Search found 30 matches

by auda
Fri Aug 30, 2019 11:50 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2455
Views: 450610

Re: Battlefield: Europe MOD v2.0

I just recently found out about this mod and installed it. Mr. McGuba, this is great, I'm really enjoying it. Including Deducter's modifications is a nice touch. Also the unit models and sounds! So great, really immersive. The map is also very well made. The battle of France map (the breakthrough th...
by auda
Mon Apr 15, 2019 2:04 pm
Forum: Panzer Corps
Topic: How to use 8.8cm FlaK 36 to best effect?
Replies: 27
Views: 3751

Re: How to use 8.8cm FlaK 36 to best effect?

It's a delightfully rewarding feeling to successfully employ an otherwise difficult unit such as the 88. That's why this unit is probably my favorite, and each turn it gets special attention. Another interesting way to employ it is in fighting a withdrawal. I just finished the Escape from Stalingrad...
by auda
Sat Feb 23, 2019 7:25 pm
Forum: Panzer Corps
Topic: Favourite units in each unit class
Replies: 27
Views: 2753

Re: Favourite units in each unit class

Might take the PaK 43 this time 'round. Never used it actually. Towed AT was always something I avoided, mainly because of speed, but also because of poor close defense values that make it very bad in cities and forests. Therefore not versatile enough for my game play. How does the PaK 43 fare again...
by auda
Fri Feb 22, 2019 10:29 am
Forum: Panzer Corps
Topic: How to use 8.8cm FlaK 36 to best effect?
Replies: 27
Views: 3751

Re: How to use 8.8cm FlaK 36 to best effect?

There is also the way of a trap if by circumstance you're unable to bring up the 88 in time. Taking the opponent's vision in account, you can set up the line in a way you usually do: a front line backed by artillery, but leave the immediate flank open. Then position your 88 slightly behind, on the f...
by auda
Thu Feb 21, 2019 4:30 pm
Forum: Panzer Corps
Topic: Struggling on GC '43 East
Replies: 15
Views: 1211

Re: Struggling on GC '43 East

No, the 'cost' in terms of prestige is the same. It's just that game mechanics work in such a way that adjacent enemy units prevent you from reinforcing back to full strength, similar as resupply works. So if your tank is damaged from, say 11 overstrength down to 7, you can reinforce to 8 or 9. Depe...
by auda
Thu Feb 21, 2019 3:31 pm
Forum: Panzer Corps
Topic: Struggling on GC '43 East
Replies: 15
Views: 1211

Re: Struggling on GC '43 East

From GC 43 on things get bad really fast. One has to play much more methodically. Taking risks should be avoided really. When encountering an enemy strongpoint, focus on air defenses, then hammer the rest with your air force, always protected with fighters. A good rule of thumb is to have two fighte...
by auda
Thu Feb 21, 2019 3:18 pm
Forum: Panzer Corps
Topic: Favourite units in each unit class
Replies: 27
Views: 2753

Re: Favourite units in each unit class

SdKfz 222 is a favourite. It gets used plenty until the 234 variants become available. I also like the way Deducter incrased its movement and vision, but at a cost of ammo which can drain pretty fast. Gebirgsjäger are awesome, specially with attack and/or initiative heroes. I used infantry up until ...
by auda
Sat Jan 19, 2019 4:49 pm
Forum: Panzer Corps 2
Topic: How has the A.I been improved ?
Replies: 28
Views: 3513

Re: How has the A.I been improved ?

...any advancement in AI tactics will make it much more likely for the player to lose his core units, which is really harmful in a campaign environment. Even a simple ability to concentrate several attacks on a single unit will make the AI vastly more deadly than it is now. However, it is possible ...
by auda
Wed Dec 26, 2018 11:29 am
Forum: Panzer Corps
Topic: Replacement 'equipment' file anyone?
Replies: 13
Views: 1032

Re: Replacement 'equipment' file anyone?

^ Thank you kindly
by auda
Wed Dec 26, 2018 1:04 am
Forum: Panzer Corps 2
Topic: PANZER CORPS II UNITS WISHLIST
Replies: 42
Views: 14267

Re: PANZER CORPS II UNITS WISHLIST

Adding unit types and increasing the number of vehicle types might seem like an attractive idea at first. However, I feel that expanding unit inventory to include all (fringe) historical units and vehicles might not serve much practical purpose. In short- because you probably don't want to spend you...
by auda
Wed Dec 26, 2018 12:26 am
Forum: Panzer Corps
Topic: Replacement 'equipment' file anyone?
Replies: 13
Views: 1032

Re: Replacement 'equipment' file anyone?

