Search found 4 matches

by sulik
Wed Jan 24, 2018 9:59 am
Forum: Battlestar Galactica Deadlock
Topic: Armor Facings
Replies: 1
Views: 636

Armor Facings

Okay fundamental problem here armor facings are set up very poorly, sides get hit hardly at all you have to be virtualy at 90 degrees to it or hits register on front or rear which is totaly wrong. All ships are a lot longer than they are wide so any sort of angle on means increase in chance of hitin...
by sulik
Tue Jan 23, 2018 12:43 pm
Forum: Battlestar Galactica Deadlock
Topic: Feedback
Replies: 1
Views: 566

Re: Feedback

Some people may so no but the option to add chevrons stripes to your ships, just to identify if you have 3 or 4 of the same class. Simple 1 2 or 3 stripes / // /// in say red green blue would be enough. Single player game fixes to make things nicer. 1 The resource screen that pops up from the centre...
by sulik
Mon Jan 22, 2018 10:25 pm
Forum: Battlestar Galactica Deadlock
Topic: Feedback
Replies: 1
Views: 566

Feedback

Hi guys nearly a great game you could build on this to produce one. Major issue is simplicity of fleet structures in single player which leads to many battles using the same fleet composition, boring. 1 Cylons seem to level fleet size based on your best fleet so all your fleets idealy want to be the...
by sulik
Mon Jan 22, 2018 8:45 pm
Forum: Battlestar Galactica Deadlock
Topic: Guns rate of fire
Replies: 1
Views: 647

Guns rate of fire

As there are only half a dozen or so guns in the game it would be nice to know their maximum ROF per turn as we have damage so you have a rough idea of that battery effectivness. If the target is in the field of fire of a light turret for the whole turn how many shots does it take. I can multiply th...

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