Search found 28 matches

by Plainian
Sun Nov 27, 2011 10:26 am
Forum: Time of Fury AAR's
Topic: Clash of Titans - developer's AAR
Replies: 74
Views: 33523

Ian, Regarding your splitting and merging question, please take a look at this thread: http://www.slitherine.com/forum/viewtopic.php?t=29983 Answering your other question, the one concerning production times. If you are upgrading one unit into another, it always become frozen for the number of turn...
by Plainian
Sat Nov 26, 2011 3:07 pm
Forum: Time of Fury AAR's
Topic: Clash of Titans - developer's AAR
Replies: 74
Views: 33523

Can you show an example of a unit splitting and combining if possible just so I can see how this new function works? Looking at the production times and costs below it looks like it is better for a player to purchase Divisions then combine them into Corps? It takes 4 turns to produce an Infantry Div...
by Plainian
Sat Jul 28, 2007 2:26 pm
Forum: Commander - Europe at War : Modders Corner
Topic: New Mod to Try Out
Replies: 25
Views: 3963

I'd like a copy Dave. Looked at pics on Matrix and I like the extra cities added. I thought Cherbourg would qualify as a port? Also as a Brit I thought you'd have a Dunkirk in there <BG> Not sure how ports work in this game. Can you only add ports if there is a city on the coast? Can you have a Port...
by Plainian
Thu Jul 26, 2007 10:03 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Price
Replies: 63
Views: 11757

Re : the posts by aspharanx. I think the main query is why Matrix chose to add UK or any EU VAT/Customs Duty to any purchase/download by anyone that lives in the EU or the Uk as in my case? The only reason that I can think they do this is if they have registered as a company in the UK? Only companie...
by Plainian
Thu Jul 19, 2007 10:29 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New thread for "Siberians"
Replies: 58
Views: 10752

Charles C Sharp and a person called Luis Rotundo wrote many historical articles for Europa on Soviet OOB and units. Its where I first learnt that the Soviets in 41 had Motorised Divisions and Motor Rifle Divisions and that they were different. Pretty sure that Galantz has also commented on this. By ...
by Plainian
Thu Jul 19, 2007 7:22 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New thread for "Siberians"
Replies: 58
Views: 10752

If anyone is really interested in which soviets units were moved from easterm MD's (including the Siberian MD which you didn't mention Dave) then possibly the Europa boardgame series by GRD is the place to go. These games covered practically all of WWII at the Divisional and sub Divisional level. Ye...
by Plainian
Wed Jul 18, 2007 8:23 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New thread for "Siberians"
Replies: 58
Views: 10752

For what its worth on this Siberian thing Dave my sources suggests - Central Asian MD 2 of the 4 Rifle Divs moved - 194 (Mtn) Sep 41 and 238 Oct 41 Trans Baikal MD 3 of the 4 Rifle Divs moved - 65 Oct 41 93 Nov 41 114 Oct 41 Far Eastern MD 5 of the 16 Rifle Divs moved (21,26,32,92,78) although 92 di...
by Plainian
Thu Jul 12, 2007 5:35 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: ASW, numbers, and escorts
Replies: 9
Views: 2777

Adding escorts to a naval unit could be fixed by using an idea already brought up. (attaching sub units to land units) Instead of buying a Leader you buy an Escort and allow these to be attached to a naval unit. This would have a range and a defensive only bonus strength. Unfortunately the escorts w...
by Plainian
Sat Jun 16, 2007 8:37 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: First impressions of Commander-Europe at War!
Replies: 26
Views: 7883

If the aim of undo is to prevent mistakes then why not just have the game ask "is this move OK?" and the player then have to click some kind of stupid OK button after EACH move? Then have an option to turn off this stupid option so the majority of people can just play away as they want to. Good idea...
by Plainian
Wed Feb 21, 2007 11:13 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Casualties Representation
Replies: 11
Views: 5025

I voted for points loss summary? So one point is 100,000 casualties or 100k as they say today. Not sure what I'm voting for because I'm not sure if a German 10 'unit' is really the same as a Soviet 10 'unit'?
by Plainian
Thu Feb 08, 2007 8:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Any more screenshots?
Replies: 5
Views: 3237

Any more screenshots?

Any screenshots of the East Front available?
by Plainian
Tue Feb 06, 2007 11:57 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: D-Day
Replies: 38
Views: 13720

Ok I follow you. What you are saying is that sea ports will be effectively in all sea hexes. So in the map of France I posted Cherbourg and any naval unit would be in the hex to the NE of hex A. Therefore ports and naval units won't get in the way of the ground war and ground units? Have I picked th...
by Plainian
Tue Feb 06, 2007 8:06 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: D-Day
Replies: 38
Views: 13720

10,800 hexes but how many ports? So where do you put your navy so that it doesn't get in the way? How do you defend a port?
by Plainian
Tue Feb 06, 2007 4:49 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: D-Day
Replies: 38
Views: 13720

Pity about hex A. That would have been a perfect way too represent Cherbourg port. Is there a limit to Garrisons? Can they be built in any size and number? Stacking? Can you clarify something. Is it one unit type per hex or one unit maximum? Can you have one air unit, one naval unit and one ground u...
by Plainian
Mon Feb 05, 2007 11:06 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: D-Day
Replies: 38
Views: 13720

http://postthatpic.com/files/1696/D%20Day.jpg I've cut and pasted a portion of the France map. I realise that this is still a 'work in progress' but are the hexes A-D really playable land hexes? Hex A would appear to be Cherbourg? Nice modeling if it is. Just for fun I added some of the historical ...
by Plainian
Thu Feb 01, 2007 7:38 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: D-Day
Replies: 38
Views: 13720

Except that firepowerjohn is not saying that interceptions are done the same turn. Only axis invasions will get attacked in same turn/time period. Allied invasions will get attacked the following turn.......but yes all invasions can be intercepted/interdicted.
by Plainian
Wed Jan 31, 2007 11:50 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: UK surrender.
Replies: 52
Views: 18069

Just a thought inspired by some of the posts above but did Slitherine consider adding in a National Morale factor to decide when countries surrender? I realise from playing lots of boardgames that this is possibly more suited to WW1 but it might also be applicable to WW2? I also realise that losing ...
by Plainian
Thu Jan 25, 2007 10:46 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: UK surrender.
Replies: 52
Views: 18069

I'm not 100% convinced either that Britain would have fought on if Germans had somehow got past the Royal Navy, somehow built and resupplied a bridgehead and then broke out and seized London. The fall of London would have been a serious blow and in fact who is to say that if Germans had threatened L...
by Plainian
Thu Jan 11, 2007 4:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Filling out the map
Replies: 9
Views: 4347

Very impressive. In pbem games will there be checks to make sure both players are using the same 'map file'?
by Plainian
Wed Jan 10, 2007 10:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Filling out the map
Replies: 9
Views: 4347

So is it possible to add in placename holders for hexes then as dhucul asked? Villages/Towns which have zero game benifits apart from adding extra chrome to the game?
Is there anything hard coded which can't be changed? Rivers? Coastlines?

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