Search found 128 matches

by Cheimison
Sat Nov 17, 2018 12:28 pm
Forum: Field of Glory II
Topic: I Want to Have Wars Between Disparate Technologies
Replies: 22
Views: 1294

Re: I Want to Have Wars Between Disparate Technologies

Too much work effort (development of rules, coding, ai etc.) for too little gain ("sometimes it's fun to just run people over"). It would also make for good unequal matches, i.e. a realistic-sized medieval army is smaller than a legion and its allies. Having a small, extremely tough force fighting ...
by Cheimison
Sat Nov 17, 2018 12:24 pm
Forum: General Discussion
Topic: Wrong Religion of EU4's Timurids?
Replies: 0
Views: 564

Wrong Religion of EU4's Timurids?

I can't be bothered to sign up for Paradox forums, but I was wondering if any Europa Universalis players here could explain why the Timurids were made Sunni in the game? I have read that they were Shiites, at least their 'state religion'. I have read Sunni elsewhere, however.
by Cheimison
Sat Nov 17, 2018 10:29 am
Forum: Field of Glory II
Topic: I Want to Have Wars Between Disparate Technologies
Replies: 22
Views: 1294

I Want to Have Wars Between Disparate Technologies

I would really like to be able to have armies of vastly different time periods fight one another, and have their differences meaningfully reflected in game. For example: high Byzantine armies v. Makedonian phalanx. Where the differences in armor, weapons and material quality are so great as to make ...
by Cheimison
Thu Nov 02, 2017 7:48 am
Forum: Field of Glory II
Topic: Reward for historical Formation
Replies: 39
Views: 2850

Re: Reward for historical Formation

Alexander used reserves in several battles to good effect for example. Could you give an example of Alexander deliberately using a reserve? Certainly he would deploy free troops to trouble areas when he could, but that's not the same thing as a reserve. Much like the strategic reserves in the ancie...
by Cheimison
Wed Nov 01, 2017 8:41 pm
Forum: Field of Glory II
Topic: Reward for historical Formation
Replies: 39
Views: 2850

Re: Reward for historical Formation

This is completely false. Reserves have always been used by disciplined armies from ancient to modern warfare. Forget the childish Total War concept where battle are just a frontal crush where every unit is involved and everything turn out in a ten-minute carnage. :wink: No, it's not. While the pri...
by Cheimison
Wed Nov 01, 2017 7:48 am
Forum: Field of Glory II
Topic: Multiple Charges per turn: WAD? Also Tournament Question
Replies: 4
Views: 412

Re: Multiple Charges per turn: WAD? Also Tournament Questio

To be honest I still don't have played a game with a map heavily against my army. I played a game with a mostly cavalry army that was all hills and rivers and woods, that was awful. My opponent's army was also mostly cavalry. Realistically, they would never have engaged each other in such circumsta...
by Cheimison
Wed Nov 01, 2017 7:36 am
Forum: Game Ideas
Topic: Strategy Games but not realtime.
Replies: 17
Views: 11140

Re: Strategy Games but not realtime.

Back in the days of the 1980s and 1990s when computer gaming just getting popular, slow-play Strategy games were more popular than real time tactical games with aStrategic over-lay. Even Nintendo style game systems produced a number of these. And there was a very popular stategy system of several g...
by Cheimison
Wed Nov 01, 2017 7:04 am
Forum: General Discussion
Topic: Ahistoricity of Common Strategy/Tactical Methods in Games
Replies: 1
Views: 742

Ahistoricity of Common Strategy/Tactical Methods in Games

I was reading The Cambridge History of Greek and Roman Warfare and it makes clear that many of the tactics and operational methods used in games are in direct contrast to the written and physical evidence we have. Now it's not really surprising that games aren't realistic, but a common theme through...
by Cheimison
Wed Nov 01, 2017 6:29 am
Forum: General Discussion
Topic: Source of ,To Ride, Shoot Straight, and Speak the Truth,
Replies: 2
Views: 874

Re: Source of ,To Ride, Shoot Straight, and Speak the Truth,

The best I can determine its possibly from: Toxophilus a book about longbow archery by Roger Ascham and written in the 16th century. (the dialogues talk about skythians...) The quote probably comes from Herodotus, speaking on the Persian nobility, but was later recycled (including possibly this Tox...
by Cheimison
Wed Nov 01, 2017 6:19 am
Forum: Field of Glory II
Topic: Reward for historical Formation
Replies: 39
Views: 2850

