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by GabeKnight
Sun Sep 22, 2019 4:18 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Re: UScorps44-45 04Cotentin stranded unit!?

The Ai assignment doesn't matter in this case as the Jagdpanther can neither enter nor attack units on "rough desert" hexes (and it's surrounded by them).
It's basically the same as putting him on static defense or idle.
by GabeKnight
Sat Sep 21, 2019 5:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 356
Views: 29278

Re: The "Gabe-Mod" (v8.1.0)

Are you planing to make some american and british units as well? What about some paras in gliders (Hamilcar, Horsa and Waco) with support fire, light tanks and special jeeps ? I'm no modeller, so please don't expect any completely new models. I can "mildly" change existing stock ones (like AT/AA sw...
by GabeKnight
Sat Sep 21, 2019 4:58 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Re: Us Corps 43-44

terminator wrote:
Fri Sep 20, 2019 7:50 am
A 4K Screenshot ? Very difficult to read the text :(
Yeah, tell me about it... :roll:

And it's not even full 2160p, just 1440p. With full 4K it's virtually impossible to read the UI and text. I'm hoping for UI scaling to arrive with the console version. I hope... :?
by GabeKnight
Sat Sep 21, 2019 4:50 pm
Forum: Order of Battle Series
Topic: Movement skill
Replies: 4
Views: 152

Re: Movement skill

@Mojko: Maybe I didn't understand correctly, but otherwise I'd agree with terminator that using the "Ctrl" button for ground movement is good enough for me. I discovered recently that a strategic bomber positioned over a ground unit can prevent a fighter or tac bomber from attacking that ground unit...
by GabeKnight
Sat Sep 21, 2019 4:38 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 340
Views: 26258

Re: Forgotten Units Mod and stuff...

Note that if this mod contains new units (not only edited old ones), there will be no benefit in playing my campaigns. For that to work, I would have to create the scenarios using the mod. Well, that's not entirely true. The AI can use new/additional switch modes just fine, for example. Also any mo...
by GabeKnight
Sat Sep 21, 2019 4:30 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Danzig Bay Disappearing Units [New]
Replies: 3
Views: 55

Re: [Gameplay Bug] Danzig Bay Disappearing Units [New]

I assume that the ground units are removed for convenience, as they are of no use after destroying all enemies in the area, but obviously the necessary conditions also have to include the ownership of the Westerplatte objective. Almost forgot about this. Yeah, I've ran into this once, too, but as I...
by GabeKnight
Thu Sep 19, 2019 7:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Us Corps 43-44

Nice! :D 8)

Screenshot 24.jpg
Screenshot 24.jpg (969.84 KiB) Viewed 236 times
by GabeKnight
Thu Sep 19, 2019 3:00 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Sonar Sweep Bug [New]
Replies: 2
Views: 82

Re: [Gameplay Bug] Sonar Sweep Bug [New]

However, some testing revealed that the game mechanics of this rule depend a lot on whether the alliance in charge of the submarine moves before or after the enemy during a game turn: [...] This means that it's currently nearly impossible to benefit from this rule if a side is moving first in each ...
by GabeKnight
Thu Sep 19, 2019 12:24 pm
Forum: Order of Battle Bug Submissions
Topic: Supply Ship in Harbour
Replies: 2
Views: 82

Re: Supply Ship in Harbour

Seriously, what's up with that? Noticed it, too.
by GabeKnight
Thu Sep 19, 2019 12:23 pm
Forum: Order of Battle Bug Submissions
Topic: Unmoved Transports Zzzz...
Replies: 2
Views: 42

Re: Unmoved Transports Zzzz...

