Search found 2157 matches

by GabeKnight
Mon Feb 17, 2020 10:30 pm
Forum: Order of Battle Series
Topic: Cover Rating
Replies: 2
Views: 121

Re: Cover Rating

Sheridan1969 wrote:
Sun Feb 16, 2020 4:34 pm
I answer me : Attack Hex.
Yep, "me" is correct... :wink:
by GabeKnight
Mon Feb 17, 2020 10:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changes to Units.txt file = MOD?
Replies: 6
Views: 94

Re: Changes to Units.txt file = MOD?

[...] the changes I made to the specializations.csv file to allow redusa and Free French to have the infantry landing craft and tank landing craft specialties must not have worked for everyone (anyone?) who downloaded the Dragoon scenario, and won't work with this division campaign thing I am worki...
by GabeKnight
Mon Feb 17, 2020 10:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 98
Views: 2761

Re: conboy's scenarios

This thread needs some updated post for better visibility... done.
by GabeKnight
Mon Feb 17, 2020 10:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changes to Units.txt file = MOD?
Replies: 6
Views: 94

Re: Changes to Units.txt file = MOD?

I understand you to say that changes in the .txt files go over automatically with the scenario but .csv file changes have to be sent over as a file with the scenario because they're a mod. Is this correct, or an oversimplification, or complete misunderstanding? A bit oversimplified. It has nothing ...
by GabeKnight
Mon Feb 17, 2020 12:39 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Units Bugs and other Bugs (v8.3.0) ...
Replies: 36
Views: 894

Re: Units Bugs and other Bugs (v8.3.0) ...

I will most probably go through my campaigns with German AI and check the FW190s. After the final decision has been made... I see, thanks. As it seems that nobody, not even you, care about this change, then Bebro was probably right and I'm just overreacting. Okay, I'll let it go and we'll see what'...
by GabeKnight
Mon Feb 17, 2020 12:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.45)
Replies: 197
Views: 11131

Re: Spanish Civil War Mod & Campaign (v0.45)

drewboy30 wrote:
Sun Feb 16, 2020 10:55 pm
I am running the game via Steam and have all the DLC's. Running on a Mac airbook on macOS Catalina v10.15.3
No clue about bugs with MacOS, sorry.

But you can try this (if applicable with TSP): delete the \settings folder out of the MOD folder.
by GabeKnight
Mon Feb 17, 2020 12:28 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changes to Units.txt file = MOD?
Replies: 6
Views: 94

Re: Changes to Units.txt file = MOD?

But if I modify the UNITS.txt file in the /Data folder to make certain units available earlier, would that require a mod to be distributed with the campaign so those units show up at the appropriate time? I want certain units to start out with M3A1 Halftracks and be able to replenish them from the ...
by GabeKnight
Sun Feb 16, 2020 1:07 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod & Campaign (v0.45)
Replies: 197
Views: 11131

Re: Spanish Civil War Mod & Campaign (v0.45)

Thanks, it's great to hear that you like my commanders :) I indeed try to get something as close as possible to the official commanders, but the results are widely variable, I'm afraid, and personally I am not that satisfied with my own work :/ Creating portraits is not that time-consuming, but as ...
by GabeKnight
Sun Feb 16, 2020 12:55 am
Forum: Order of Battle : World War II - Tech Support
Topic: Units Bugs and other Bugs (v8.3.0) ...
Replies: 36
Views: 894

Re: Units Bugs and other Bugs (v8.3.0) ...

Could this be solved by making these (and similar) units switchable between fighter- and tactical bomber-mode? In essence making them fighter-bombers. More options/fun for the players as well. That "Ruestsatz" option was proposed by Andy, I believe, and implemented sucessfully in Horst's mod, for e...
by GabeKnight
Sun Feb 16, 2020 12:29 am
Forum: Order of Battle : World War II - AAR
Topic: Burma Road AAR
Replies: 20
Views: 424

Re: Burma Road AAR

I hope you don't mind, I've used your screenshot link for the bug report on "Kawkareik Pass".
by GabeKnight
Sun Feb 16, 2020 12:25 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] [BurmaRoad DLC, Kawkareik Pass, prim. obj. trigger error] [8.3.0]
Replies: 1
Views: 30

[Gameplay Bug] [BurmaRoad DLC, Kawkareik Pass, prim. obj. trigger error] [8.3.0]

