Search found 903 matches

by Merr
Fri Mar 16, 2012 11:56 pm
Forum: Battle Academy : Tech Support
Topic: Panther back from the Dead
Replies: 31
Views: 1843

Re: Panther back from the Dead

I'll double check with Merr that his uberlogic for the random battles isn't disobeying any of the MP rules, although it seems doubtful. Do you recall whether the turns with the issues used any bonuses (bombardments etc) in the turn? In theory any out of sync errors should send me a log, so I will t...
by Merr
Fri Feb 03, 2012 4:41 pm
Forum: Battle Academy : Modders Corner
Topic: Error with objects created for game
Replies: 13
Views: 825

Very well done Anyman!

You figured it out before I could actually help :).

Holler again if you get stuck!

- Merr
by Merr
Fri Feb 03, 2012 9:23 am
Forum: Battle Academy : Scenario Design
Topic: Template ... Blitzkreig
Replies: 12
Views: 1843

I can make all the France scenarios I want in the editor. I can also edit existing ones. What would your template do for me, Merr? I know, I am slow :oops: Well ..... The template is suppose to help someone start off with a clean campaign folder with a minimum of fuss when creating a new campaign (...
by Merr
Thu Feb 02, 2012 4:20 pm
Forum: Battle Academy : Scenario Design
Topic: Template ... Blitzkreig
Replies: 12
Views: 1843

freddyboy, I thought crossed my mind ... You are loading the campaign entitled "Campaings/Template_Blitzkreig", correct? I know it's a stupid question but sometimes (I've done this) I've loaded the wrong campaign. Is anyone else having trouble with this? It would help narrow freddyboys problem... th...
by Merr
Thu Feb 02, 2012 3:58 pm
Forum: Battle Academy : Scenario Design
Topic: Template ... Blitzkreig
Replies: 12
Views: 1843

Well, I checked again ... The file properties are not set to read only, ie merr.BAM.... so that's not the problem. freddyboy, In the editor, you are clicking on the arrow button :arrow: (bottom left). This brings you to load/save menu. You can over write my merr file (select it then hit the save but...
by Merr
Thu Feb 02, 2012 3:38 pm
Forum: Battle Academy : Scenario Design
Topic: Template ... Blitzkreig
Replies: 12
Views: 1843

Re: Troubles with template

Hi Merr Downloaded got it in editor added few things etc but can,t get it to save? and don,t know how to delete your file like you said can you do it in game on the load/save page? .My first attempt at creating something and finding things not to easy Thanks freddyboy ... I checked the file propert...
by Merr
Thu Feb 02, 2012 2:58 am
Forum: Battle Academy : Modders Corner
Topic: Editing France Campaign
Replies: 7
Views: 550

I can now see the scenarios in the editor but when I make changes to them they will not save. Thoughts? Yes ... the files properties are Read Only. If you have a PC (don't know how in Mac), right click on file (in explorer) and open it's properties. Uncheck the Read Only. This problem began when SL...
by Merr
Wed Feb 01, 2012 8:06 pm
Forum: Battle Academy : Scenario Design
Topic: Merr...QuickBattles! (solo & multiplayer) ... v1.12
Replies: 110
Views: 35588

thank you merr Thank you random27 !!! Your inputs are quite useful. The River VP logic change came from your comment about balancing the River Battles. In the Small and Large battles, the bridge will be the main focus of that battle since it's the odd VP that's required to win (owner with most VP)....
by Merr
Wed Feb 01, 2012 7:25 pm
Forum: Battle Academy : Scenario Design
Topic: Merr...QuickBattles! (solo & multiplayer) ... v1.12
Replies: 110
Views: 35588

Uploaded a new Variant for MP ... ................................ ................................ Variant A ... US vs German ... v1.12a ... MP version. Changes ; - Extra Allied Platoon ... randomly determined type (inf, armor, mech, or support). - Scenario Length Reduced ... Small(.8.), Medium(.10...
by Merr
Wed Feb 01, 2012 6:56 pm
Forum: Battle Academy : Tech Support
Topic: "We noticed you have downloaded some turns multiple tim
Replies: 9
Views: 615

