Search found 551 matches

by MikeC_81
Sat Sep 21, 2019 12:16 am
Forum: Field of Glory II: Tech Support
Topic: Bug on hills borders
Replies: 7
Views: 106

Re: Bug on hills borders

I just upgraded to an AMD RX 5700XT and I too have this bug now. Never happened before on my old GTX 970 edit: @Pip, how does the game handle textures on hills? I have tried stripping every setting available in the Radeon driver suite to try and figure out what is going on. It appears to be linked s...
by MikeC_81
Tue Sep 10, 2019 10:01 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1072
Views: 47366

Re: The Rally Point (discussion and questions)

Cunningcairn wrote:
Tue Sep 10, 2019 9:48 pm
MikeC_81 wrote:
Tue Sep 10, 2019 12:40 pm
Classical is missing 105BC Romans

Thanks. (stockwellpete)
So the Roman 105BC is not moving to Later Antiquity?
Pete said that he is keeping Late Antiquity to 0-599 AD?
by MikeC_81
Tue Sep 10, 2019 12:40 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1072
Views: 47366

Re: The Rally Point (discussion and questions)

Classical is missing 105BC Romans

Thanks. (stockwellpete)
by MikeC_81
Mon Sep 09, 2019 11:50 pm
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 10
Views: 556

Re: Arrows vs Armour: Agincourt Myth Busting

Arrows coming down verticcally have lost almost all their kinetic energy and would be unlikely to do any harm at all. French horses did have armour or padding. There is absolutely no evidence for the English using bows to "arc" arrows into the enemy. Almost all iconography, as well as practical test...
by MikeC_81
Mon Sep 09, 2019 11:45 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 246

Re: POA effects of disorder and severe disorder?

Yes I've always gone with the instinctive way of things, not bothering to work out the POA but looking at the troop type and the terrain to assess the likely result - but legionaries seem to be able to ignore terrain (certainly I've seen Roman players behave this way on YouTube) so I was wondering ...
by MikeC_81
Mon Sep 09, 2019 2:33 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 246

Re: POA effects of disorder and severe disorder?

No point arguing semantics. The answer to the original question in the most technical sense is that PoA does not change by being disordered or disrupted. The negative effects are calculated on top of baseline PoA but such things can affect what PoA you get assigned on the PoA lookup table. This happ...
by MikeC_81
Sun Sep 08, 2019 11:47 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1227

Re: Cataphracts : Rework Needed ?

I quickly set up a test scenario, just to see how effective Cataphracts are against Irregular Foot and Raw Legionaries in FOG2. I had 10 cataphracts pitted against 10 Raw Legionaries, and another 10 cataphracts against 10 Irregular foot all in open terrain. I ran it through once, and I know that is...
by MikeC_81
Fri Sep 06, 2019 6:38 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1227

Re: Cataphracts : Rework Needed ?

Shock cavalry against medium foot does seem underwhelming regardless though. I mean irregular foot losing only 1 in 5 times on impact seems a bit low
by MikeC_81
Fri Sep 06, 2019 6:22 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 770

Re: Moving through a ZOC

I am afraid I do not agree. In a "Real Time" game the "trapped unit" would probably not sit still and let itself be trapped in the first place! It would if the the player maneuvers them in such a spot. Which is what is represented here. A unit that is in the midst of being trapped is allowed to esc...
by MikeC_81
Fri Sep 06, 2019 2:42 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 770

Re: Moving through a ZOC

I am afraid I do not agree. In a "Real Time" game the "trapped unit" would probably not sit still and let itself be trapped in the first place! It would if the the player maneuvers them in such a spot. Which is what is represented here. A unit that is in the midst of being trapped is allowed to esc...
by MikeC_81
Thu Sep 05, 2019 11:45 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 770

Re: Moving through a ZOC

I think a cohesion test to escape these situations seems reasonable. Or coding it so that the unit can either do nothing or charge the unit to its front I dislike being able to escape the situation at all, CT test or no. If you could escape, then there is no reason why we couldn't have units pass t...
by MikeC_81
Thu Sep 05, 2019 5:43 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 48
Views: 770

Re: Moving through a ZOC

This was discovered a few betas ago, either in RoP or AoB. Ludendorf and I reported it and it was declared a feature and not a bug. The situation was rare enough that we didn't press further. I am in total agreement with others though, who believe this is more of a rules loophole that needs to be cl...
by MikeC_81
Wed Sep 04, 2019 11:23 pm
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 10
Views: 556

Re: Arrows vs Armour: Agincourt Myth Busting

Absolutely fantastic video. I was shocked at how little resistance riveted mail provided on the shot that slipped under the plate. Even though they shot at the plate at the central bulge there was still denting at close range. One thing that surprised me was the cloth doublet worn over the plate pro...
by MikeC_81
Mon Sep 02, 2019 4:18 pm
Forum: Field of Glory II
Topic: Cataphracts : Rework Needed ?
Replies: 39
Views: 1227

Re: Cataphracts : Rework Needed ?

This is bizarre. The Cats should have 50 PoA differential on the Irr Foot on Impact and that should translate to 28-30% win rate on impact. But empirically all mounted units with a +50 PoA advantage convert about 3-5% lower in win rate than they should. This was tested by me on the 1.18 build this m...
by MikeC_81
Mon Aug 26, 2019 2:45 am
Forum: Field of Glory II
Topic: Pike POA table Question
Replies: 2
Views: 193

Re: Pike POA table Question

These are indeed stacking modifiers. Within the game, the 2nd PoA modifier is known as "deep pike". It is also important to note that unlike other PoA modifiers in the game, this one is unique to close combat troops in that they degrade with casualties. Deep Pike is actually 100 PoA x % strength of ...
by MikeC_81
Fri Aug 23, 2019 2:35 am
Forum: Field of Glory II
Topic: Superior pikes charger lancers - and become Fragmented
Replies: 5
Views: 223

Re: Superior pikes charger lancers - and become Fragmented

No, infantry gets full impact PoA if defending the charge vs shock cavalry. They get nothing if they are attacking.
by MikeC_81
Fri Aug 23, 2019 1:42 am
Forum: Field of Glory II
Topic: Superior pikes charger lancers - and become Fragmented
Replies: 5
Views: 223

Re: Superior pikes charger lancers - and become Fragmented

If I understand what you are saying, Pikes charged Lancers? Pikes get 0 PoA vs lancers when attacking without the 4th rank
by MikeC_81
Tue Aug 20, 2019 11:10 pm
Forum: Field of Glory II
Topic: Beginner's Guide Video Series
Replies: 54
Views: 7602

Re: Beginner's Guide Video Series

Hi, glad you enjoyed it. If you can convince RBS to make a good replay system I could be enticed to make more. Unfortunately, as it stands, for me to do a video, it requires close to 50 gigs of recorded video per game, which I then have to edit. It is brutally time-consuming and I am a very active p...

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