Search found 13 matches

by mithril2098
Tue Sep 05, 2017 11:16 pm
Forum: Battlestar Galactica Deadlock
Topic: Feedback/ Suggestions topic.
Replies: 29
Views: 5862

Re: Feedback/ Suggestions topic.

Resources - Some people feel that it is too difficult to get Tylium and Requisition points and thus that the strategic pace of the game is too slow. To fix this there are a few things that could be brought in for an expansion or update. The simplest would be to increase rewards for missions but per...
by mithril2098
Sat Aug 26, 2017 5:19 am
Forum: Battlestar Galactica Deadlock
Topic: Price
Replies: 16
Views: 1685

Re: Price

perhaps see if you can get permission to give an upper limit ballpark? like "the game will not be higher than $40" or whatever? that at least would let people start planning budgets.
by mithril2098
Fri Aug 25, 2017 10:17 pm
Forum: Battlestar Galactica Deadlock
Topic: Expansion ideas
Replies: 3
Views: 1192

Expansion ideas

Since the release is coming up quick, and the Let's Plays have given people a fair idea of what the game is like, i figure it may be time to come up with some ideas for future expansions for the game. this is not a place to insist on modifications or revamps of the current game's ships, gameplay, or...
by mithril2098
Wed Aug 23, 2017 10:08 pm
Forum: Battlestar Galactica Deadlock
Topic: can guns clip fire?
Replies: 2
Views: 628

Re: can guns clip fire?

so the answer is "no, but the game AI doesn't know that"? kinda funny. does reinforce the fact that ships like the jupiter and Artemis classes are broadside craft.. the prows block fire directly ahead due to their shapes, so if you want effective shots from the big guns you need to firing out your s...
by mithril2098
Wed Aug 16, 2017 11:48 pm
Forum: Battlestar Galactica Deadlock
Topic: Ship Classes
Replies: 15
Views: 8864

Re: Ship Classes

these are canon from B+C. https://www.artstation.com/artwork/4yr5W and some very interesting ones too.. not sure what the heck many are supposed to do (besides 'look cool in fleet shots') but interesting. the demeter comes across, to me, like it was a merchant ship originally, that got uparmed duri...
by mithril2098
Wed Aug 16, 2017 6:03 pm
Forum: Battlestar Galactica Deadlock
Topic: Ship Classes
Replies: 15
Views: 8864

Re: Ship Classes

another clue that something is a fan design instead of an official one is the detail level.. actual listed sizes, crew numbers, weapon specifications, and so on for background ships are either rare or unavailable for the stuff that is offical. so if you see one that has history, size, crew, and so o...
by mithril2098
Wed Aug 16, 2017 6:56 am
Forum: Battlestar Galactica Deadlock
Topic: Ship Classes
Replies: 15
Views: 8864

Re: Ship Classes

you say those are Canon.. but i've only seen them in fan art. so you need to provide provenance as to their canonical nature.
by mithril2098
Wed Aug 16, 2017 3:56 am
Forum: Battlestar Galactica Deadlock
Topic: can guns clip fire?
Replies: 2
Views: 628

can guns clip fire?

can the turrets on the ships clip when they fire? that is, can they shoot through other turrets and parts of the ship model they are mounted on? i'm curious, because the various lets play videos don't really give a good enough look to tell, and if they can, that would effect the ideal angles of fire...
by mithril2098
Tue Aug 15, 2017 7:52 pm
Forum: Battlestar Galactica Deadlock
Topic: Ship Number Cap?
Replies: 11
Views: 2440

Re: Ship Number Cap?

it does seem a bit odd that they'd go for 7 as the cap, instead of an even number like 6 or 8. though i think it''ll work.. especially if you think about it as a Flagship+6 combat ships. or to use a real world naval equivalency: a carrier strike group (carrier, cruiser, 2 destroyers/frigates) plus 3...
by mithril2098
Mon Aug 14, 2017 5:37 am
Forum: Battlestar Galactica Deadlock
Topic: Ship Number Cap?
Replies: 11
Views: 2440

Ship Number Cap?

watching EnterElysium's playthrough, i have to wonder about something. EE has decided the "intro ships" like the Manticore and Adamant are supposedly the best, and has not spent a lot of effort to develop any of the other classes as a result.** this has made me wonder if there is hull cap on the fle...
by mithril2098
Sat Aug 12, 2017 7:43 am
Forum: Battlestar Galactica Deadlock
Topic: Jump Options
Replies: 2
Views: 700

Re: Jump Options

there definitely would need to be a cooldown as well.. in the show the big ships didn't seem to be able to do lots of rapid jumps. so having to wait a certain number of turns before "jump out" becomes available would be thematic. plus it would mean that players would need to actually maneuver and fi...
by mithril2098
Sat Aug 12, 2017 12:05 am
Forum: Battlestar Galactica Deadlock
Topic: The Jupiter Class Battlestar
Replies: 11
Views: 5127

Re: The Jupiter Class Battlestar

could be that they overhauled the design after say, the first 4, reducing the number of arms, and cramming on the extra guns we see in Blood and Chrome. the Athena being a "Jupiter Class Flight I" and the B&C Galactica being a "Flight II" or something. like the Arleigh Burke class in real life, whic...
by mithril2098
Fri Aug 11, 2017 11:27 pm
Forum: Battlestar Galactica Deadlock
Topic: Cubits
Replies: 1
Views: 511

Re: Cubits

perhaps they could relabel "resource points' as 'megacubits" or something, to reflect the amount of monetary value that the fleet is expending in resources? the way we would refer to "megadollars" when talking about stuff worth millions of dollars.

it would certainly add an extra bit of immersion.

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