Pip, That has been the first time I ever got the message. Also ... another condition ... I downloaded the same scenario more than once within seconds (under a few minutes after I surrendered the previous ones). Maybe the server thought I downloaded it mulitply times since I surrendered after the fir...
by Merr
Wed Feb 01, 2012 6:20 pm
Forum: Battle Academy : Tech Support
Topic: "We noticed you have downloaded some turns multiple tim
Replies: 9
Views: 615

Iain, I just got the same message, however, I can explain why (certain conditions) as to why we're seeing this message. - Downloading the exact same scenario (playing duplicates). - Opponent is the same. Ok ... Here's whats happening. I was playing hotseat and posted the "same" scenario multiple tim...
by Merr
Wed Feb 01, 2012 3:50 pm
Forum: Battle Academy : Tech Support
Topic: Is 'On The Beaches' MP map bugged?
Replies: 1
Views: 222

The scenario scripts code show you have to kill at least 20 German units for the British player to win (as one of the conditions).

The "5" part you might be thinking of relates to the German victory ... The Germans need to capture 5 VP's to win.
by Merr
Wed Feb 01, 2012 3:44 pm
Forum: Battle Academy : Modders Corner
Topic: Fostering a Community
Replies: 4
Views: 454

I don't have an answer to this post ... except ...

"If anyman needs help, then we can help any man, women, small animal, etc"

:D

So yeah ... what anyman said.

- Merr
by Merr
Wed Feb 01, 2012 3:26 pm
Forum: Battle Academy : Modders Corner
Topic: Error with objects created for game
Replies: 13
Views: 825

Anyman, I emailed you and hopefully we can sort out your error. I noted that you're showing the madonna having 826 frames :shock: . It's a not a problem but for a static object you can get away with just a few frames. This makes the file size smaller. Pip's correct about the material path .... You o...
by Merr
Tue Jan 31, 2012 9:09 am
Forum: Battle Academy : Modders Corner
Topic: Hetzer !
Replies: 20
Views: 3374

random27 wrote:ok for the hetzer but maybe some us units could too like chafee or even halftracks could be hidden one square behind a forest for example ?
Yes ... I would like to see more vehicles hidden in terrain too ! :)
by Merr
Tue Jan 31, 2012 9:06 am
Forum: Battle Academy : Modders Corner
Topic: Error with objects created for game
Replies: 13
Views: 825

Anyman, I think I've seen your error before but it's hard to troubleshoot without a look at the s3f. The empty string could mean an object (defined in your s3f) doesn't have a material assign to it. If you have more than object it might have ommitted the part defining this when it exported. Here's a...
by Merr
Sun Jan 29, 2012 10:29 pm
Forum: Battle Academy : Modders Corner
Topic: Hetzer !
Replies: 20
Views: 3374

Thanks! The Hetzer is a fun tank. I'm going to suggest that certain TD types have the abilities to "hide" in certain cover tiles. It would be a total suprise to find a Hetzer in a forest tile (light forest edge?) or a barn, waiting for the unsuspecting player to ignore that terrain with regards to a...
by Merr
Sun Jan 29, 2012 10:13 pm
Forum: Battle Academy
Topic: Firing bazooka from inside a building
Replies: 4
Views: 418

So you consider that they are not inside the building but somewhat in open space in the building square (like garden)? Yes. They could be in the building, then deploy outside (momentarily) to shoot. The scale (~ 100m / tile) would allow the abstraction to be acceptable. Now, mortar teams would be q...
by Merr
Sun Jan 29, 2012 9:37 pm
Forum: Battle Academy
Topic: Somethings to change in this excellent game.
Replies: 15
Views: 1045

I dunno if stacking really fits to the game since it's so small-scale and there's a bit emphasizis on suppression etc. That would mean that static defenses, ambushes are lot less viable wouldnt it? Since the enemy eg if it has to move in a narrow 3-tile area can just stack up 6 units. Good point. M...
by Merr
Sat Jan 28, 2012 5:37 am
Forum: Battle Academy
Topic: Somethings to change in this excellent game.
Replies: 15
Views: 1045

That's a good idea. Easy to implement too! Added to the task list. Cheers Pip Pip, I just came up with an idea for resolving "stacking" ... It uses the same code as a loaded transport, but the unit isn't really loaded, it's just in the same tile. Any attack towards the shown unit gets shared agains...

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