Search found 178 matches

by deranzo
Sat May 29, 2021 1:14 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: W40K Armageddon - Adding feats to a unit
Replies: 1
Views: 4547

Re: W40K Armageddon - Adding feats to a unit

You can open unittypes.whdat with a text editor or Excel and just add Assault feat to units. It is that easy.
by deranzo
Tue Sep 15, 2020 11:42 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 44
Views: 53549

Re: A community update for Armageddon!

Sam_Wolf wrote: Wed Apr 17, 2019 10:40 pm Dropbox link is dead. Any alternatives?
https://www.dropbox.com/s/zyvdzkuia8m6a ... ta.7z?dl=0
by deranzo
Tue Jul 14, 2020 10:23 am
Forum: Warhammer® 40,000® Armageddon™
Topic: The 'Flyer' trait
Replies: 1
Views: 4451

Re: The 'Flyer' trait

I will check what does Flyer trait do exactly again.
By then, can you please check weapons with AA trait like Icarus Stormcannon on Stalker. That is an AA weapon and it should do more damage to units with Flyer trait.
by deranzo
Tue May 05, 2020 9:40 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 42116

Re: Tens of New Units to Steel Legion and All Space Marines

@deranzo I think there are a bunch of files missing from the download? Anyway, when I overwrote what I already had from a previous version, I did a quick test and noticed UNKNOWN WEAPON being displayed as third gun text on a Leman Russ Anihilator with values of zero. Yes, sorry. Missing 2 Heavy Bol...
by deranzo
Fri Jan 17, 2020 7:06 pm
Forum: Mods and Scenario Design
Topic: Exceed range 4 ? Possible ?
Replies: 16
Views: 7650

Re: Exceed range 4 ? Possible ?

Well this is extremely disappointing. Really would have liked the Community Edition to tackle this issue. 12" per 1 hex feels very natural, but then half the heavy weapons get condensed down to the same range due to a bizarre limitation. Please write your requests in this topic: http://www.sli...
by deranzo
Fri Jan 17, 2020 7:00 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 42116

Re: Tens of New Units to Steel Legion and All Space Marines

at the risk of looking like a right fool can someone please confirm which folder exactly i need to unzip the mod files into (as in what name the file has)? all help much appreciated Unzip the folder into your base Warhammer 40,000 Armageddon folder. For example directly into: D:\Games\Warhammer 40,...
by deranzo
Thu Dec 19, 2019 11:49 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 26075

Re: New Tabletop Rules Update for Community Version (1.11)

Downloaded the community edition and this mod. Some of the new traits don't seem to be working. Siege and Heavy at the least, through looking at accuracy projections, don't have any effect. EDIT: Ok, they don't update the accuracy projections, but they do update the kill projections. Heavy though d...
by deranzo
Fri Sep 13, 2019 12:51 pm
Forum: Mods and Scenario Design
Topic: Mod Links
Replies: 0
Views: 4247

Mod Links

Some people having trouble about finding mods because they spread through in forums. I have tied them up in this topic. Please every modder, feel free to add your mod in here for people to find them easily. Community Update version: http://www.slitherine.com/forum/viewtopic.php?f=235&t=79526 8th...
by deranzo
Thu Sep 12, 2019 5:14 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Plus New units / factions / Scenarios etc..)

Nice!
Balancing is the most important stuff in our mods. Everybody should consider it may be unbalanced before playing. But feedback makes mods to work better. So, don't hold yourself to make a review.
by deranzo
Thu Sep 12, 2019 5:11 pm
Forum: Mods and Scenario Design
Topic: How to install mods?
Replies: 1
Views: 2330

Re: How to install mods?

There is mod manager right now. Only solution is backup overwriting files in somewhere else... Because the game doesn't hold much space, it should be easy.
by deranzo
Thu Sep 12, 2019 5:10 pm
Forum: Mods and Scenario Design
Topic: Community Update question
Replies: 1
Views: 2158

Re: Community Update question

Sadly no for now because it uses different exe.
Because I'm not actively working on this update, I can't develop an update for Da Orkz :(
by deranzo
Sun Aug 11, 2019 5:52 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 42116

Re: Tens of New Units to Steel Legion and All Space Marines

Sorry for late reply. I have updated the link. It is working now.
by deranzo
Fri Apr 12, 2019 12:17 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Lost in Armageddon updates/mods etc
Replies: 2
Views: 5014

Re: Lost in Armageddon updates/mods etc

Download the Community Update version from this topic: http://www.slitherine.com/forum/viewtopic.php?f=235&t=79526 This is base for any updates. Then download latest update for Community Version from this topic: http://www.slitherine.com/forum/viewtopic.php?f=235&t=83390 That's all. You don'...
by deranzo
Thu Mar 14, 2019 10:30 am
Forum: Mods and Scenario Design
Topic: Are people interested in updating the Tau mod?
Replies: 7
Views: 4607

Re: Are people interested in updating the Tau mod?

1.11? I'm playing both, and i will play tau on any of them, but i think you should make it on vanilla, cause it's always bad idea to create mod for another "mod" if you want bigger player base :( Is it hard to "upgrade" mod from 1.10 to 1.11? I have created new traits for units ...
by deranzo
Wed Mar 13, 2019 2:55 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 72
Views: 33761

Re: Fixes, minor additions, suggestions, bug reports for 1.11

The ''All fixes/additions included full game'' edition leads to a new bug to me. It kills the game whenever I click a unit in the field and a dialog box pops up saying access violation reading location 0x4(0). Any idea about how to fix it? I install the game in C:/game and run it with admin. Update...
by deranzo
Wed Mar 13, 2019 2:45 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 26075

Re: New Tabletop Rules Update for Community Version (1.11)

hammerade wrote: Wed Mar 06, 2019 12:24 am Does this update work for Mac?
Sadly no. Update had been developed just for Windows (as new .exe file)
by deranzo
Mon Mar 11, 2019 4:42 pm
Forum: Mods and Scenario Design
Topic: Are people interested in updating the Tau mod?
Replies: 7
Views: 4607

Re: Are people interested in updating the Tau mod?

Any balancing would be welcome, please do.
by deranzo
Sun Mar 10, 2019 2:59 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 42116

Re: Tens of New Units to Steel Legion and All Space Marines

Added 2 new variants of Warlord Titan and new Warbringer Nemesis Titan.
by deranzo
Sat Dec 08, 2018 10:43 am
Forum: Mods and Scenario Design
Topic: Minor adjustments... critiques?
Replies: 2
Views: 3145

Re: Minor adjustments... critiques?

Seeing somebdy still tryg to improve Armageddon is very nice. In logic, if you have two weapons of same weapon, you must do twice damage. But it will be overpowering for some weapons with existing damage mechanic. Even with my new mechanics, I had to modify units' healths and armors throughly and ev...

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