Search found 64 matches

by roguedjack
Sun Aug 09, 2020 1:12 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 77
Views: 1924

Re: Chaos Tourney IV

Div 3 result 18 Deeter @ Etruscan 490-331 BC - roguedjack @ Lysimachid 320-281 BC roguedjack defeated Deeter 53:27 Quality prevailed over quantity. The Etruscans cunningly disguised their raw hoplites as cute baby seals trying to soften the Lysimachid hearts but it backfired as the phalanxes thought...
by roguedjack
Sat Aug 08, 2020 2:01 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 77
Views: 1924

Re: Chaos Tourney IV

Div 3 result 33 roguedjack @ Galatian 280-63 BC vs wmpryor @ Greek 227-146 BC roguedjack defeated wmpryor 50:24 After 11 turns of a balanced affair everything suddenly went wrong for the Greeks on the 12th turn. I should have won on my left and lost on my right, but despite the odds my right held an...
by roguedjack
Fri Aug 07, 2020 1:55 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 77
Views: 1924

Re: Chaos Tourney IV

Div 3 result

roguedjack (Indian Hindu South 600-1049 AD) defeated Thunderbird (Arab North Africa 789-999 AD) 47:7
by roguedjack
Tue Aug 04, 2020 12:44 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 77
Views: 1924

Re: Chaos Tourney IV

Div 3 All my challenges setup & PM sent. Password is "chaos". 12 roguedjack @ Babylonian 626-539 BC - DanZanzibar @ Arab (Umayyad) 685-750 AD 23 roguedjack @ Caucasian 320 BC-476 AD - Delbruck @ Egyptian 570-525 BC 31 roguedjack @ Indian (Hindu South) 600-1049 AD - Thunderbird @ Arab (North Africa) ...
by roguedjack
Sat Jul 25, 2020 12:47 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Chaos Tourney IV
Replies: 77
Views: 1924

Re: Chaos Tourney IV

I'd like to join. 100% MP rookie here, sounds like a fun way to try MP.
by roguedjack
Wed Jul 08, 2020 12:29 pm
Forum: Field of Glory II
Topic: State of the AI
Replies: 10
Views: 522

Re: State of the AI

About the AI, I'd like to add there is an AI mod for Fog2 "Rise Of AI". I don't claim it to be better than the original game AI, but it does play differently. Just consider it another solo opponent you can play with.
by roguedjack
Wed Jul 08, 2020 12:24 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 38
Views: 8874

Re: Rise of AI Global Mod updated to v2.3

Just a reminder that v2.4 is up. Here's the readme : RISE OF AI 2.4 GLOBAL MOD by roguedjack for FOG2 1.5.30 - Compatibility update for Fog2 1.5.30 HOW TO ENABLE AND USE AS GLOBAL MOD Ingame, click on the icon on the bottom left of the main screen to go the "Global Mods" screen, select "Rise Of AI 2...
by roguedjack
Thu Jun 25, 2020 4:17 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 38
Views: 8874

Re: Rise of AI Global Mod updated to v2.3

Hi all, I just made an update to Rise Of AI for Fog2 1.5.30. It should be available soon. It adds nothing new to the AI of Rise Of AI 2.3 but I recommend Rise Of AI users upgrade to 2.4 because it makes use of all the relevant fixes and changes that happened to Fog2 since version 1.5.18.
by roguedjack
Mon Oct 14, 2019 10:34 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 38
Views: 8874

Re: Rise of AI Global Mod updated to v2.3

Hi ! Do you guys think that this mod can be used with exported FOGE battles ? Yes. Here's the readme RISE OF AI 2.3 GLOBAL MOD by roguedjack for FOG2 1.5.18 - Compatibility update for Fog2 1.5.18 - Included "AI tries to not block friendly units pushed back" from vanilla. - Deployment: Cavalry armie...
by roguedjack
Thu Sep 19, 2019 12:12 pm
Forum: Field of Glory II
Topic: FoG Machine Learning Prediction Project
Replies: 10
Views: 926

