Search found 4 matches

by Derek Larp
Fri Apr 13, 2018 12:21 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Modding persistent campaign unit roster?
Replies: 1
Views: 1717

Re: Modding persistent campaign unit roster?

There is a file called "ArmyList.txt" in the "Core" folder, in which are all the army lists the game presumably uses for the random skirmish battles of the original and DLC campaigns. I haven't tried it, but you might be able to change the number of landraiders and shadowswords (and anything else fo...
by Derek Larp
Fri Jan 19, 2018 10:05 am
Forum: Sanctus Reach Mods and Scenario Design
Topic: Orks vs Astra Militarum
Replies: 2
Views: 1934

Re: Orks vs Astra Militarum

You need to set the gSide0 and gSide1 global variables. Create a .bsf script file inside your scenarios folder with the same name as your mission (e.g. if your mission file is called testmap.bam, the script file must be called testmap.bsf). For orks vs. imperial guard, copy the following code into t...
by Derek Larp
Fri Jan 19, 2018 9:33 am
Forum: Sanctus Reach Tech Support
Topic: Game freezes while loading user scenario
Replies: 3
Views: 1135

Re: Game freezes while loading user scenario

Okay, thank you for the quick reply :)

Cheers
by Derek Larp
Fri Jan 19, 2018 8:56 am
Forum: Sanctus Reach Tech Support
Topic: Game freezes while loading user scenario
Replies: 3
Views: 1135

Game freezes while loading user scenario

I have made a little test scenario with the editor, but the game freezes after the force selection screen (i.e. the red loading bar stops moving and nothing happens anymore). I have the steam version of the game and all the DLCs installed. This happens with both 1.1.4 and the open beta. I have attac...

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