Search found 162 matches

by Suprass
Thu Dec 19, 2013 10:52 pm
Forum: Commander - The Great War
Topic: Mac / iPad version updates
Replies: 63
Views: 22945

Re: Mac / iPad version updates

Where I can report bugs? If i find some of course...
by Suprass
Tue Dec 10, 2013 6:53 am
Forum: Commander - The Great War
Topic: Too many Garrison units as CP
Replies: 2
Views: 1193

Re: Too many Garrison units as CP

As Plaid said garrisons are good to hold front line and to keep front line as one line when you advance. To attack use infantry unit and garrison only to finnish wounded units and to take empty hexes...
CP can hold the line against Entente but only useing garrisons with care...
by Suprass
Fri Nov 29, 2013 11:07 am
Forum: Commander - The Great War
Topic: Consulting my map on multi off game
Replies: 1
Views: 785

Re: Consulting my map on multi off game

Yes it could be a good thing. But If you want to plan on your map you can allways make a screanshots and study them.
by Suprass
Thu Nov 28, 2013 12:57 pm
Forum: Commander The Great War AAR's
Topic: Suprass vs Aegir (no Aegir)
Replies: 3
Views: 6386

Re: Suprass vs Aegir (no Aegir)

Sorry but game crushed...
by Suprass
Thu Nov 28, 2013 6:34 am
Forum: Commander - The Great War: Tech Support
Topic: two MP games crashed
Replies: 3
Views: 1178

Re: two MP games crashed

If I attach moded scripts will it give you something? Changes are cosmetic- sub navall attack value, Russian surrender conditions (NM level) and number of convoys sunk needed to trigger US.
by Suprass
Tue Nov 26, 2013 11:55 am
Forum: Commander - The Great War: Tech Support
Topic: two MP games crashed
Replies: 3
Views: 1178

two MP games crashed

I have two MP games in progres and both crashed one after another...
One with Battlevonwar and another with Diver. Can you do something with it. Both are played with scripts modded...
by Suprass
Wed Nov 20, 2013 9:13 pm
Forum: Commander The Great War AAR's
Topic: Suprass vs Aegir (no Aegir)
Replies: 3
Views: 6386

Re: Suprass vs Aegir (no Aegir)

It seems that my plan will not work. Germans faild in capturing Antwerp and I will have to withdraw my forces soon. My fleet attacked British. We will se what will happen next turn. Russia entered war. http://imageshack.com/a/img62/1940/enpx.png http://imageshack.com/a/img30/7141/zyvj.png http://ima...
by Suprass
Sun Nov 17, 2013 11:16 am
Forum: Commander The Great War AAR's
Topic: Suprass vs Aegir (no Aegir)
Replies: 3
Views: 6386

Re: Suprass vs Aegir (no Aegir)

Becouse of some problems with the game mechanics (caused becouse we used different scripts) we decided to start game from the begining- sorry. Mod is same as last time. This time my strategy will be allmoust same as last time. I will attack in France hard but I will try not to do any risky moves at ...
by Suprass
Sat Nov 16, 2013 10:36 am
Forum: Commander The Great War AAR's
Topic: Suprass vs Aegir (no Aegir)
Replies: 3
Views: 6386

Suprass vs Aegir (no Aegir)

Hello. We are starting both with Aegir AARs so you can see our plans and how it goes executing it. We are playing with small mod- subs cost 35, thair naval attack is 3 at the begining. Killing 10 steps from british convoys will triger US entry to war. Also Russia will surrender after 50% NM loss. We...
by Suprass
Mon Oct 14, 2013 5:34 pm
Forum: Commander - The Great War
Topic: Russian revolutions, making them right.
Replies: 57
Views: 13587

Re: Russian revolutions, making them right.

Finding that perfect level of balance is essential. The way the NM% is calculated is a little bit tough to incorporate correctly in the game even if you alter the scripts. For game play and for some realism I think a perfect balance must be struck here. Russia must be a potent force and also not be...
by Suprass
Mon Oct 14, 2013 2:59 pm
Forum: Commander - The Great War
Topic: Russian revolutions, making them right.
Replies: 57
Views: 13587

Re: Russian revolutions, making them right.

