1555

Re: The Kingdom of Kush as a future faction in FoG II

jomni wrote:I'm modding in the Chinese so don't worry.
Have you seen this?

https://youtu.be/u50qDyU4khI

Was on the cable last night. Any ideas how to make the chariots work better in FOG2?

Henry
by urkki63
Sat Dec 09, 2017 7:26 pm
Forum: Field of Glory II: Modding
Topic: Squad file data
Replies: 37
Views: 5099

Re: Squad file data

I am afraid that if you want units to start the battle disrupted, you will need to dip your toe in the water of scripting. I am happy to show you how to do it for your scenario. Well, in the very beginning of the scenario, a division of 5000 Egyptians (mostly average infantry but also 500 superior ...
by urkki63
Sat Dec 09, 2017 3:10 pm
Forum: Field of Glory II: Modding
Topic: Squad file data
Replies: 37
Views: 5099

Re: Squad file data

MoraleState - morale state of the unit - 0 = steady, 1 = disrupted, 2 = fragmented, 3 = routed, 5 = destroyed

Gentlemen,

Why are these archers STEADY, not DISTRUPTED?

Henry
Untitled-1.jpg
Untitled-1.jpg (135.79 KiB) Viewed 2732 times
by urkki63
Fri Dec 08, 2017 5:05 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2665

Re: Scenario creation guide part 4 (AI Teams and Orders)

Which suggests that maybe you set Target Point 0 and not Target Point 1. Have you in fact set Target Point 1? It was 0.. So problem solved, thanks. As for the super troops, I think I know what happened. Their light spears confiscated, the psiloi started to refuse close combat which is the right thi...
by urkki63
Thu Dec 07, 2017 8:51 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2665

Re: Scenario creation guide part 4 (AI Teams and Orders)

I am not sure what you mean by "clear" orders. Go to target point 1 and kill. The aggression code you have given them is 10 = 8 + 2. I thought I gave them 16=search and destroy. So if their route to their objective goes through the enemy they will charge the It doesn't. They could easily go to thei...
by urkki63
Thu Dec 07, 2017 4:24 pm
Forum: Field of Glory II: Scenario Design
Topic: Scenario creation guide part 4 (AI Teams and Orders)
Replies: 19
Views: 2665

Re: Scenario creation guide part 4 (AI Teams and Orders)

Screen_00000000.jpg Hi guys! Having a thick day again but can't get AI to follow orders. What I want the chariots to do is to chase the archers away and gallop to their target point way up north. Instead, they charge the archers and get destroyed. Not a single chariot cares about clear orders. What...
by urkki63
Wed Dec 06, 2017 5:40 pm
Forum: Field of Glory II: Modding
Topic: self bow
Replies: 13
Views: 991

Re: self bow

rbodleyscott wrote:Duplicate
Duplicate..?
by urkki63
Wed Dec 06, 2017 4:54 pm
Forum: Field of Glory II: Modding
Topic: self bow
Replies: 13
Views: 991

Re: self bow

Hi Richard! The new archers are every bit as useless as I wanted, thanks. They did occasionally fight back though - presumably with their spears - if charged. Can I remove them? I'd prefer archers to use their bows and slings or alternatively just run. The theory is (John Keegan, Robert Drews et al....
by urkki63
Wed Dec 06, 2017 12:44 pm
Forum: Field of Glory II: Modding
Topic: self bow
Replies: 13
Views: 991

Re: self bow

Yes, that would probably work. Will try and let you know. Many missile units were arguably something like that anyway especially in Syria/Palestine where the humble sling is a popular weapon even today. Would lowering "experience" effect shooting negatively? ¨Unit capabilities" lists both bow and lo...

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