Search found 93 matches

by matlegob
Thu May 21, 2020 8:32 am
Forum: Field of Glory II: Modding
Topic: Modding the Victory Conditions
Replies: 7
Views: 900

Re: Modding the Victory Conditions

Is there a way to add a bit of random in the victory condtions? It could be done, but would require some real modding. It isn't a built in option to the existing scripts like setting the break points is. Having said that, you could randomise the parameters to the victory conditions function, so tha...
by matlegob
Wed May 20, 2020 4:26 pm
Forum: Field of Glory II: Modding
Topic: Modding the Victory Conditions
Replies: 7
Views: 900

Re: Modding the Victory Conditions

Is there a way to add a bit of random in the victory condtions? I like to have the victory conditions change a bit from a battle to an another something like victory minimun routing ennemis: from 35 to 45 %, with a gap of 20 from 30%; and automatic victory from 55 to 65% What could be very nice is w...
by matlegob
Sun May 17, 2020 2:44 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 33
Views: 1583

Re: TT Mod version 1.5.28 now available!

ok: the problem is on my own installation: sorry
by matlegob
Sun May 17, 2020 9:08 am
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 33
Views: 1583

Re: TT Mod version 1.5.28 now available!

Hello,

seems there is a graphic bug with the "agrianian light javelinemen" in the macedonian 328-321 army list
by matlegob
Thu May 14, 2020 7:36 am
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 6301

Re: Table Top mod + (TTmod+): with a lot of new skins

The carolingian troops are ready (i.e. all the carolingian army list'stroops)
by matlegob
Mon Apr 27, 2020 8:00 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 6301

Re: Table Top mod + (TTmod+): with a lot of new skins

Today I add new Huscarl shields
by matlegob
Sun Apr 26, 2020 7:40 pm
Forum: Field of Glory II
Topic: Going to need some bleach for my eyeballs
Replies: 13
Views: 602

Re: Going to need some bleach for my eyeballs

pinwolf wrote:
Sat Apr 25, 2020 11:39 pm
pompeytheflatulent wrote:
Wed Apr 22, 2020 4:05 pm
... like me who secretly wish that occasionally units would randomly spawn in as Cthulhu monsters in this game.
Happens with Warband (Loose Order) sometimes:
It is maybe one of my first skin mod version. I have update it: viewtopic.php?f=477&t=87535
by matlegob
Sun Apr 26, 2020 7:39 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 33
Views: 1583

Re: TT Mod version 1.5.28 now available!

AS magic as usual: thank you Paul59
by matlegob
Thu Apr 23, 2020 8:03 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 6301

Re: Table Top mod + (TTmod+): with a lot of new skins

Last week, I added the vikings, today the armoured hoplites (early)
by matlegob
Tue Apr 21, 2020 8:28 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 6301

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello, I have update the skins and add viking new ones! Thanks for all the hard work. Are we supposed to down load the Unit Texture zip AND the other zips? Or are the separate zips just for people who want to pick and choose what they want to add? Mord. It is a little mistake, but in this way you c...
by matlegob
Tue Apr 21, 2020 8:24 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 6301

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello, I have update the skins and add viking new ones! Thanks for all the hard work. Are we supposed to down load the Unit Texture zip AND the other zips? Or are the separate zips just for people who want to pick and choose what they want to add? Mord. It is a little mistake, nut in this way you c...
by matlegob
Tue Apr 21, 2020 1:35 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 6301

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello, I have update the skins and add viking new ones!
by matlegob
Fri Apr 17, 2020 12:10 pm
Forum: Field of Glory II
Topic: How about new DLCS?
Replies: 21
Views: 1521

Re: How about new DLCS?

To me I like to find differents thing

- a new version of senguku jidai
- middle ages with siege scenario
- a simple campaign map system
by matlegob
Wed Sep 11, 2019 9:34 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 1818

Re: SUGGESTION: Changes To Victory Conditions

That also could be a larger base of possibility if the formula is made like a gauss curve I think that is more realitic because the general does not know when it army will broke up : whe can have a very early panic like a late one Anothe possiblity is to choose a risk of global rooting each time a s...
by matlegob
Wed Sep 11, 2019 7:57 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 1818

Re: SUGGESTION: Changes To Victory Conditions

To my point of view, the best way to simulate it seems to have a secret random level of each army panic: I.e: for each side a random is made at the start but the player do not know the result of the level of routing troops that will made it all army too rout. sommething like 35+/- 10% with a 20+/- d...
by matlegob
Mon Aug 19, 2019 12:24 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 1818

Re: SUGGESTION: Changes To Victory Conditions

I really like to see those 2 modificatios:

-rout gap above 60% must be at least 5% so you can't win with a 60-59 split (which is currently possible i think?)

-lowering of % routed required to lose if the C-in-C general dies
by matlegob
Sat Aug 17, 2019 9:51 am
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 15
Views: 1013

Re: province auto management

Yes there is a big problem in auto management for the culture/loyalty option

the IA do not keep the loyalty very hight (50) and do not build culture buiding
by matlegob
Wed Aug 14, 2019 12:16 pm
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 15
Views: 1013

Re: province auto management

Yes I have double check that there were free slots and that the AI do not build anything

sometime I have no building at all by the Ai in one entire province...
by matlegob
Wed Aug 14, 2019 9:02 am
Forum: Field of Glory: Empires
Topic: province auto management
Replies: 15
Views: 1013

province auto management

Hello,

first thanks for this great game!!! a lot a excellent ideas are in it, as the great decadence/culture !!!

The only thing that seems to not work very well is the auto management of the province: when I put on the auto building, a lot of regions stays without building anything!!!
by matlegob
Sun Jul 21, 2019 10:08 am
Forum: Field of Glory II 1.5.15 Public Beta
Topic: 1.5.15 Focussed Custom Campaign
Replies: 4
Views: 484

Re: 1.5.15 Focussed Custom Campaign

the focus option for the creating campaign panel is a very good idea

thanks for it

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