Search found 80 matches

by matlegob
Wed Sep 11, 2019 9:34 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 970

Re: SUGGESTION: Changes To Victory Conditions

That also could be a larger base of possibility if the formula is made like a gauss curve I think that is more realitic because the general does not know when it army will broke up : whe can have a very early panic like a late one Anothe possiblity is to choose a risk of global rooting each time a s...
by matlegob
Wed Sep 11, 2019 7:57 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 970

Re: SUGGESTION: Changes To Victory Conditions

To my point of view, the best way to simulate it seems to have a secret random level of each army panic: I.e: for each side a random is made at the start but the player do not know the result of the level of routing troops that will made it all army too rout. sommething like 35+/- 10% with a 20+/- d...
by matlegob
Mon Aug 19, 2019 12:24 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 970

Re: SUGGESTION: Changes To Victory Conditions

I really like to see those 2 modificatios:

-rout gap above 60% must be at least 5% so you can't win with a 60-59 split (which is currently possible i think?)

-lowering of % routed required to lose if the C-in-C general dies
by matlegob
Sat Aug 17, 2019 9:51 am
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 15
Views: 725

Re: province auto management

Yes there is a big problem in auto management for the culture/loyalty option

the IA do not keep the loyalty very hight (50) and do not build culture buiding
by matlegob
Wed Aug 14, 2019 12:16 pm
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 15
Views: 725

Re: province auto management

Yes I have double check that there were free slots and that the AI do not build anything

sometime I have no building at all by the Ai in one entire province...
by matlegob
Wed Aug 14, 2019 9:02 am
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 15
Views: 725

province auto management

Hello,

first thanks for this great game!!! a lot a excellent ideas are in it, as the great decadence/culture !!!

The only thing that seems to not work very well is the auto management of the province: when I put on the auto building, a lot of regions stays without building anything!!!
by matlegob
Sun Jul 21, 2019 10:08 am
Forum: Field of Glory II 1.5.15 Public Beta
Topic: 1.5.15 Focussed Custom Campaign
Replies: 4
Views: 229

Re: 1.5.15 Focussed Custom Campaign

the focus option for the creating campaign panel is a very good idea

thanks for it
by matlegob
Thu Jul 18, 2019 4:32 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 41
Views: 2369

Future DLC?

Hello,

thanks for this wonderfull game and its great DLC!!

I have 2 questions about future DLC:

- can we hope a DLC thats include the japan like the sengoku jidai game you made in the past?

- can we hope siege battles in future DLC?
by matlegob
Fri Nov 23, 2018 11:59 pm
Forum: Field of Glory II
Topic: New TT Mod banners
Replies: 43
Views: 3880

Re: New TT Mod banners

Waooh! They look beautifull!!!
by matlegob
Tue Nov 06, 2018 4:43 pm
Forum: Field of Glory II
Topic: Sandbox Campaign suggestions
Replies: 154
Views: 26590

Re: Sandbox Campaign suggestions

On long campaign can we have a malus for the next battle when we loose our C in C? (something like a short range of command for the new one)
by matlegob
Wed Oct 03, 2018 5:14 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

indeed my helmet for post marian roman have a big issue!!!

I will fix that: sorry
by matlegob
Wed Oct 03, 2018 8:56 am
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

I will also put the pedites to superior (sorry I have miss this)

I will look at the roman marian helmet...
by matlegob
Wed Oct 03, 2018 8:01 am
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

Thanks Paul for the reply: I am totally agree with you!

lapdog666: you can do things by your own. I only use the open "paint.net" and I have no skill. Then we can add your work in the mod
by matlegob
Fri Sep 28, 2018 7:40 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

Thanks

the last version of TTmod+ works fine with the rise of persia patch

I will make new whields for the new thracians and I have already made new skins for the latin states, but I do not think to do much more because the persian area do not seems to need it
by matlegob
Fri Sep 21, 2018 2:03 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

I will release the update after the next dlc
by matlegob
Mon Sep 10, 2018 4:52 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello,

I will soon change the name of the file and add in it a little fix

If you found any skin that nedds fix, tell me
by matlegob
Thu Aug 30, 2018 4:48 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

Okay all works fine....... can I PLEASE make one small suggestion? On the in game menus I struggled to differentiate this Mod from the standard (excellent) TT Mod. I have therefore named my copies (in Campaigns / Custom Battles / Multiplayer) to 1.3.91 Stupid tho it may sound it DOES help different...
by matlegob
Thu Aug 30, 2018 12:37 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

TimDee58 wrote:
Thu Aug 30, 2018 8:59 am
ah wait, i think i've done it, will test it this afternoon *fingers crossed*
I do not know how to do this, so can you explain hox to do it
by matlegob
Thu Aug 30, 2018 12:36 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

Okay all works fine....... can I PLEASE make one small suggestion? On the in game menus I struggled to differentiate this Mod from the standard (excellent) TT Mod. I have therefore named my copies (in Campaigns / Custom Battles / Multiplayer) to 1.3.91 Stupid tho it may sound it DOES help different...
by matlegob
Thu Aug 30, 2018 12:34 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 54
Views: 4326

Re: Table Top mod + (TTmod+): with a lot of new skins

Oh and one thing i've spotted that didnt happen with TT 1.3.9 is that in the first turn every banner in my opponents army is a Generals banner in size, this changes however after they make their first move. I've only fought against the Aetolians but it has happened in every game so far (5 as yet) N...

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