Search found 71 matches

by nomet
Mon Apr 16, 2012 8:16 am
Forum: Team Assault
Topic: Sound Modding?
Replies: 8
Views: 3621

Re: Sound Modding?

It's harder cause a lot of the sounds come from a sound library so under there agreement we can't just give away there sounds. But I have asked our programmer to take a look at this thread and give suggestions if he have any on what could be possible to do.
by nomet
Thu Apr 12, 2012 3:31 pm
Forum: Team Assault
Topic: The Manual!
Replies: 11
Views: 6647

Re: The Manual!

New version is out! Please have a loook : )
by nomet
Thu Apr 12, 2012 3:26 pm
Forum: Team Assault
Topic: Map editor test
Replies: 3
Views: 3612

Map editor test

Extract the TA_editor.exe to the root folder in your game. We would love to see someone here at the forum try it out before we release it in a patch.
by nomet
Thu Apr 12, 2012 9:45 am
Forum: Team Assault
Topic: What Kind of Maps Would You Want?
Replies: 4
Views: 1115

Re: What Kind of Maps Would You Want?

The map editor should be ready today. *hoping this is the case* : )
by nomet
Mon Apr 09, 2012 1:28 pm
Forum: Team Assault
Topic: Modding: Models
Replies: 6
Views: 4650

Re: Modding: Models

What this file contains is the original obj files. So if one wants to lets say re-modle a tree or just use models from the game as refrense one can do this. Changing textures can be done by just going into the game files. And then getting a .DDS importer for your favorite texture tool.
by nomet
Sun Apr 08, 2012 3:32 am
Forum: Team Assault
Topic: Meaning of little icons?
Replies: 10
Views: 5900

Re: Meaning of little icons?

Those mean that you can fire at those enemies. (with the current squad)
by nomet
Sun Apr 08, 2012 3:30 am
Forum: Team Assault
Topic: The Manual!
Replies: 11
Views: 6647

Re: The Manual!

Thanks! : ) we will look into it!
by nomet
Sat Apr 07, 2012 6:29 pm
Forum: Team Assault
Topic: Getting to know Team Assault
Replies: 8
Views: 5348

Re: Getting to know Team Assault

I understand and appreciate you quickly wanted to remedy a complaint some players had, as they were confused and need information. I find it refreshing to see a game developer taking it's customers seriously and answering to their questions and remarks. When I look back on my career, I remember the...
by nomet
Sat Apr 07, 2012 5:18 pm
Forum: Team Assault
Topic: The force builder!
Replies: 2
Views: 1033

The force builder!

Here is a separate force-builder for those who want to try out what it is about with out buying the game or those who want to get there fix at the office or far from home to build the best force for when you get back on the battlefield!

Force Builder
by nomet
Sat Apr 07, 2012 5:08 pm
Forum: Team Assault
Topic: Wounded enemies prevent capture point
Replies: 5
Views: 883

Re: Wounded enemies prevent capture point

A wounded enemy is near a capture point, i can´t shoot him (game doesn´t seems to allow firing on wounded soldiers) but, when i try to capture the point it says that "can´t capture because it´s defended" :? Not exactly a bug but it´s annoying. Won´t happen often but it shoud be fixed. BTW: i tried ...
by nomet
Sat Apr 07, 2012 5:08 pm
Forum: Team Assault
Topic: Wounded enemies prevent capture point
Replies: 5
Views: 883

Re: Wounded enemies prevent capture point

The AI can use the triggerd dynamite thay had probably booby trapped the point.
by nomet
Sat Apr 07, 2012 4:58 pm
Forum: Team Assault
Topic: The Manual!
Replies: 11
Views: 6647

The Manual!

Here is a draft of the manual. New version is out! Please have a loook : )
by nomet
Sat Apr 07, 2012 4:48 pm
Forum: Team Assault
Topic: Getting to know Team Assault
Replies: 8
Views: 5348

Re: Getting to know Team Assault

Yes we will : ). Thanks for the great feedback. As you might have understood I did the video in as a one off thing to get some more info of how to play out there. The only thing that is hard is the force builder can't be recorded in my recording tool. (this was the reason I did not show it) On the o...
by nomet
Sat Apr 07, 2012 4:40 pm
Forum: Team Assault
Topic: Reinforcements question.
Replies: 11
Views: 6058

Re: Reinforcements question.

Yeah, that does sound a bit never ending. :shock: At the very least, Annihilation mode should not give as many in CR in-between rounds – so as to give you reinforcements; but not nearly as often. Can someone from Zeal please confirm on the exact rule changes on Annihilation mode as far as reinforce...
by nomet
Sat Apr 07, 2012 4:39 pm
Forum: Team Assault
Topic: Reinforcements question.
Replies: 11
Views: 6058

Re: Reinforcements question.

You can choose not to use reinforcement if you wish. Also harder enemies get more units.
by nomet
Sat Apr 07, 2012 4:27 pm
Forum: Team Assault
Topic: What Are You Fighting Against
Replies: 3
Views: 700

Re: What Are You Fighting Against

Just thought I would share what I fight against when playing the AI in Team Assault. And I hope other will as well. I find this force to be a bit more decisive and balanced than the ones that come with the game. (Sorry Zeal) :oops: I am not yet completely pleased with it by any means – especially i...
by nomet
Sat Apr 07, 2012 9:43 am
Forum: Team Assault
Topic: Resupply Point Mechanism?
Replies: 5
Views: 859

Re: Resupply Point Mechanism?

we added the resuply points in tje beta as a request. At that time all tutorial vidios and things like that where alredy made! we will put it in the manual.
by nomet
Sat Apr 07, 2012 9:37 am
Forum: Team Assault
Topic: First Impressions????
Replies: 53
Views: 18778

Re: First Impressions????

the textures should be found in the game files thay all end with ".dds" both gimp and photoshop have plugins to view these files and modify them. .dds is directX format for textur compression. leaf has been working on the level editor the entire last week said that it shoul be ready sometime bect we...
by nomet
Sat Apr 07, 2012 12:12 am
Forum: Team Assault
Topic: First Impressions????
Replies: 53
Views: 18778

Re: First Impressions????

just scroll down on the map choice. last in the list is all your saves! :)

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