Search found 98 matches

by dejvid2
Sat May 18, 2019 4:39 pm
Forum: Aggressors: Ancient Rome
Topic: Question on units inside cities
Replies: 12
Views: 771

Re: Question on units inside cities

My understanding is that if they are being trained in a city then they contribute nothing, which seems a little extreme to me, as the men are there with their equipment and I'm sure they wouldn't site in their barracks or sit in the training arena doing nothing as the walls are being stormed. If a ...
by dejvid2
Mon May 13, 2019 4:07 pm
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 525

Re: points victory for scenarios

So the program expects there will be at least 1 bonus city and if there are none at all it crashes. I cannot tell you why it was crashing before (you would need to send me that ag file) but I can say for sure that this is not the reason. There is no mandatory rule to have at least one bonus city in...
by dejvid2
Sun May 12, 2019 8:40 pm
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 525

Re: points victory for scenarios

Hello dejvid, I am happy you are making progress on this but what do you mean that victory points map must have at least city? My first try had tiles with a points value of 2 or 1 except mountains and sea which are of course zero. It had no bonus cities. When I added a few like this 2[116=10] meani...
by dejvid2
Sun May 12, 2019 4:53 pm
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 525

Re: points victory for scenarios

SUCCESS! :D A victory point map must have at least one city This is for the official Roman invasion of Britain ( |2[116=10]| is the location of Londinium which had the id of 116 2 being what you get if Londinium has been destroyed): <properties> <doubles> <SerializableStringDoublePair key="winningPo...
by dejvid2
Mon May 06, 2019 8:08 pm
Forum: Spartan & Gates of Troy
Topic: Spartan Map Editor
Replies: 14
Views: 8287

Re: Spartan Map Editor

I think the link must have been temporarily down. It works now so give it another try.
by dejvid2
Mon May 06, 2019 6:16 pm
Forum: Aggressors Modding
Topic: Cyprus Scenario
Replies: 2
Views: 278

Re: Cyprus Scenario

But Cyprus lacks coal so really you need to trade.
(Not that that should surprise you :-) )
by dejvid2
Mon May 06, 2019 10:51 am
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 525

Re: points victory for scenarios

UPDATE: There also needs to be added after: <winningConditions> <gameConditions> this <GameConditionMemento type="WinningPointsGameCondition" id="1" afterWinAction="1" deactivationType="1" fulfilment="100" name="GameCondition.WinningPointsGameCondition" achievedResourceText="GameCondition.ModWinning...
by dejvid2
Sun May 05, 2019 9:04 pm
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 1784

Re: Ptolemies never accept Athenian treaties

I agree there should be an extra cost proportionate to distance. My question was simply whether only one player knowing the route would increase those costs. But If the trade route exists. I'll happily pay the extra if you so decide.
by dejvid2
Sun May 05, 2019 1:51 pm
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 1784

Re: Ptolemies never accept Athenian treaties

I hadn't thought about the transport costs. Would there really be extra costs? But if you make the trading route possible, I'll be happy with whatever you decide on that score.
by dejvid2
Sun May 05, 2019 1:39 pm
Forum: Aggressors Modding
Topic: points victory for scenarios
Replies: 7
Views: 525

points victory for scenarios

Looking at the default scenario I thought that using the visibility section as a guide it ought to be possible to edit my scenarios so that a points path to victory would exist. Unfortunately, when I generated a scenario and then run a game, the points victory doesn't appear. Is there somewhere othe...
by dejvid2
Sat May 04, 2019 3:20 pm
Forum: Aggressors Modding
Topic: Cyprus Scenario
Replies: 2
Views: 278

Cyprus Scenario

I have just uploaded a scenario that covers ancient Cyprus and the neighbouring coastal areas.
With 36x24 tiles it is smaller than most other player designed scenarios.
It still needs a lot more work but it is now fully playable.
Download here:
http://kart-hadasht.co.uk/game/aggressors/cyprus.php
by dejvid2
Sat May 04, 2019 3:11 pm
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 1784

Re: Ptolemies never accept Athenian treaties

Thanks Pavelk - your reply was very helpful. I had made sure that in my scenarios at least one of the factions would know routes between factions but a trade route requires both factions know the route. By checking exchange maps I have ensured that the conditions for trade routes will exist whether ...
by dejvid2
Fri Apr 12, 2019 10:08 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 1784

Re: Ptolemies never accept Athenian treaties

I should of added that the trade system is really excellent. Rather than selling/buying from a impersonal market as I have in encountered in games I've played in the past the direct negotiation gives the game a nice ancient feel. That's why I find it a pity that it doesn't function in the early stag...
by dejvid2
Thu Apr 11, 2019 10:15 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 1784

Re: Ptolemies never accept Athenian treaties

If you run out of a key commodity your army may mutiny and unpopularity can push your cities into rebellion so not being able to trade can be disastrous. It may be the standard Mediterranean scenario makes most states sufficiently self-sufficient that that is not too great a problem but I deliberate...
by dejvid2
Wed Apr 10, 2019 10:35 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 1784

Re: Ptolemies never accept Athenian treaties

Hello Solaristics, welcome! The attitude bar shows how they like you but it does not mean that they see any reasons to get in treaties. It might be the distance, it might be the fact that you are not strong enough or one of many other reasons AI consider. AI will eventually propose to deepen the re...
by dejvid2
Tue Apr 09, 2019 8:52 am
Forum: Aggressors: Ancient Rome
Topic: AI advantage from noob to legendary?
Replies: 3
Views: 1124

Re: AI advantage from noob to legendary?

That was a help.
One question. You seem to be saying that AI difficulty also changes production levels.
Does that mean if you are playing on medium but the AI is on Legendary it will out produce you?
by dejvid2
Mon Apr 08, 2019 6:04 pm
Forum: Aggressors: Ancient Rome
Topic: AI advantage from noob to legendary?
Replies: 3
Views: 1124

AI advantage from noob to legendary?

What is the advantage the AI gets at various levels?

Which level is the human and AI getting the same resources?
by dejvid2
Fri Apr 05, 2019 2:24 pm
Forum: Aggressors: Tech Support
Topic: Can´t start game
Replies: 17
Views: 1416

Re: Can´t start game

There was no error screen and tat was the whole log. I've just rebooted windows and it works again :D but I'm sure that if I exit it will go back to not starting as I've tried reboots before. What is the discord channel? The problem turned out to be that Windows was only partially updating. When I ...
by dejvid2
Wed Apr 03, 2019 11:30 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors - v1.0.7. "Strategic command" available!
Replies: 21
Views: 3535

Re: Aggressors - v1.0.7. "Strategic command" available!

The Table View for the Strategic Overview window is excellent especially for getting an overview of your cities.

Thank you.
by dejvid2
Wed Apr 03, 2019 11:24 am
Forum: Aggressors: Tech Support
Topic: Can´t start game
Replies: 17
Views: 1416

Re: Can´t start game

What is the discord channel? It is a chatting platform. Here is the invitation link I happily played yesterday (just so long as I didn't exit) but the problem has returned. I gather now that the discord link was only valid at the time. I will keep checking to see if you can look at the problem this...

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