Agree, it's a bit annoying. Same as with recon (2-step) vehicles that did not use their second movement and you'll get the "unmoved unit" popup each turn. :roll:
by GabeKnight
Thu Sep 19, 2019 12:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 356
Views: 29278

Re: The "Gabe-Mod" (v8.1.0)

Updated to game version v8.1.0 . Link as always in the first post. It's actually a "work in progress" build; expect an updated version soon. It's fully playable, but I did not check/fix some reported issues since the release of the update, yet: - unlocked the Soviet "GAZ-AAA_Maxim" AA/AT switch uni...
by GabeKnight
Wed Sep 18, 2019 12:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Re: US44-45 import

tula1959 wrote:
Wed Sep 18, 2019 12:12 pm
Can someone nuke their way through 43-44 and try export/import over to 44-45 and see what they get????
Won't work. It's a copy/paste error with the US44-45 campaign. Erik, see screenshot:
(text should be "US Corps 1943-44")

Screenshot 23.jpg
Screenshot 23.jpg (634.7 KiB) Viewed 58 times
by GabeKnight
Tue Sep 17, 2019 8:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Re: Erik's campaigns

Just finished US Corps 43-44 - Can I export my core forces over to US Corps 44-45?? Or are these custom campaigns NOT linked up that way???? Did not think to try when I went from 42-43 over to 43-44 so I thought would look in to it now.... I did try just now to do the carry over and does not seem t...
by GabeKnight
Sun Sep 15, 2019 9:39 pm
Forum: Order of Battle Series
Topic: Naval Attack value versus Mechanical?
Replies: 6
Views: 164

Re: Naval Attack value versus Mechanical?

There is a "mechanical" attack and defense type but I confess to not knowing what that is, exactly; I assume it has something to do with animation. Those decide which stats are gonna be used if the unit's attacking or being attacked. I'm not quite sure myself, but I think it's about the defense sta...
by GabeKnight
Sun Sep 15, 2019 9:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Re: Erik's campaigns

Now, why would the game mark the secondary objective as completed but only give a Minor Victory? Who knows? That's programming. It could be that the game evaluates Major/Minor Victory first, sees the secondary objective is still open, then says "Minor Victory" but when it closes out the scenario, i...
by GabeKnight
Sun Sep 15, 2019 1:19 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 356
Views: 29278

Re: The "Gabe-Mod" (v8.1.0)

"First, one brief announcement.
I just wanted to mention, for those who have asked that absolutely nothing whatsoever happened today in Sector 83 by 9 by 12.
I repeat, nothing happened. Please remain calm."
by GabeKnight
Sun Sep 15, 2019 1:13 am
Forum: Order of Battle : World War II - Scenario Design
Topic: What does "Scenario turn limit" mean, exactly?
Replies: 4
Views: 116

Re: What does "Scenario turn limit" mean, exactly?

Anybody have thoughts? Has this indeed been common knowledge that I am only catching up to now? Because if it is true that "Scenario turn limit" is the same as "Turn Limit" and not end-of-scenario, then I'd like to know for my own work and for when I'm asked to do CSI sweeps. Basically, then, "Scen...
by GabeKnight
Sat Sep 14, 2019 2:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Haako's Scenarios
Replies: 5
Views: 487

Re: Haako's Scenarios

Great! I planed and test a lot to achieve good balance. If you would put those additional Enemy ships, then which part of the map is better? West, under middle island (atoll) or around eastern island? I'd place them probably in the south-east corner, defending the last major island, supported by th...
by GabeKnight
Sat Sep 14, 2019 2:17 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 839
Views: 81688

Re: Erik's campaigns

I'm playing "US Corps 1942-43_1.1" at the moment and I've got to say that the Bruce-Erik design/CSI team did a hellovajob with the workings of the campaign. Although I've been too pampered playing vanilla campaigns and forgot how difficult (and frustrating :wink: ) Eriks stuff can be at times, I'm r...
by GabeKnight
Sat Sep 14, 2019 2:07 pm
Forum: Order of Battle Series
Topic: Order of Battle - The Unit Navigator Tool
Replies: 64
Views: 13551

Re: Order of Battle - The Unit Navigator Tool

terminator wrote:
Thu Sep 12, 2019 7:46 am
I can't find the KV-1 m1941 :?:
It's the new name for the former "KV-1" unit #3032 (english4.txt)

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