Search found 29 matches

by Kriegsspieler
Sun Feb 23, 2020 6:00 pm
Forum: General Discussion
Topic: Civil War III
Replies: 30
Views: 7261

Re: Civil War III

Yes, please, please go ahead with a new Civil War. CW2 is/was by far the most confounding, challenging, and immersive CW game I've played, and I believe I've played nearly every one of them in the past what -- 30 years? Probably . . . . I'm ready for a new challenge! (and btw, when you're done with ...
by Kriegsspieler
Tue Feb 11, 2020 5:38 pm
Forum: Field of Glory: Empires
Topic: Chaining "Needed" Trade Goods
Replies: 2
Views: 294

Re: Chaining "Needed" Trade Goods

Thanks for the answer about chains of "needed" goods. I don't think someone built a canal, because it was pretty early in the game for that, but whatever! Now, bonus goods do have a limited chain, bring it in to one region (anyway you can) and all the adjacent regions can then access it. What I quot...
by Kriegsspieler
Tue Feb 11, 2020 4:46 pm
Forum: Field of Glory: Empires
Topic: Chaining "Needed" Trade Goods
Replies: 2
Views: 294

Chaining "Needed" Trade Goods

Ok, can someone please help me understand a topic that is still murky to me -- namely, whether "needed" trade goods can be chained to extend their availability. Take papyrus as an example. In my current game, I somehow managed to pull papyrus to Apulia in Italy (in the heel of the "boot") by buildin...
by Kriegsspieler
Tue Feb 11, 2020 4:28 pm
Forum: Field of Glory: Empires
Topic: Additional parameter: trade screen
Replies: 4
Views: 485

Re: Additional parameter: trade screen

I want to endorse this idea, or at least some variant of it. For example, what if you could have a map filter whereby you could choose a single trade good and then have the map show where it was a missing bonus or a missing need? Something like that might be useful. Another useful change might be to...
by Kriegsspieler
Thu Feb 06, 2020 1:58 pm
Forum: Field of Glory: Empires
Topic: Coastal Resource restriction?
Replies: 3
Views: 323

Re: Coastal Resource restriction?

You know, I half-suspected that was something for modders to use when I saw it.
Thanks for clearing it up.
by Kriegsspieler
Wed Feb 05, 2020 3:38 pm
Forum: Field of Glory: Empires
Topic: Coastal Resource restriction?
Replies: 3
Views: 323

Coastal Resource restriction?

Hi, Guys -- I just saw that the public beta has had another update, and included in the patch notes is this slightly cryptic line: Resources can be coastal restricted Can someone please tell me what this means and what its implications are for game balance? Thanks. And thanks for all the work on the...
by Kriegsspieler
Sat Jan 18, 2020 8:44 pm
Forum: Field of Glory: Empires
Topic: Peace Treaties Arent Working Right in the 1.0.6.7 Beta
Replies: 7
Views: 503

Re: Peace Treaties Arent Working Right in the 1.0.6.7 Beta

Ok,even though the save file isn't that large (3+ MB zipped) it clearly can't be directly uploaded by means of this forum.

So if someone is interested in seeing the save file, please let me know where to send it.
by Kriegsspieler
Sat Jan 18, 2020 2:31 pm
Forum: Field of Glory: Empires
Topic: Peace Treaties Arent Working Right in the 1.0.6.7 Beta
Replies: 7
Views: 503

Re: Peace Treaties Arent Working Right in the 1.0.6.7 Beta

Thank you - I know where saves are. That's how I managed to zip the save file and attempt to upload it to this forum using the attachment tab. Which didn't work, as I pointed out in the last message. I've tried it again here.
by Kriegsspieler
Sat Jan 18, 2020 10:11 am
Forum: Field of Glory: Empires
Topic: Peace Treaties Arent Working Right in the 1.0.6.7 Beta
Replies: 7
Views: 503

Re: Peace Treaties Arent Working Right in the 1.0.6.7 Beta

Well no, clearly that's not where he asked me to upload the save file. I tried attaching a zipped save file to this post, but it doesn't seem to work.
by Kriegsspieler
Fri Jan 17, 2020 8:25 pm
Forum: Field of Glory: Empires
Topic: Peace Treaties Arent Working Right in the 1.0.6.7 Beta
Replies: 7
Views: 503