Re: FoG Machine Learning Prediction Project

I just remembered I know of a paper that might interest you : "TIGER: AN UNSUPERVISED MACHINE LEARNING TACTICAL INFERENCE GENERATOR" by David Ezra Sidran. IIRC its a system that can analyze a battle map and classify it by comparing its tactical features to known historical battles. I guess the idea ...
by roguedjack
Wed Sep 18, 2019 1:14 pm
Forum: Field of Glory II
Topic: FoG Machine Learning Prediction Project
Replies: 10
Views: 926

Re: FoG Machine Learning Prediction Project

This is interesting but wouldn't you need at least thousands and thousands of samples to train the model? I'm not sure the player base if large enough to provide enough samples. You'd be better served with automated offline/headless (no graphics, gui etc...) AI vs AI battles to generate samples but ...
by roguedjack
Fri Aug 16, 2019 2:22 pm
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Field of Glory II 1.5.15 Public Beta
Replies: 20
Views: 1882

Re: Field of Glory II 1.5.15 Public Beta

Just tested 1.5.17 Slitherine beta with FoGE Steam.
Made sure to launch the beta once before launching FoGE.
FoGE still launches the Steam non-beta version of FoG as before.
But after playing the battle, FoG beta now correctly offer to close & launch FoGE. The previous beta didn't.
by roguedjack
Fri Aug 16, 2019 12:08 pm
Forum: Field of Glory II
Topic: Field of Glory II 1.5.17 Public Beta
Replies: 7
Views: 1692

Re: Field of Glory II 1.5.17 Public Beta

Link in opening post for beta 1.5.17 does not work (404). You have to go to "my page" > "fog 2" > "file downloads". DL speed is also much slower than usual, at least for me.
by roguedjack
Tue Aug 13, 2019 2:33 pm
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 38
Views: 8874

Re: Rise of AI Mod goes Global!

IIRC 2.2 doesn't crash with 1.5.12, you can play with it, but it does not handle new features like allies and Field Of Glory Empire battles 100% correctly.

A new version of my mod (2.3) is basically done and will be available when the next FoG patch gets out of beta.
by roguedjack
Tue Jul 30, 2019 12:43 pm
Forum: Field of Glory: Empires
Topic: (bug) Let my little people grow!
Replies: 4
Views: 518

Re: (bug) Let my little people grow!

Yes known bug it's been reported. It doesnt grow because the only pop is a slave.
by roguedjack
Tue Jul 30, 2019 12:41 pm
Forum: Field of Glory: Empires
Topic: Does have more than one needed for the Bonus give me more bonus?
Replies: 24
Views: 1408

Re: Does have more than one needed for the Bonus give me more bonus?

basically you get 5 food if you have Tar - you get 5 money as bonus because you already have Tar (it's not red - missing) you get 5 food and 5 money, and tooltip show it If true the building effects info is somewhat confusing. I always understood it as Base 5 food 5 money If you have Tar, you get a...
by roguedjack
Fri Jul 26, 2019 4:03 pm
Forum: Field of Glory: Empires - Tech Support
Topic: The Incredible Shrinking Farmers
Replies: 6
Views: 583

Re: The Incredible Shrinking Farmers

...The 2nd screen is getting eaten by the forum I have to do a 2nd post...
by roguedjack
Fri Jul 26, 2019 4:01 pm
Forum: Field of Glory: Empires - Tech Support
Topic: The Incredible Shrinking Farmers
Replies: 6
Views: 583

Re: The Incredible Shrinking Farmers

I just had the same happened to me. The pop in the region inexpicably drops and stays at 1 and all buildings save 1 disapear. I could swear the region was much more developped than that and had many buildings and pops like all my other regions. The region is in a province with positive food producti...
by roguedjack
Sat Jul 20, 2019 12:15 pm
Forum: Field of Glory: Empires
Topic: Suggestion: decisions tooltips should list affected regions
Replies: 0
Views: 185

Suggestion: decisions tooltips should list affected regions

Some decisions may affect a number of region when certain conditions in the regions are met. The tooltips describe the triggers but its not easy to say exactly which regions will be impacted. If you want to be sure, you have to read carefully the tooltip, close the decision dialog and look at all yo...
by roguedjack
Fri Jul 19, 2019 10:39 am
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Field of Glory II 1.5.15 Public Beta
Replies: 20
Views: 1882

Re: Field of Glory II 1.5.15 Public Beta

Just to say I've been using 1.5.15 beta (+the updated version of my mod) on exported battles from FoGE and no problems so far.

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