Search found 10 matches
- Fri Oct 26, 2018 2:22 pm
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Re: Additional Units & Stat Overhaul
Yep. All other tanks were with 5 tanks and 12 hp, and punisher only have 3 tanks. idk why i have such problem. May be it`s because i installed mod on community patched version? The community update is a requirement for the mod, so no, that's not the reason. Is this mod compatible with the Epic Resi...
- Sun Sep 30, 2018 11:53 am
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Re: Additional Units & Stat Overhaul
My tabletop rules may even need more balancing. Are you sure it suits your mod? Or did you already modify values of tabletop rules? Also, have you seen my latest update? Now all weapons can fire flyers with reduced accuracy except than AA weapons. I did. Ecerything is fine. I found bug in mod - 5 b...
- Mon Aug 20, 2018 7:33 pm
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Re: Additional Units & Stat Overhaul
New Version: *added some new units, mostly reaver titans with laser blasters and baal predators without sponsons. *added better fitting weapon animations for several units. *added deranzos tabletop rules. *numerous bug fixes, mostly missing weapon stats or missing units on the campaing maps. Updated...
- Tue Jul 17, 2018 12:19 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New Tabletop Rules Update for Community Version (1.11)
- Replies: 32
- Views: 26210
Re: New Tabletop Rules Update for Community Version (1.11)
That would be nice, because in tabletop there are some weapons like the volcano cannon that deal extra damage against titans, but not other vehicles.
- Sat Jul 14, 2018 4:00 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New Tabletop Rules Update for Community Version (1.11)
- Replies: 32
- Views: 26210
Re: New Tabletop Rules Update for Community Version (1.11)
Nice, I think that's a better way to handle flyers and AA weapons. But it seems that the weapons.whdat is missing in the above download link. By the way, do you think it's possible to create a "TitanKiller" trait that functions similar to your "TankHunter" trait, but works agains...
- Mon Jul 09, 2018 2:51 pm
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Re: Additional Units & Stat Overhaul
No problem, go ahead. Keep in mind however, that most of the ork units are not my creation, but from the Da Orkz expansion. Provided that you want to use new ork units.
- Mon Jul 09, 2018 11:47 am
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Re: Additional Units & Stat Overhaul
Update : Fixed a few bugs like the grot mega tank and the proper unit list for the first mission of the Salamanders dlc. That a nice mod! Models are very well blended into the game. You can also update your mod with latest Community Update unit and weapon mechanics such as Melta, TankHunter (and Ve...
- Wed Jul 04, 2018 6:52 pm
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Re: Additional Units & Stat Overhaul
I'm glad that you like the mod. I wish I could add more stuff, like reaver titans with laser destructors, dreadnoughts with multimeltas or imperial knights, but I reached my limit of what I can do with paint.net and honestly, I'm also kinda burnt out now. Re: Grot Mega Tank. Yeah, there was an "...
- Mon Jul 02, 2018 9:03 pm
- Forum: Mods and Scenario Design
- Topic: Additional Units & Stat Overhaul
- Replies: 18
- Views: 15655
Additional Units & Stat Overhaul
Disclaimer: English is not my native language, so apologies for poor wording in advance. This mod is the result of months of kitbashing images to create new variants of existing units and, in some cases, even new units. Basically, I was unhappy with the choices of units in the game, I simply felt t...
- Mon Jun 11, 2018 11:25 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: A community update for Armageddon!
- Replies: 44
- Views: 53724
Re: A community update for Armageddon!
Not sure if this is the right place, but since it seems directly linked to the community update, I'll post it here. I have an issue with the dialog/mission selection during the campaign. Whenever I/the comander talk to a npc (the com officer, Dante, Yarrick, etc.) my/his replies are not shown proper...