Re: Peace Treaties Arent Working Right in the 1.0.6.7 Beta

Sorry, Pocus, it's not clear how you want this reported. Do you want me to use the Tech Support Forum above in FoGE, or by opening a ticket with Slitherine via the "Support" option? From your reply, it sounded like the latter, but I can's see a way to upload the save file. Maybe it would be useful t...
by Kriegsspieler
Fri Jan 17, 2020 10:05 am
Forum: Field of Glory: Empires
Topic: Peace Treaties Arent Working Right in the 1.0.6.7 Beta
Replies: 7
Views: 503

Peace Treaties Arent Working Right in the 1.0.6.7 Beta

I've been playing with the new beta, and I have found several times that peace treaties displace the opponent's armies into regions that the opponent had not taken in the war, did not take in the turn just before peace was concluded, and were not part of the negotiations. Often these were regions th...
by Kriegsspieler
Tue Jan 14, 2020 10:40 pm
Forum: Field of Glory: Empires
Topic: What drives war wearniess upwards?
Replies: 3
Views: 283

Re: What drives war wearniess upwards?

Hmm . . . I'm not so sure. I have played games where a "war" was ongoing for 15 or 20 turns, with no evidence of increasing war weariness.
Well, it's something to keep an eye on.
by Kriegsspieler
Tue Jan 14, 2020 4:46 pm
Forum: Field of Glory: Empires
Topic: What drives war wearniess upwards?
Replies: 3
Views: 283

What drives war wearniess upwards?

It often happens that years pass in an ongoing war during which nothing happens and war weariness doesn't accumulate. That's the correct way to model the effect, I think, but that raises the obvious question of what does drive war weariness higher. Is it losses, or number of battles, or what?
by Kriegsspieler
Tue Jan 14, 2020 4:42 pm
Forum: Diplomacy Open Beta
Topic: Stranded armies at end of war
Replies: 2
Views: 631

Re: Stranded armies at end of war

I believe sometimes it does happen that armies are returned to the nearest region, but it's certainly not consistent.
by Kriegsspieler
Sun Jan 12, 2020 9:47 pm
Forum: Field of Glory: Empires
Topic: Grognerd's Guide is FINISHED!
Replies: 29
Views: 1975

Re: Grognerd's Guide is FINISHED!

Thanks a ton for writing up this fabulous guide. It's s must for all players like me, who by now have a measure of experience with the game but could use some useful hints and a sense of how the structures progress. It's a great contribution! I have one quibble, and this is probably one of those thi...
by Kriegsspieler
Thu Jan 09, 2020 10:56 pm
Forum: Field of Glory: Empires
Topic: 'Needs' needs explanation :)
Replies: 10
Views: 572

Re: 'Needs' needs explanation :)

Thanks for the tips, mates. I'll give them a try.
by Kriegsspieler
Thu Jan 09, 2020 1:37 pm
Forum: Field of Glory: Empires
Topic: 'Needs' needs explanation :)
Replies: 10
Views: 572

Re: 'Needs' needs explanation :)

Along these lines, is there an easy way to see on the map which provinces produce a widely used material such as stone or wood? There are many times when I am presented with the choice of build infrastructure that yields a given resource, but then I need to click around on neighboring region to see ...
by Kriegsspieler
Thu Jan 02, 2020 3:32 pm
Forum: Diplomacy Open Beta
Topic: Comments on peace treaties and other deals
Replies: 30
Views: 2795

Re: Comments on peace treaties and other deals

Just to go back to the issue of metal, money and manpower for a moment: Yes, of course I agree that there are factions for which manpower and/or metal are perennially in short supply. The Greek factions are prime examples of this. The problem is, there are many more factions -- in my experience, at ...
by Kriegsspieler
Tue Dec 31, 2019 12:25 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 29
Views: 2151

Re: Poll on decisions

Metal i have in abundance in all my games too but manpower is a totally different beast try sparta and you will be converting money to manpower... (at least i did multiple times) That's a good point. I too have played as one of the Greek city-states, and manpower was definitely a scarce resource! B...
by Kriegsspieler
Mon Dec 30, 2019 1:27 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 29
Views: 2151

Re: Poll on decisions

Slaves status and freedmen laws is very good decision i always take. But in my current game it stopped appearing at about turn 50. What can i do to get this decision again? Is it possible that you had already distributed your slaves evenly enough that the decisions wouldn't trigger? That's my guess...

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