Search found 8 matches

by thisisnudge
Sat May 30, 2020 9:06 am
Forum: Field of Glory: Empires
Topic: Question: Field of Glory 2 army composition bug? Cheating?
Replies: 4
Views: 315

Re: Question: Field of Glory 2 army composition bug? Cheating?

I do not see an answer there, only excuses. Then it means that it remains unsolved? This sounds like fun. So, there is a serious bug in the game which makes the battles useless, unless you hope that is in your favor. In my case, where I had an advantage, the system decided to cheat and let the AI wi...
by thisisnudge
Sat May 30, 2020 8:25 am
Forum: Field of Glory: Empires
Topic: Question: Field of Glory 2 army composition bug? Cheating?
Replies: 4
Views: 315

Question: Field of Glory 2 army composition bug? Cheating?

Hey there So far, I enjoy the turn-based tactical battles in FoG2, even though I think that it was a bad decision to make it dependent on a standalone game. I saw numerous player comments in which they complained that it felt like a ripoff. You probably missed a big opportunity here. However, I have...
by thisisnudge
Sun May 24, 2020 3:45 pm
Forum: Field of Glory: Empires
Topic: After 300 h: Issues and hints on Empires
Replies: 24
Views: 1520

After 300 h: Issues and hints on Empires

Hey there I think that Field of Glory Empires is a nice game, but after playing it for some time, I feel I should say something. I played the new DLC, so it was a nice chance to return. General - The decadence mechanic is broken. After 100-125 years, or in mid to late game, your provinces are so dev...
by thisisnudge
Sat Feb 02, 2019 2:53 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 182
Views: 54124

Re: Panzer Corps 2 - Dev Diary #8

@AlbertoC: Thank you for your post. Maybe you should talk to a UI designer about that strength (10, 15, 20) icon below the units. I understand what you are trying to achieve. We all know Panzer General etc. BUT this strength icon design is big, overlaps other units and takes in general too much spac...
by thisisnudge
Sun Jul 22, 2018 12:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Terrain is not enough readable
Replies: 8
Views: 1062

Re: Terrain is not enough readable

More hints after playing around with your shaders: - Add more color variation to the forests. Yes, they are green, but forests usually consist of many shades of green and other colors. What I did: I've changed the flora green color per object just a bit, which then has the nice effect of looking mor...
by thisisnudge
Sun Jul 22, 2018 12:01 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Steam Modding + Shaders
Replies: 1
Views: 461

Steam Modding + Shaders

Heys guys I've wrote a few things on the terrain shaders and the terrain readability which could use some help here: http://www.slitherine.com/forum/viewtopic.php?f=499&t=86851&p=738119#p738119 But I've realized that I could help much faster if you could just enable modding in the Steam Workshop? Fo...
by thisisnudge
Sun Jul 22, 2018 11:57 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Terrain is not enough readable
Replies: 8
Views: 1062

Re: Terrain is not enough readable

No, it's not, the terrain has some bad shaders, that's why it is hard to read. I am looking today into the shaders. I suppose that the team could use a good lighting artist and VFX coder, because the game itself is darn good ;) and the models are very okay for such a game. A few hints so far: - The ...

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