Search found 110 matches

by Cronos09
Mon Oct 26, 2020 9:31 am
Forum: Pike & Shot
Topic: Light troops turn
Replies: 1
Views: 81

Re: Light troops turn

For the original P&S (the above patterns are for light units out of generals' command range) For different types of light units it looks like this in the open (the blue circle means a turn without spending APs, the yellow one - with spending 8 APs, on the other reachable tiles a turn is not allowed ...
by Cronos09
Wed Oct 21, 2020 12:14 pm
Forum: Pike & Shot
Topic: Light troops turn
Replies: 1
Views: 81

Light troops turn

Only after thoroughly understanding the script (FUNCTION TurnCost in Tools.bsf), I realized when a turn is available for light units after their movement and I would like to share this information with the P&S players. Although it may not be a 'revelation' for most of you. From the manual: Light tro...
by Cronos09
Tue Oct 20, 2020 12:27 pm
Forum: Modders Corner
Topic: Cavalry of the middle of the 18th century
Replies: 6
Views: 200

Re: Cavalry of the middle of the 18th century

ad1) It will be depending, how much Cuirassiers will be in the game. If too much, they will overrun inflantry line. Most shocking was to me when i see the impact value (81%). That means, that almost all charge will ends with D/F and breaking inflantry line next turn. Its hard for me to suggest conc...
by Cronos09
Sun Oct 04, 2020 12:16 pm
Forum: Modders Corner
Topic: Cavalry of the middle of the 18th century
Replies: 6
Views: 200

Re: Cavalry of the middle of the 18th century

In my oppinion, without very deep analysis, you are on the good way to break the balance of the game. Cavalry looks to be overpowered. As far as I understand, your statement refers only to the 'super-maneuverability' of the hussars. Since I have weakened the cavalry compared to MP Kolin (as we disc...
by Cronos09
Sun Sep 27, 2020 5:21 am
Forum: Modders Corner
Topic: Modding dragoons ?
Replies: 28
Views: 3409

Re: Modding dragoons ?

As there's a bug in my previous concept of mouting/dismounting dragoons (after mounting they could not charge during that turn), I use a new one: - during turn 1, you can move as a horse, dismount and can only shoot; - during turn 2, you can move as foot, shoot and mount. That is, after conversion, ...
by Cronos09
Sat Sep 26, 2020 10:55 am
Forum: Modders Corner
Topic: Cavalry of the middle of the 18th century
Replies: 6
Views: 200

Cavalry of the middle of the 18th century

I see the next types of cavalry e.g. for the battles of the Seven Years War. 1) Cuirassiers - heavy cavalry: Determined Horse, Above Average or Superior, Impact Mounted, Pistol (Melee), Armour . They can charge an infantry unit without the square formation from its front with a high probability of w...
by Cronos09
Thu Sep 24, 2020 5:18 am
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War team event - state of play
Replies: 15
Views: 481

Re: 30 Years War team event - state of play

...So what this means is that if the Turks can gain an advantage, whether through use of terrain, sweeping flank attacks, or sheer firepower, they are capable of snowballing their way to victory quite rapidly. But if they fail to gain an early advantage and the Western army maintains initiative, th...
by Cronos09
Sat Aug 08, 2020 12:42 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

I added 'Artillery capturing' option. The rules for 'Capturing an enemy artillery': 1) only non-light infantry can capture artillery guns as a result of its direct charge. Morale state of the artillery is equal to the infantry unit; 2) cavalry and light infantry charges make gunners run away (guns r...
by Cronos09
Mon Aug 03, 2020 1:48 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

FoG2 'Push back', 'Immediate Score' and 'Undo' options https://yadi.sk/d/l97d5lWz16dc4Q CombatTools.BSF is changed here. FoG2 'Push back', 'Fight Melee', 'Immediate Score' and 'Undo' options together https://yadi.sk/d/kGRCOIAHEd7LZA CombatTools.BSF is changed here. I replaced the above links to 'Fig...
by Cronos09
Sun Aug 02, 2020 8:48 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

In the mod nothing conflicts with the copied original P&S modules. Do not bother about it. Another interesting FoG2 feature which can be implemented in P&S - 'Push back': "When on the offensive, troops with impact foot, pike or offensive spearmen capability will follow up pushed back enemy foot. The...
by Cronos09
Sun Aug 02, 2020 3:10 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

I found a couple of slight departures during installation: To update for SP, added the TEXTURES folder to DATA\UI so as not to overwrite the various SCENUI_ and _map.txt files present in the UI folder. To update for MP, added the Scripts folder to DATA\Battle so as not to overwrite the UnitTextures...
by Cronos09
Sun Aug 02, 2020 1:45 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

OK. It works as you write. I always work with Campaign.txt, and I write the name of a new scenario in it.
In your case the scenarios are listed in the order of creation in your module in HISTORICAL section. And if you wish to change the order you will have to write their names in Campaign.txt.
by Cronos09
Sun Aug 02, 2020 1:08 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

Yes. But you have to write the names of your new scenarios in Campaign.txt in any case so that they appear in HISTORICAL section. Otherwise they will not be available except in the editor.
by Cronos09
Sun Aug 02, 2020 11:32 am
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

Nothing should be done with these files. If you wish to add a new scenario in your module, open Campaign.txt , type the name of your new scenario (eg. [Test] ) and save. Open your module in the editor, create a new scenario and save it with your name - Test . It should be saved. TYPE 0 - available i...
by Cronos09
Sun Aug 02, 2020 9:46 am
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

Athos1660 wrote:
Sun Aug 02, 2020 9:20 am
@Cronos : maybe it might be useful to remind MP players that both opponents have to install the same version of mod (ie. U, US or USF) on their computer to be able to play it (if I am not mistaken) :-)
OK, thanks. Done.
by Cronos09
Sun Aug 02, 2020 8:21 am
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

Thanks, Athos, for the detailed instruction. If you wish to play MP matches with these features - add the letters, depending on what features you want to play with U - only Undo option, US - Undo and Immediate Score , USF - Undo , Immediate Score and Fight Melee , USP - Undo , Immediate Score and Pu...
by Cronos09
Thu Jul 30, 2020 12:45 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

You are welcome. All three links are independent and you can choose the one you wish. I put them in my first post for convenience. Of course, if you would like to play a MP scenario with these options your opponent should paste them into this MP scenario on his computer. IMHO, 'Fight Melee' option s...
by Cronos09
Wed Jul 29, 2020 4:39 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

Athos1660 wrote:
Wed Jul 29, 2020 4:17 pm
maybe because it's easy to see in FoG2 which melees are still unresolved, thanks to the swords and orange/grey squares.
Maybe :) I do not fully understand this feature in FoG2. I'm just used to using the "Next Unmoved Unit" button.
by Cronos09
Wed Jul 29, 2020 1:59 pm
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

BTW, I added an option of finding the units which are in close combat and have 'Fight Melee' possibility through "Next Unmoved Unit" button. I do not know, why it is absent in FoG2.
by Cronos09
Wed Jul 29, 2020 6:14 am
Forum: Modders Corner
Topic: UNDO command in P&S
Replies: 36
Views: 1052

Re: UNDO command in P&S

Athos, interesting to see how many cohesion tests units pass during a battle, especially during a firefight. You do not see it in FoG2. Gunpowder age :)
And the melee phase without melees...

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