With the Russians, I think the "trick" will be to keep them reasonably strong after the February Revolution event provided they are operating within Russian territorial borders of August 1914 i.e. they are not following Tsarist expansionist war aims even though Tsar is a prisoner and Kere...
by Suprass
Mon Oct 14, 2013 11:35 am
Forum: Commander - The Great War
Topic: Russian revolutions, making them right.
Replies: 57
Views: 13587

Re: Russian revolutions, making them right.

Finding that perfect level of balance is essential. The way the NM% is calculated is a little bit tough to incorporate correctly in the game even if you alter the scripts. For game play and for some realism I think a perfect balance must be struck here. Russia must be a potent force and also not be...
by Suprass
Tue Oct 08, 2013 12:42 pm
Forum: Commander - The Great War
Topic: Bug and re-balancing collection thread
Replies: 25
Views: 5982

Re: Bug and re-balancing collection thread

Winter bug.
Units in Africa and other "hot" zones suffer penalty from moving in winter time.
by Suprass
Sat Sep 28, 2013 8:05 am
Forum: Commander - The Great War
Topic: Bug and re-balancing collection thread
Replies: 25
Views: 5982

Re: Bug and re-balancing collection thread

This is an example for point 6 of my bugs report

Image
Image
Image
From game with Operating (Operating you can gather intel from those pictures :D)
by Suprass
Sat Sep 28, 2013 4:04 am
Forum: Commander - The Great War
Topic: Bug and re-balancing collection thread
Replies: 25
Views: 5982

Re: Bug and re-balancing collection thread

Treefrog says; I just watched a garrison in Antwerpt move directly through one of my garrison's zoc and recapture Brussels, yet in other places units moving off the line appear to be paying a cost to leave the zoc of the defender. what am I missing here? Surprass; Was this the quote you were referr...
by Suprass
Fri Sep 27, 2013 5:44 pm
Forum: Commander - The Great War
Topic: Bug and re-balancing collection thread
Replies: 25
Views: 5982

Re: Bug and re-balancing collection thread

1. Claiming game button in MP menu isn't working- simple 2. Cities without unit inside don't show naval units in their zone of sight. 3. Disband unit bug- when disbanding unit it look like game return changed resorces- for example- disbanding garrisno return 5 pp and 10 manpower 4. Repairing bug-8 s...
by Suprass
Fri Sep 27, 2013 4:40 pm
Forum: Commander - The Great War
Topic: Patch Effect on MP Matches
Replies: 7
Views: 1388

Re: Patch Effect on MP Matches

Re: Patch Effect on MP Matches by lordzimoa » 27 Sep 2013 10:58 As we will release it for a certain test period, we use the test server, so no, you will have to start new MP games on the test server. Plan is we continue porting exclusively next 2-3 weeks, than build an internal PC patch, test it in...
by Suprass
Fri Sep 27, 2013 4:33 am
Forum: Commander - The Great War
Topic: Mac / iPad version updates
Replies: 63
Views: 22945

Re: Mac / iPad version updates

Will the game be "cross platform compatable"? I understand this term to be like Battle Academy where one could have an email opponent who you send a turn on your Ipad on the subway and the opponent sends you a turn back on their PC and then you send your turn back on your Mac at night. I'...
by Suprass
Thu Sep 26, 2013 11:56 am
Forum: Commander The Great War AAR's
Topic: Suprass vs Battlevonwar
Replies: 0
Views: 4357

Suprass vs Battlevonwar

Hi everyone!
I have started new AAR at Matrixgames forum. Everybody invited to watch this one :D

http://www.matrixgames.com/forums/tm.asp?m=3416919
by Suprass
Wed Sep 25, 2013 5:44 am
Forum: Commander - The Great War: Tech Support
Topic: repairing bug
Replies: 3
Views: 1514

Re: repairing bug

I have noticed this bug again in my MP game with Battlevonwar- Newest MP game. Tis game is with small mod (but I don't think it cause this problem). I had this problem in other MP games without mod but forgot to take a picture. http://imageshack.us/a/img853/6880/lpcf.png http://imageshack.us/a/img31...

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