Re: Reward for historical Formation

On purpose, so as not to degrade the AI. There are excellent reasons to have a partial reserve line without such a rule. Hellenistic armies did not use reserve lines anyway, so it isn't realistic for them. Even the Romans only had a partial rear line - with gaps opposite the units of the "second" l...
by Cheimison
Wed Nov 01, 2017 5:54 am
Forum: Field of Glory II
Topic: Increase the Replay Value of Historical Battles
Replies: 8
Views: 788

Re: Increase the Replay Value of Historical Battles

That's the point I'm trying to make--there is no "historical deployment"--as far as I know we have no information, or at least no reliable information, about how troops were deployed for about 99% of ancient battles. Totally true. In fact, we know very, very little about how long battles lasted - e...
by Cheimison
Wed Nov 01, 2017 5:48 am
Forum: Field of Glory II
Topic: Will FOG2 be harder to master than FOG1?
Replies: 20
Views: 1932

Re: Will FOG2 be harder to master than FOG1?

True. Terrain is key and people really need to learn how they work for certain situations and units. When I was first playing I was lazy about the terrain. I played a couple of battles where I tried to carefully make use of it because I was massively outnumbered, and it really made the difference. ...
by Cheimison
Wed Nov 01, 2017 5:46 am
Forum: Field of Glory II
Topic: Warbands need a rebalance???
Replies: 130
Views: 7416

Re: Warbands need a rebalance???

The length and vehemence of this argument is funny as Hell.
by Cheimison
Wed Nov 01, 2017 5:42 am
Forum: General Discussion
Topic: Skirmishing and Raiding Vastly Underrepresented in Games
Replies: 0
Views: 612

Skirmishing and Raiding Vastly Underrepresented in Games

Most conflicts in a war, including wars between major powers like the War of the Roses, consist almost entirely of skirmishes, raids, and fortification defense/destruction. The set-piece battles play very little role. But set-piece battles are basically all there are in most grand strategy games, an...
by Cheimison
Wed Nov 01, 2017 5:33 am
Forum: Field of Glory II
Topic: Coming in from Pike and Shot/ Sengoku Jidai, suggest armies
Replies: 15
Views: 1232

Re: Coming in from Pike and Shot/ Sengoku Jidai, suggest arm

In real life, such standoffs could last for days, and then no battle would occur. In MP, no human will attack such a position head on (well maybe a few but it's a lesson they'll remember), but will either try to hit it with a weighted flank, adopt their own defensive ground and settle in for a shou...
by Cheimison
Mon Oct 30, 2017 5:09 pm
Forum: Field of Glory II
Topic: Reward for historical Formation
Replies: 39
Views: 2850

Re: Reward for historical Formation

Regarding the Romans in particular we have usually only the Roman point of view There is quite a bit of Greek writing on Roman military action, too, notably Polybius. But I agree that 'we fought X-million dudes!' is a trope of the Romans, as well as the Greeks. I would like to see something like an...
by Cheimison
Mon Oct 30, 2017 4:41 pm
Forum: Field of Glory II
Topic: Suggestion: Toggleable Overlays
Replies: 9
Views: 702

Re: Suggestion: Toggleable Overlays

TBH I wish the units were static models with bases and all the terrain looked like it was built up by a hobby nerd - (<3 Tin Soldiers).
I'm weird like that, though - I also like strategy games that look like board games.

I like the idea of overlays, though!
by Cheimison
Mon Oct 30, 2017 4:34 pm
Forum: Field of Glory II
Topic: Reward for historical Formation
Replies: 39
Views: 2850

Re: Reward for historical Formation

Disruption should be something that could be achieved a bit easier, even from moving fast (let say full movement for 2-3 turns for close order infantry), or from being targeted by light infantry, of being charged by heavy infantry equipped with heavy javelins I would say that the effect of losing a...
by Cheimison
Sun Oct 29, 2017 10:11 pm
Forum: Field of Glory II
Topic: Reward for historical Formation
Replies: 39
Views: 2850

Re: Reward for historical Formation

I just think that allowing the player to choose when a unit retire are just too much power in the hands of the player, this should simply be part of units internal mechanism. Yeah, given the sheer scale of each individual model this is something that's more likely going on inside of the unit than a...
by Cheimison
Sun Oct 29, 2017 9:01 pm
Forum: Field of Glory II
Topic: Zama - Historical Simulation - Good Joke part 2
Replies: 31
Views: 2824

Re: Zama - Historical Simulation - Good Joke part 2

There are practically no AI in any game that are challenging unless you give them enormous benefit in resources or plain cheating of the game mechanics, this game are no exception. Yeah, I was just playing a campaign in RTW where the first battle ended when the lone enemy general's heavy cavalry ch...

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