As posted by another member here (last screenshot), the prim. obj. are marked as "failed" if the final town of Myapadaing is taken on the last turn and the town of Kawkareik has been lost to the enemy. https://i.imgur.com/TRbYKRh.jpg There's a conflict between the "Stage 2 Victory" trigger and the "...
by GabeKnight
Sun Feb 16, 2020 12:11 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 1080
Views: 112425

Re: Erik's campaigns

Erik2 wrote:
Sat Feb 15, 2020 9:48 am
Metz is a city hex in my original scenario.
Are playing a modded scenario?
'Your' fortress is in a different hex :?:
Erik2 wrote:
Sat Feb 15, 2020 6:21 pm
Odd :roll:
I think that's a spawned fortress (for the player's faction) as sec. obj. reward.
by GabeKnight
Sat Feb 15, 2020 8:29 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 285
Views: 10997

Re: Falaise - Epic Fail as a Scenario

6. Any my biggest peeve of all in the whole campaign. THE NUMBER OF AIR EXIT POINTS NEEDS TO EQUAL THE NUMBER OF AIR ENTRY POINTS!!!!!!!!!!! [...] Please! Please! Please! account for this in future designs! IT IN NO WAY MAKES ANY SENSE. Ok, have I made my point clear :-) Yeah, well, although I comp...
by GabeKnight
Sat Feb 15, 2020 4:07 am
Forum: Order of Battle Bug Submissions
Topic: [Unit Bug] [US ships wrong depthcharge anim] [8.3.0]
Replies: 0
Views: 17

[Unit Bug] [US ships wrong depthcharge anim] [8.3.0]

A number of US warships have the wrong "antiSubEffect": "hedgehog" instead of "depthcharge", resulting in an infinite firing-loop.
by GabeKnight
Sat Feb 15, 2020 2:30 am
Forum: Order of Battle : World War II - Tech Support
Topic: Units Bugs and other Bugs (v8.3.0) ...
Replies: 36
Views: 894

Re: Units Bugs and other Bugs (v8.3.0) ...

In other games(PzC1) FW190 F & G = Tactical Bombers : And you're okay with that change ? Putting units into a different class with OoB does not just change the "text" of the unit, but it changes the whole unit combat behaviour. I hope you didn't use any of those units inside one of your scens, beca...
by GabeKnight
Sat Feb 15, 2020 2:23 am
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v8.3.0 Update
Replies: 31
Views: 2328

Re: Order of Battle: World War II - v8.3.0 Update

bebro wrote:
Fri Feb 14, 2020 11:53 am
As I said I may roll it back, so don't panic :)
:lol:
Well, I'm "panicking", because
1.) of the possible implications on the many existing custom scenarios and campaigns and
2.) I'm conflicted how to handle this change inside my mod if you decide to officially not roll it back... :wink:
by GabeKnight
Sat Feb 15, 2020 2:11 am
Forum: Order of Battle Bug Submissions
Topic: [UI Bug] [Autosave option missing with custom content] [8.3.0]
Replies: 0
Views: 15

[UI Bug] [Autosave option missing with custom content] [8.3.0]

If a scenario is started out of the "custom content" menu, the "autosave per turn" option's missing:
(works with campaigns)

Screenshot 39.jpg
Screenshot 39.jpg (117.32 KiB) Viewed 15 times
by GabeKnight
Sat Feb 15, 2020 2:05 am
Forum: Order of Battle Series
Topic: How do you reset the game saver?
Replies: 2
Views: 58

Re: How do you reset the game saver?

You mean this?

Screenshot 38.jpg
Screenshot 38.jpg (138.16 KiB) Viewed 47 times

PS: Won't show if you play custom content.
by GabeKnight
Sat Feb 15, 2020 1:55 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Edward77's Scenarios
Replies: 29
Views: 3585

Re: Edward77's Scenarios

Radzymin44 v2, middle diff, played out of my mod Super cool, I didn't know you could use skins if you include a \Skins folder into the scenario. 8) :!: Bruce, Erik, maybe this is a feature you could actually use as it's not requiring any mods. :wink: Edward, the scen played just fine, very nice Panz...
by GabeKnight
Thu Feb 13, 2020 10:58 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v8.3.0 Update
Replies: 31
Views: 2328

Re: Order of Battle: World War II - v8.3.0 Update

I may roll back this change as there seems to be some prob with air-air attacks in tac class, and unless it's a quick thing to iron out I rather change this back. As for the complaints about air opposition in ES - ppl who want to use Stukas carelessly late-war vs. heavy enemy fgt presence *should* ...

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