Search found 27 matches
- Fri Oct 06, 2017 12:07 pm
- Forum: FOGR Update
- Topic: Updates - where we are at
- Replies: 69
- Views: 21045
Re: Updates - where we are at
Just played five games (3.5 hours, 800 points) in a competition in Australia using the latest rules and points amendments we could find, so cavalry and superiors were quite a bit cheaper, making for bigger armies, however most games had a decisive result. One thing I was concerned about was the incr...
- Sat Feb 25, 2017 11:55 am
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
I've always found the 8 base warrior bow units a bit problematic against pike/shot. They can get all 8 shooting at short range against 2 or 3 of the pike/shot shooting at long range, need 3 hits for a cohesion test and when they finally get into combat get a ++ on overlap even if they have no weapon...
- Fri Jan 20, 2017 10:00 pm
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
I played a Border Reivers army the other night. He had 10 mounted BGs with light lance :!: But they wouldn't be horse though. Most of the Horse with Light Lance are demi-lancer types - although there is a BG of Determined Horse with them in Duty & Glory IIRC :shock: Later Russian and Ethiopian ...
- Thu Jan 19, 2017 4:46 am
- Forum: FOGR Update
- Topic: Cavalry turning and moving backwards in one turn?
- Replies: 16
- Views: 3985
Re: Cavalry turning and moving backwards in one turn?
I understand this is not an update with wholesale revisions of game mechanics, but I would argue that changing the movement of cavalry (and it is not a massive change) to make them behave more as they did historically (IMHO) is no different from changing the movement of dragoons for the same reason,...
- Tue Jan 17, 2017 11:28 am
- Forum: FOGR Update
- Topic: Cavalry turning and moving backwards in one turn?
- Replies: 16
- Views: 3985
Cavalry turning and moving backwards in one turn?
No one seems to have raised this as a possible change (or have I missed it?) - meaning this is a forlorn hope, especially as Kevin shot it down in the thread about point changes - but is it not possible to give bow armed cavalry some manoeuvrability, eg as in FOGAM v2, where they can turn and move b...
- Tue Jan 17, 2017 11:09 am
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
Thanks for the reply, I can see why the individual points are reduced, eg bow to match carbine, but I'm just a bit concerned that when they are all added together it is quite a big reduction. Still, if it gets more variety in the game I guess it's ok, playing in Australia, where the game is only bar...
- Mon Jan 16, 2017 12:22 am
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
Cavalry are seen as over-priced currently so they were always going to get cheaper. What we need to know is whether you think the suggested new values are OK, or too low? I think cavalry are overpriced but not 25% overpriced for superior, armoured with bow. I've used them a lot, and while I think t...
- Fri Jan 13, 2017 10:42 pm
- Forum: FOGR Update
- Topic: Points Values - the whole damn lot
- Replies: 86
- Views: 26267
Re: Points Values - the whole damn lot
So Sup, Arm, Bow, Sw, Cav go from 16 to 12 points, Avg, Unarm, Bow, Sw, Cav go from 10 to 7 and Avg, Unarm, Bow, Sw, LH go from 9 to 7.
Lucky I play Russians.
Lucky I play Russians.
- Tue Feb 24, 2015 10:36 am
- Forum: Rules Questions
- Topic: Flank charge on a pike/shot unit rear supporting artillery
- Replies: 8
- Views: 2964
Re: Flank charge on a pike/shot unit rear supporting artille
Thanks a lot for your replies. I have to say that artillery rules are my least favourite part of FOG:R!
- Wed Feb 18, 2015 5:15 am
- Forum: Rules Questions
- Topic: Flank charge on a pike/shot unit rear supporting artillery
- Replies: 8
- Views: 2964
Flank charge on a pike/shot unit rear supporting artillery
A situation came up the other day. A unit of 6 strong pike/shot was providing rear support to a BG of 2 artillery :mrgreen: :mrgreen: :!: :!: :mrgreen: :mrgreen: :P :oops: :P ....... :P :oops: :P :mrgreen: = horse :P = shot :oops: = pike :!: = artillery My horse pursued the pike/shot & artillery...
