Search found 5 matches

by thisisnudge
Sat Feb 02, 2019 2:53 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 182
Views: 48597

Re: Panzer Corps 2 - Dev Diary #8

@AlbertoC: Thank you for your post. Maybe you should talk to a UI designer about that strength (10, 15, 20) icon below the units. I understand what you are trying to achieve. We all know Panzer General etc. BUT this strength icon design is big, overlaps other units and takes in general too much spac...
by thisisnudge
Sun Jul 22, 2018 12:48 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Terrain is not enough readable
Replies: 8
Views: 836

Re: Terrain is not enough readable

More hints after playing around with your shaders: - Add more color variation to the forests. Yes, they are green, but forests usually consist of many shades of green and other colors. What I did: I've changed the flora green color per object just a bit, which then has the nice effect of looking mor...
by thisisnudge
Sun Jul 22, 2018 12:01 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Steam Modding + Shaders
Replies: 1
Views: 352

Steam Modding + Shaders

Heys guys I've wrote a few things on the terrain shaders and the terrain readability which could use some help here: http://www.slitherine.com/forum/viewtopic.php?f=499&t=86851&p=738119#p738119 But I've realized that I could help much faster if you could just enable modding in the Steam Workshop? Fo...
by thisisnudge
Sun Jul 22, 2018 11:57 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Terrain is not enough readable
Replies: 8
Views: 836

Re: Terrain is not enough readable

No, it's not, the terrain has some bad shaders, that's why it is hard to read. I am looking today into the shaders. I suppose that the team could use a good lighting artist and VFX coder, because the game itself is darn good ;) and the models are very okay for such a game. A few hints so far: - The ...

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