There was Deducter's equipment file (not sure if it still works with version 1.31). There is also McGuba's equipment file from Battlefield Europe (not sure it works everywhere). I found the 88 flak helpful against tanks in early years, although positioning is sometimes tricky due to its limited mob...
by auda
Mon Dec 03, 2018 6:30 am
Forum: Panzer Corps
Topic: What are peoples favourite maps and why, also most hated
Replies: 25
Views: 3643

Re: What are peoples favourite maps and why, also most hated

The maps I enjoy most playing and load them once and a while to play: The early Afrika Korps scenarios (until Alamein) are very special, I'll just give these two highlights: - Dash to the Wire, have to find those supply dumps - Second Offensive, because fighting that withdrawal and then counterattac...
by auda
Thu Nov 22, 2018 2:31 am
Forum: Panzer Corps
Topic: Towed units should be able to fight in the next AI turn after moving by transports, under some conditions
Replies: 4
Views: 516

Re: Towed units should be able to fight in the next AI turn after moving by transports, under some conditions

I thought of that many times, and I agree with cptjack's passive attack concept, however, would like to add that going up the gun caliber, the passive attack value should be lower, so it kind of simulates the weight of the gun. I imagine setting up the 37mm AT gun was way quicker than say the 75mm P...
by auda
Sat Aug 18, 2018 10:30 am
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 10395

Re: Why "3D" Graphics Will Never be Good for PzC

It's more interesting to move units by yourself in manual turn-based mode, even if there are 500-700 units. In this case, there is a tactical, operational and strategic component together. In any case for me. :) Its only for you. Manual move 700 units - for Crazy Zadrots. Nobody will be play that w...
by auda
Thu Jul 19, 2018 11:44 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #1
Replies: 114
Views: 17395

Re: Panzer Corps 2 - Dev Diary #1

When writing my response for another thread, I came up with this idea, so excuse me if I double post this part, but I found this thread later and more suitable to post it. An interesting way to solve this 3d 'issue' would be to keep the generated 3d terrain as it is, but make the units very small, l...
by auda
Thu Jul 19, 2018 11:33 pm
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 10395

Re: Why "3D" Graphics Will Never be Good for PzC

Good points and I agree. The amount of compromises grow exponentially by adding a new 'dimension', in the end only makes graphics goofy. No real effect. Civ5 did some things right here, I believe. So not to just rock the boat, an interesting way to solve this 3d 'issue' would be to keep the generate...
by auda
Tue Jul 10, 2018 11:14 pm
Forum: Panzer Corps
Topic: Best Infantry Unit
Replies: 36
Views: 4575

Re: Best Infantry Unit

Infantry 43 is great. All around unit, with 3 movement, can counterattack, can hold ground. Throughout GC I had them paired with Grenadiers (2inf, 1gren). Close contender Gebirgsjäger without trucks for same reasons as OP. I quite like Pioneers with halftracks. I group them with panzers and s-p arti...
by auda
Mon Jun 18, 2018 12:09 am
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 344
Views: 56189

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gamep

1. I don't know whether this suggestion was already voiced, but having artillery behave the way it did in Panzer General would be awesome. Does anyone know why the developers ditched the idea of artillery defense fire automatically to any combat within its range, like it was in Panzer General? This ...
by auda
Mon Jun 18, 2018 12:08 am
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 344
Views: 56189

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gamep

1. I don't know whether this suggestion was already voiced, but having artillery behave the way it did in Panzer General would be awesome. Does anyone know why the developers ditched the idea of artillery defense fire automatically to any combat within its range, like it was in Panzer General? This ...
by auda
Wed May 30, 2018 4:52 pm
Forum: Panzer Corps
Topic: The Good Heroes, The Bad heroes and The Ugly heroes ?
Replies: 43
Views: 8381

Re: The Good Heroes, The Bad heroes and The Ugly heroes ?

Does the defense hero boost the Close Defense stat of a unit as well?

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