Search found 98 matches

by matlegob
Fri Dec 11, 2020 12:27 pm
Forum: Field of Glory II
Topic: little bug
Replies: 1
Views: 222

little bug

A strange lake
by matlegob
Tue Dec 08, 2020 1:01 pm
Forum: Field of Glory II: Modding
Topic: Increase number army point in custom battle
Replies: 7
Views: 322

Re: Increase number army point in custom battle

Thank you

It works fine!
by matlegob
Tue Dec 08, 2020 3:31 am
Forum: Field of Glory II: Modding
Topic: Increase number army point in custom battle
Replies: 7
Views: 322

Increase number army point in custom battle

Hello,

How can I increase the number of army points you can use to by troops in custom battle: I like to play huge battles in that way

Thanks
by matlegob
Wed Nov 25, 2020 10:27 am
Forum: Field of Glory II
Topic: Sandbox Campaign suggestions
Replies: 161
Views: 37691

Re: Sandbox Campaign suggestions

Can we have added the posibility of sending a flank march in somme scenario (like the AI can do it)
by matlegob
Sun May 31, 2020 9:19 am
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 12115

Re: Alternative Gameplay Mod v1.0

Thank you for this mod

Could you release a version with only the anarchy mod (i.e. without the agregate mod)?
by matlegob
Thu May 21, 2020 8:32 am
Forum: Field of Glory II: Modding
Topic: Modding the Victory Conditions
Replies: 7
Views: 1417

Re: Modding the Victory Conditions

Is there a way to add a bit of random in the victory condtions? It could be done, but would require some real modding. It isn't a built in option to the existing scripts like setting the break points is. Having said that, you could randomise the parameters to the victory conditions function, so tha...
by matlegob
Wed May 20, 2020 4:26 pm
Forum: Field of Glory II: Modding
Topic: Modding the Victory Conditions
Replies: 7
Views: 1417

Re: Modding the Victory Conditions

Is there a way to add a bit of random in the victory condtions? I like to have the victory conditions change a bit from a battle to an another something like victory minimun routing ennemis: from 35 to 45 %, with a gap of 20 from 30%; and automatic victory from 55 to 65% What could be very nice is w...
by matlegob
Sun May 17, 2020 2:44 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 51
Views: 5964

Re: TT Mod version 1.5.28 now available!

ok: the problem is on my own installation: sorry
by matlegob
Sun May 17, 2020 9:08 am
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 51
Views: 5964

Re: TT Mod version 1.5.28 now available!

Hello,

seems there is a graphic bug with the "agrianian light javelinemen" in the macedonian 328-321 army list
by matlegob
Thu May 14, 2020 7:36 am
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 8177

Re: Table Top mod + (TTmod+): with a lot of new skins

The carolingian troops are ready (i.e. all the carolingian army list'stroops)
by matlegob
Mon Apr 27, 2020 8:00 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 8177

Re: Table Top mod + (TTmod+): with a lot of new skins

Today I add new Huscarl shields
by matlegob
Sun Apr 26, 2020 7:40 pm
Forum: Field of Glory II
Topic: Going to need some bleach for my eyeballs
Replies: 13
Views: 1163

Re: Going to need some bleach for my eyeballs

pinwolf wrote:
Sat Apr 25, 2020 11:39 pm
pompeytheflatulent wrote:
Wed Apr 22, 2020 4:05 pm
... like me who secretly wish that occasionally units would randomly spawn in as Cthulhu monsters in this game.
Happens with Warband (Loose Order) sometimes:
It is maybe one of my first skin mod version. I have update it: viewtopic.php?f=477&t=87535
by matlegob
Sun Apr 26, 2020 7:39 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 51
Views: 5964

Re: TT Mod version 1.5.28 now available!

AS magic as usual: thank you Paul59
by matlegob
Thu Apr 23, 2020 8:03 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 8177

Re: Table Top mod + (TTmod+): with a lot of new skins

Last week, I added the vikings, today the armoured hoplites (early)
by matlegob
Tue Apr 21, 2020 8:28 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 8177

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello, I have update the skins and add viking new ones! Thanks for all the hard work. Are we supposed to down load the Unit Texture zip AND the other zips? Or are the separate zips just for people who want to pick and choose what they want to add? Mord. It is a little mistake, but in this way you c...
by matlegob
Tue Apr 21, 2020 8:24 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 8177

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello, I have update the skins and add viking new ones! Thanks for all the hard work. Are we supposed to down load the Unit Texture zip AND the other zips? Or are the separate zips just for people who want to pick and choose what they want to add? Mord. It is a little mistake, nut in this way you c...
by matlegob
Tue Apr 21, 2020 1:35 pm
Forum: Field of Glory II
Topic: Table Top mod + (TTmod+): with a lot of new skins
Replies: 64
Views: 8177

Re: Table Top mod + (TTmod+): with a lot of new skins

Hello, I have update the skins and add viking new ones!
by matlegob
Fri Apr 17, 2020 12:10 pm
Forum: Field of Glory II
Topic: How about new DLCS?
Replies: 21
Views: 2181

Re: How about new DLCS?

To me I like to find differents thing

- a new version of senguku jidai
- middle ages with siege scenario
- a simple campaign map system
by matlegob
Wed Sep 11, 2019 9:34 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 2635

Re: SUGGESTION: Changes To Victory Conditions

That also could be a larger base of possibility if the formula is made like a gauss curve I think that is more realitic because the general does not know when it army will broke up : whe can have a very early panic like a late one Anothe possiblity is to choose a risk of global rooting each time a s...
by matlegob
Wed Sep 11, 2019 7:57 am
Forum: Field of Glory II
Topic: SUGGESTION: Changes To Victory Conditions
Replies: 30
Views: 2635

Re: SUGGESTION: Changes To Victory Conditions

To my point of view, the best way to simulate it seems to have a secret random level of each army panic: I.e: for each side a random is made at the start but the player do not know the result of the level of routing troops that will made it all army too rout. sommething like 35+/- 10% with a 20+/- d...

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