Search found 19 matches
- Fri Jun 19, 2020 9:30 pm
- Forum: Sanctus Reach Tech Support
- Topic: missing unit abilities (coop / tournament maps)
- Replies: 3
- Views: 449
Re: missing unit abilities (coop / tournament maps)
one more problem seems to be with the pintle mounted weapons the guard has and other "bonus attack" weapons. they are using one action point, instead of being free.
- Thu Jun 18, 2020 7:02 pm
- Forum: Sanctus Reach Tech Support
- Topic: missing unit abilities (coop / tournament maps)
- Replies: 3
- Views: 449
missing unit abilities (coop / tournament maps)
just wanted to report, that I had no unit abilities (like grenades or other skills on CD) when I played coop as the 2nd player on WolfsThroat and RiverRunsRed. furthermore the guard player in WreckingYard has no unit abilities too (orks seem to be fine on this map). edit: on ColdCanyon the flash git...
- Tue Jun 02, 2020 7:23 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Join the first Warhammer 40,000: Sanctus Reach Tournament!
- Replies: 29
- Views: 3551
Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!
I like the first map (Dominus), it has some interesting height difference and LOS angles. playing with a fixed force selection list is a good decision too. both armies for round 1 seemed to be pretty well balanced against each other. I don't know about the fixed deployment slots though. how does the...
- Fri Jul 06, 2018 12:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: New to sanctum reach
- Replies: 7
- Views: 3074
Re: New to sanctum reach
in MP mega nobs are your bread & butter units. together with supa kannons you have a solid base to deal with everything that space wolves have. avoid flash gitz, combi-shoota nobs and killa kans, they are too expensive for what they can do compared to other ork units. the rest of the roster is prett...
- Fri Jun 15, 2018 7:40 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some beginner questions
- Replies: 5
- Views: 2718
Re: Some beginner questions
1. I think there is only some LoS advantages like hiding units behind a hill. I don't think there is an accuracy buff and I don't think you have increased vision at elevated terrain tiles. 2. only abilities, although some improve stats. 3. you lose all experience you got on the map where the unit di...
- Thu May 10, 2018 7:08 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach - Horrors of the Warp is announced!
- Replies: 20
- Views: 6216
Re: Sanctus Reach - Horrors of the Warp is announced!
no they weren't, so they are probably not part of any "sanctus reach" license.
- Tue Jan 09, 2018 11:25 am
- Forum: Sanctus Reach Tech Support
- Topic: Cannot create a public skirmish with custom army point value
- Replies: 7
- Views: 1872
Re: Cannot create a public skirmish with custom army point v
there is a good chance, that we will get higher pre-sets than 3200 points / very large. the game is not crashing anymore with higher point sizes and the random army lists works well with 5000+ point games.
- Fri Dec 01, 2017 10:14 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament totally broken???
- Replies: 13
- Views: 2490
Re: Tournament totally broken???
@kingmarkie: chill dude, it's friday.
- Mon Nov 27, 2017 2:49 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament totally broken???
- Replies: 13
- Views: 2490
Re: Tournament totally broken???
a suicide rush will only work against somebody, who is not aware of the current system, where you can "lose" the game and keep the points. there are several options for stalling and keeping an opponents units alive. and if you have at least a victory point draw, you can go into overtime to set-up ca...
- Sun Nov 26, 2017 8:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament totally broken???
- Replies: 13
- Views: 2490
Re: Tournament totally broken???
The best fix would be to just give all VP score points and the win bonus to the player that tabled his opponent.
- Sun Nov 26, 2017 2:55 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament totally broken???
- Replies: 13
- Views: 2490
Re: Tournament totally broken???
yeah, it's probably a scoring bug. the same kind of bug I had, when my opponent surrendered in one match of the test tournament. you did not get possession points for all VPs and the win bonus for tabling your opponent. instead the game ended and the tournament scoring system checked only, who had m...
- Sat Nov 25, 2017 8:17 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament totally broken???
- Replies: 13
- Views: 2490
Re: Tournament totally broken???
You took part in two tournaments (launch test and the first proper tournament). You can find the game versus "NoTauPlease" here. http://www.slitherine.com/tournaments/scores.asp?tournamentid=38&roundnum=2&selround=2&aPage=1 You did not took part in the 2nd round of that tournament. maybe because you...
- Fri Nov 24, 2017 8:16 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament Scoring System
- Replies: 4
- Views: 1182
Re: Tournament Scoring System
I have something else to add: there seems to be no point penalty for "timed out" games. the player, who spent more time for his turns on an unfinished match, kept his score unchanged after the round end time. at least that is what I could observe on my first round game of the sanctus reach tournamen...
- Sat Nov 18, 2017 11:32 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament map size (+ force size)
- Replies: 2
- Views: 771
Tournament map size (+ force size)
so far I have only seen 2000 points game on medium map size for the Tournament matches. this map size reduces options for the initial deployment quite strongly. the player with even turns has to deploy in the backfield of his own spawn, because the player with the odd turns can deploy relatively to ...
- Sat Nov 18, 2017 10:52 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament overtime rules
- Replies: 2
- Views: 805
Tournament overtime rules
I would prefer to have a draw after reaching the regular turn count with equal VP posession. especially because the current "sudden death rules" gives the player that has the first "overtime turn" a very big advantage by being able to win the game instantly, if he can take a VP in this extra turn. i...
- Mon Nov 13, 2017 2:53 pm
- Forum: Sanctus Reach Tech Support
- Topic: gorkanaut heavy burna bugged
- Replies: 4
- Views: 1687
Re: gorkanaut heavy burna bugged
I wasn't sure where to post bug reports. into the general forum?
- Sun Nov 12, 2017 11:21 pm
- Forum: Sanctus Reach Tech Support
- Topic: gorkanaut heavy burna bugged
- Replies: 4
- Views: 1687
gorkanaut heavy burna bugged
the weapon has no cooldown. you can shoot it as a free action infinitely.
- Fri Nov 10, 2017 5:57 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament Scoring System
- Replies: 4
- Views: 1182
Re: Tournament Scoring System
so you get points for having units alive, controlling VPs and winning the match?
- Fri Nov 10, 2017 2:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Tournament Scoring System
- Replies: 4
- Views: 1182
Tournament Scoring System
I am playing in the Test Tournament atm and I have a question about the scoring system: How does it work exactly? Because I have some scores, that seems to be counterintuitive to what you would expect. My opponent surrendered before I could finish off his last units. I lost two units of lasgun guard...