Search found 34 matches

by kbo1915
Tue Aug 18, 2020 3:51 pm
Forum: Field of Glory II
Topic: No stalemates allowed?
Replies: 5
Views: 227

Re: No stalemates allowed?

Thanks 76mm and stockwellpete. I've deleted them. Not sure why I didn't see the X before.
I agree 76mm, not sure they should have no turn limit. Or at least darkness should be reflected in the game.
by kbo1915
Tue Aug 18, 2020 12:43 pm
Forum: Field of Glory II
Topic: No stalemates allowed?
Replies: 5
Views: 227

Re: No stalemates allowed?

Sorry about the duplicates, I can't seem to delete them.
by kbo1915
Tue Aug 18, 2020 12:41 pm
Forum: Field of Glory II
Topic: No stalemates allowed?
Replies: 5
Views: 227

No stalemates allowed?

For the first time, my opponent and I ended up a Historical battle (Emesa) at 59% at the end of turn 24. To our surprise the game continued until he manage to catch a fragmented archer on turn 27 or 28 and the game ended. How long would it have continued otherwise, until someone wins? Are stalemates...
by kbo1915
Mon Jul 13, 2020 9:39 pm
Forum: Field of Glory II
Topic: Routing Mechanics
Replies: 31
Views: 1704

Re: Routing Mechanics

A screenshot would be good, because I don't understand what you are describing, a routing unit only stops if it rallies to fragmented, and it cannot rally until the pursuers stop pursuing! It won't happen in our current game (Clontarf, so no horse) but I'll keep an eye out for it and post a pic. (i...
by kbo1915
Mon Jul 13, 2020 8:59 pm
Forum: Field of Glory II
Topic: Routing Mechanics
Replies: 31
Views: 1704

Re: Routing Mechanics

Yes, I meant exactly that the router flees for 2-3 turns, for example, and then stops for some number of turns, or permanently but the pursuing horse stays locked in pursuit the whole time. I've seen this happen times over the course of hundreds of MP games over the last three or so years, that I wo...
by kbo1915
Mon Jul 13, 2020 5:46 pm
Forum: Field of Glory II
Topic: Routing Mechanics
Replies: 31
Views: 1704

Re: Routing Mechanics

3) It isn't a set five turns. There's a % chance to stop after the first turn of pursuit. And it's not an automatic cohesion drop already, just your standard guaranteed +50POA for charging an unengaged unit in the flank. This brings up my pet peeve about routing/pursuing. That is, I regularly see b...
by kbo1915
Wed May 13, 2020 12:41 pm
Forum: Field of Glory II: Tech Support
Topic: movement bug?
Replies: 2
Views: 230

Re: movement bug?

Thanks so much for the explanation!
by kbo1915
Tue May 12, 2020 1:18 pm
Forum: Field of Glory II: Tech Support
Topic: movement bug?
Replies: 2
Views: 230

movement bug?

I really don't understand this, I can move to the remote position but not anywhere along the way:
movementissue.jpg
movementissue.jpg (244.91 KiB) Viewed 230 times
which prevents me from protecting the exposed unit.
by kbo1915
Sun Feb 09, 2020 3:07 pm
Forum: Field of Glory II: Tech Support
Topic: LOS question
Replies: 2
Views: 244

LOS question

I've seen this many times, in the pick below my light unit is at 100', the 4 light horse archers are at 150' and the hilltop is 200'. Yet all 4 have a clear shot at him. It's unclear how they can shoot normally at him, except with blind indirect fire.
by kbo1915
Sat Feb 08, 2020 3:44 pm
Forum: Field of Glory : Tech Support
Topic: LOS question
Replies: 1
Views: 311

LOS question

I've seen this many times, in the pick below my light unit is at 100', the 4 light horse archers are at 150' and the hilltop is 200'. Yet all 4 have a clear shot at him.

los-q.PNG
los-q.PNG (599.17 KiB) Viewed 311 times
by kbo1915
Sun Feb 02, 2020 3:27 pm
Forum: Field of Glory : Tech Support
Topic: Why no secure SSL connection to the Slitherine forums
Replies: 2
Views: 331

Re: Why no secure SSL connection to the Slitherine forums

Thanks, I hadn't seen that thread. It really ought to be fixed.
by kbo1915
Sun Feb 02, 2020 1:29 pm
Forum: Field of Glory : Tech Support
Topic: Why no secure SSL connection to the Slitherine forums
Replies: 2
Views: 331

Why no secure SSL connection to the Slitherine forums

Firefox always complains here. Will this be remedied?