- Wed Dec 26, 2012 8:42 pm
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: iPad image quality
- Replies: 0
- Views: 603
iPad image quality
Hello, I'm not sure if this has been raised elsewhere but what's the story with the very average quality of the text in the iPad version? I have an iPad 3 and every other app I have has crystal clear text. This has jagged almost blurry text. For the record, I still have 20/20 vision so it's not my e...
- Fri Jun 08, 2012 11:55 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Shooting over camps?
- Replies: 1
- Views: 698
Shooting over camps?
Hello, is it possible to shoot over either friendly or enemy camps at enemy on the other side? I couldn't find (I might be blind) where it said no, but it seems a bit odd if the camp is an enemy fortified camp and presumably has some soldiers etc defending it.
Thanks.
Thanks.
- Thu Apr 19, 2012 8:35 am
- Forum: Rules Questions
- Topic: Dismounting flank march
- Replies: 4
- Views: 1060
Dismounting flank march
Hello,
Can mounted troops on a flank march arrive dismounted (if those troops are allowed to dismount in the army list).
Thanks
Can mounted troops on a flank march arrive dismounted (if those troops are allowed to dismount in the army list).
Thanks
- Thu Apr 12, 2012 9:35 am
- Forum: Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- Topic: Changes to shooting POAs
- Replies: 1
- Views: 923
Changes to shooting POAs
Did the changes to shooting POAs (reducing those against cavalry & armoured knights) make it through play testing?
Thanks.
Thanks.
- Mon Aug 01, 2011 8:29 am
- Forum: Army Design
- Topic: Buccaneers
- Replies: 15
- Views: 3662
There is obviously that danger but with some reasonable terrain you should be ok. Just think of the firepower you can muster with all that shot. Pity they were not given bayonets. John Hi John, Thank you for your reply. I do not know the rules at all at this stage. I don't even own a set. Should I ...
- Mon Aug 01, 2011 7:49 am
- Forum: Army Design
- Topic: Ottoman Turks and Early 17th Century Russian, Worth it?
- Replies: 18
- Views: 14197
Re: Ottoman Turks and Early 17th Century Russian, Worth it?
Hi there, New to the ruleset and wondering which of the 2 armies are better open competition armies (if they are at all) A couple queries of mine are: a) I have a FoG A&M Later Ottoman Turkish army, how easy is it to morph this to a competitive FoG:R army and is it worth the costs of getting gu...
- Tue Jul 19, 2011 1:10 am
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: Salvo Foot / Impact Foot v Ordinary Shot
- Replies: 44
- Views: 6899
OK so at long range you are 3 dice firing on 5s, they are 2 dice on 4s. Both are averaging 1 hit per go, the Swedes have to close the range to get their ++ salvo foot into combat. At close range you should avarage 3 hits ( 6 dice on 4s) against his 2 dice on 4s averaging 1 hit. He would probably ha...
- Mon Jul 18, 2011 4:40 am
- Forum: Rules Questions
- Topic: Pursuing from field fortifications and warriors overlapping
- Replies: 1
- Views: 541
Pursuing from field fortifications and warriors overlapping
I played a game yesterday where I was defending field fortifications. Two of my BGs routed my opponent's two BGs. I didn't pursue as we assumed troops defending didn't have to (not that it would have mattered anyway as it was the last turn) but I was looking for something else in the rules and came ...
- Mon Jul 11, 2011 2:15 am
- Forum: Field of Glory : Renaissance Wars : General Discussion
- Topic: Light guns - worth the points or useless?
- Replies: 5
- Views: 1098
Light guns - worth the points or useless?
I tried light guns the other day and came away fairly underwhelmed. 4 bases of them for 48 points made me wish for something else: - dragoons, pike/shot, pretty much anything else. With such a short range - 8 MU - and hitting foot on 5s they seem to be bad value compared to medium guns. Any ideas fo...
- Mon Jul 11, 2011 1:57 am
- Forum: Modelling
- Topic: 17th Century Russians
- Replies: 7
- Views: 5060