Search found 19 matches

by Fosil
Fri Jun 19, 2020 9:30 pm
Forum: Sanctus Reach Tech Support
Topic: missing unit abilities (coop / tournament maps)
Replies: 3
Views: 449

Re: missing unit abilities (coop / tournament maps)

one more problem seems to be with the pintle mounted weapons the guard has and other "bonus attack" weapons. they are using one action point, instead of being free.
by Fosil
Thu Jun 18, 2020 7:02 pm
Forum: Sanctus Reach Tech Support
Topic: missing unit abilities (coop / tournament maps)
Replies: 3
Views: 449

missing unit abilities (coop / tournament maps)

just wanted to report, that I had no unit abilities (like grenades or other skills on CD) when I played coop as the 2nd player on WolfsThroat and RiverRunsRed. furthermore the guard player in WreckingYard has no unit abilities too (orks seem to be fine on this map). edit: on ColdCanyon the flash git...
by Fosil
Tue Jun 02, 2020 7:23 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Join the first Warhammer 40,000: Sanctus Reach Tournament!
Replies: 29
Views: 3551

Re: Join the first Warhammer 40,000: Sanctus Reach Tournament!

I like the first map (Dominus), it has some interesting height difference and LOS angles. playing with a fixed force selection list is a good decision too. both armies for round 1 seemed to be pretty well balanced against each other. I don't know about the fixed deployment slots though. how does the...
by Fosil
Fri Jul 06, 2018 12:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: New to sanctum reach
Replies: 7
Views: 3074

Re: New to sanctum reach

in MP mega nobs are your bread & butter units. together with supa kannons you have a solid base to deal with everything that space wolves have. avoid flash gitz, combi-shoota nobs and killa kans, they are too expensive for what they can do compared to other ork units. the rest of the roster is prett...
by Fosil
Fri Jun 15, 2018 7:40 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some beginner questions
Replies: 5
Views: 2718

Re: Some beginner questions

1. I think there is only some LoS advantages like hiding units behind a hill. I don't think there is an accuracy buff and I don't think you have increased vision at elevated terrain tiles. 2. only abilities, although some improve stats. 3. you lose all experience you got on the map where the unit di...
by Fosil
Thu May 10, 2018 7:08 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach - Horrors of the Warp is announced!
Replies: 20
Views: 6216

Re: Sanctus Reach - Horrors of the Warp is announced!

no they weren't, so they are probably not part of any "sanctus reach" license.
by Fosil
Tue Jan 09, 2018 11:25 am
Forum: Sanctus Reach Tech Support
Topic: Cannot create a public skirmish with custom army point value
Replies: 7
Views: 1872

Re: Cannot create a public skirmish with custom army point v

there is a good chance, that we will get higher pre-sets than 3200 points / very large. the game is not crashing anymore with higher point sizes and the random army lists works well with 5000+ point games.
by Fosil
Fri Dec 01, 2017 10:14 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament totally broken???
Replies: 13
Views: 2490

Re: Tournament totally broken???

@kingmarkie: chill dude, it's friday.
by Fosil
Mon Nov 27, 2017 2:49 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament totally broken???
Replies: 13
Views: 2490

Re: Tournament totally broken???

a suicide rush will only work against somebody, who is not aware of the current system, where you can "lose" the game and keep the points. there are several options for stalling and keeping an opponents units alive. and if you have at least a victory point draw, you can go into overtime to set-up ca...
by Fosil
Sun Nov 26, 2017 8:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament totally broken???
Replies: 13
Views: 2490

Re: Tournament totally broken???

The best fix would be to just give all VP score points and the win bonus to the player that tabled his opponent.
by Fosil
Sun Nov 26, 2017 2:55 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament totally broken???
Replies: 13
Views: 2490

Re: Tournament totally broken???

yeah, it's probably a scoring bug. the same kind of bug I had, when my opponent surrendered in one match of the test tournament. you did not get possession points for all VPs and the win bonus for tabling your opponent. instead the game ended and the tournament scoring system checked only, who had m...
by Fosil
Sat Nov 25, 2017 8:17 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament totally broken???
Replies: 13
Views: 2490

Re: Tournament totally broken???

You took part in two tournaments (launch test and the first proper tournament). You can find the game versus "NoTauPlease" here. http://www.slitherine.com/tournaments/scores.asp?tournamentid=38&roundnum=2&selround=2&aPage=1 You did not took part in the 2nd round of that tournament. maybe because you...
by Fosil
Fri Nov 24, 2017 8:16 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament Scoring System
Replies: 4
Views: 1182

Re: Tournament Scoring System

I have something else to add: there seems to be no point penalty for "timed out" games. the player, who spent more time for his turns on an unfinished match, kept his score unchanged after the round end time. at least that is what I could observe on my first round game of the sanctus reach tournamen...
by Fosil
Sat Nov 18, 2017 11:32 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament map size (+ force size)
Replies: 2
Views: 771

Tournament map size (+ force size)

so far I have only seen 2000 points game on medium map size for the Tournament matches. this map size reduces options for the initial deployment quite strongly. the player with even turns has to deploy in the backfield of his own spawn, because the player with the odd turns can deploy relatively to ...
by Fosil
Sat Nov 18, 2017 10:52 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament overtime rules
Replies: 2
Views: 805

Tournament overtime rules

I would prefer to have a draw after reaching the regular turn count with equal VP posession. especially because the current "sudden death rules" gives the player that has the first "overtime turn" a very big advantage by being able to win the game instantly, if he can take a VP in this extra turn. i...
by Fosil
Mon Nov 13, 2017 2:53 pm
Forum: Sanctus Reach Tech Support
Topic: gorkanaut heavy burna bugged
Replies: 4
Views: 1687

Re: gorkanaut heavy burna bugged

I wasn't sure where to post bug reports. into the general forum?
by Fosil
Sun Nov 12, 2017 11:21 pm
Forum: Sanctus Reach Tech Support
Topic: gorkanaut heavy burna bugged
Replies: 4
Views: 1687

gorkanaut heavy burna bugged

the weapon has no cooldown. you can shoot it as a free action infinitely.
by Fosil
Fri Nov 10, 2017 5:57 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament Scoring System
Replies: 4
Views: 1182

Re: Tournament Scoring System

so you get points for having units alive, controlling VPs and winning the match?
by Fosil
Fri Nov 10, 2017 2:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Tournament Scoring System
Replies: 4
Views: 1182

Tournament Scoring System

I am playing in the Test Tournament atm and I have a question about the scoring system: How does it work exactly? Because I have some scores, that seems to be counterintuitive to what you would expect. My opponent surrendered before I could finish off his last units. I lost two units of lasgun guard...

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