Best,
Bill
by kbo1915
Sun Jan 26, 2020 10:23 pm
Forum: Field of Glory II
Topic: Return of pursuing madness
Replies: 21
Views: 1499

Re: Return of pursuing madness

I'm ok with the "pursuing madness" even though I'm regularly caught out with it. The pursuit issue that I find frustrating is when a cav unit is pursuing another unit that after 2-3 turns stops routing for 3-4 turns, leaving the pursuing unit very exposed and vulnerable, frozen in place. My feeling...
by kbo1915
Sun Jan 26, 2020 7:03 pm
Forum: Field of Glory II
Topic: Why no secure SSL connection to the forum?
Replies: 1
Views: 230

Why no secure SSL connection to the forum?

Firefox always complains here. Will this be remedied?

Best,
Bill
by kbo1915
Sun Jan 26, 2020 7:00 pm
Forum: Field of Glory II
Topic: Rus and Khazar(or Rus and Pechenegs) could be allies in 941
Replies: 1
Views: 302

Re: Rus and Khazar(Pechenegs) could be allies in 941

The Khazars and the Pechenegi were two different groups, the former being a very heterogeneous confederacy and the most powerful economic entity (slave trade mostly) in the Black Sea littoral and north of the Caucases at the time. The latter were an Oghuz Turkic tribal organization. The Rus, which a...
by kbo1915
Sun Jan 26, 2020 6:21 pm
Forum: Field of Glory II
Topic: Return of pursuing madness
Replies: 21
Views: 1499

Re: Return of pursuing madness

I'm ok with the "pursuing madness" even though I'm regularly caught out with it. The pursuit issue that I find frustrating is when a cav unit is pursuing another unit that after 2-3 turns stops routing for 3-4 turns, leaving the pursuing unit very exposed and vulnerable, frozen in place. My feeling ...
by kbo1915
Mon Sep 02, 2019 8:12 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer issue - corrupt or invalid response from server
Replies: 21
Views: 1272

Re: Multiplayer issue - corrupt or invalid response from server

Fwiw - my problem is now solved. I went on to the main slitherine site and changed my password. Once I did that and accessed the multiplayer page, I got a message that an update was required ( to ,18). After I installed the update, I could connect fine. The weird thing is that despite playing multi...
by kbo1915
Mon Sep 02, 2019 4:59 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer issue - corrupt or invalid response from server
Replies: 21
Views: 1272

Re: Multiplayer issue - corrupt or invalid response from server

Fwiw - my problem is now solved. I went on to the main slitherine site and changed my password. Once I did that and accessed the multiplayer page, I got a message that an update was required ( to ,18). After I installed the update, I could connect fine. The weird thing is that despite playing multip...
by kbo1915
Thu Aug 29, 2019 9:03 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer issue - corrupt or invalid response from server
Replies: 21
Views: 1272

Re: Multiplayer issue - corrupt or invalid response from server

pipfromslitherine wrote:
Thu Aug 29, 2019 7:55 pm

That said, reusing passwords is a bad idea in any case.
Agreed :)
by kbo1915
Thu Aug 29, 2019 9:01 pm
Forum: Field of Glory II: Tech Support
Topic: Remove the Head battles
Replies: 2
Views: 188

Re: Remove the Head battles

Thanks for the response. I guess for our games we'll just have to agree in advance that if a player's CinC routs off the field, that player concedes the game.

Go to advanced search