Search found 1269 matches

by Robotron
Mon Feb 17, 2020 7:26 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V10.0 FEB 15th 2020

@shri: instead of the save better provide the logfile called "ctgw.log" which usually to be found in your Documents folder, so look in "My Documents\My Games\Commander The Great War". NOTE : This ctgw.log is overwritten every time you start the game. Please make a copy of ctgw.log immediately after ...
by Robotron
Sun Feb 16, 2020 4:16 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V10.0 FEB 15th 2020

@berto: thanks for the reporting. Fixed the issue with required login.
by Robotron
Sat Feb 15, 2020 7:05 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V10.0 FEB 15th 2020

And here it is (download button is arrow in top right corner): Update from V9.51 to V10 (114 MB): https://drive.google.com/open?id=1Gnbpypu66HBl4bWcQAiw5j7q7eb7H9hW Full mod including V10 in case you are new to the mod or experience problems with the update (390 MB): https://drive.google.com/open?id...
by Robotron
Fri Feb 14, 2020 7:50 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

V10 is finished and will be uploaded tomorrow.

Preview of one of the 22 final events:

Clipboard01.jpg
Clipboard01.jpg (137.5 KiB) Viewed 258 times
by Robotron
Thu Feb 13, 2020 12:05 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

The problem here is that the game does not support specific commander prerequisites for different scenarios.
In the case of the Eastern campaign I'll raise the chance for commanders to be unlocked after Russian cities were taken.
by Robotron
Sat Feb 08, 2020 1:41 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

1.Without looking at your savegame I can only guess why German morale would drop. Most likely it's because of more Russian units on German hexes than German units on Russian hexes. This will end once Tannenberg has happened (manual, page 56) or Warsaw was captured. Another reason might be that you a...
by Robotron
Fri Feb 07, 2020 9:40 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

As a finishing touch I've added 20 new "End Game" screens for different outcomes of the Grand Campaign. There might also be a final "score" and "rank" feature for singleplayer, but no permanent highscore-table because load & save is done by the unmoddable core engine. I plan V10 to be the definite f...
by Robotron
Sat Feb 01, 2020 8:03 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

@all: sorry for the delay, I'll double my efforts.
by Robotron
Sat Jan 18, 2020 6:41 pm
Forum: Commander - The Great War: Tech Support
Topic: Ai turns 15min+
Replies: 6
Views: 159

Re: Ai turns 15min+

Just tried your save on a fresh 1.6.6 install on my ancient intel i5 running Win7 with nvidia gt320 and 8gb ram. Although my setup is vastly inferior to yours (which is able to run Star Citizen), strangely enough the AI turn took only about 6 minutes with almost constant movement of units and neglig...
by Robotron
Sat Jan 18, 2020 4:00 pm
Forum: Commander - The Great War: Tech Support
Topic: Ai turns 15min+
Replies: 6
Views: 159

Re: Ai turns 15min+

I know a few things about the game's inner workings so If you could upload your savegame I'll have a look at it. The savegames can be found in: <your name>/My documents/My Games/Commander The Great War/save Put the savegame into a zip or rar archive and upload it using the "attachments" function in ...
by Robotron
Fri Jan 17, 2020 7:38 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

Short update about some stuff V10 will include: - for singleplayer Entente vs CP AI: option to choose the German war plan before starting a game: Schlieffen, Aufmarsch Ost, Rupprecht or historical modified Schlieffen. https://i.postimg.cc/Cxp1Jd14/3.jpg - "difficulty setting" options removed , repla...
by Robotron
Fri Jan 17, 2020 1:36 pm
Forum: Commander - The Great War: Tech Support
Topic: Ai turns 15min+
Replies: 6
Views: 159

Re: Ai turns 15min+

Did you try to save the game, then quit and restart the game? This might clear the game's internal calculation tables resulting in faster turns.

What are your PCs specifications? Slow PCs will struggle when major changes to fronts happen like when Russia surrenders or Romania enters the war.
by Robotron
Tue Dec 31, 2019 6:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.0 FEB 15th 2020
Replies: 1428
Views: 118495

Re: POTZBLITZ V9.51 AUG23th 2019

I'd like to wish all forum members a happy new 2020 or as we here in Germany say: "einen guten Rutsch ins neue Jahr" (literally: a happy transition into the new year). Potzblitz mod will return with a brand-new Version 10 any time soon in January 2020 including quite a lot of improvements/balancing/...
by Robotron
Mon Dec 30, 2019 8:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: DOW and WarEffort
Replies: 9
Views: 216

Re: DOW and WarEffort

I will translate the relevant parts of the error message for you so you will know in the future because this error is very common. [19:22:37][11348]game/game_events.lua:14646(global SpainWarEffort) game/game_events.lua:14646: attempt to index global 'spain' (a nil value) 1. There was a problem in sc...
by Robotron
Mon Dec 30, 2019 1:18 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: DOW and WarEffort
Replies: 9
Views: 216

Re: DOW and WarEffort

Oh, now I understand... You cannot do checks for stuff happening on the SAME gameturn in PhaseStart(alliance) because PhaseStart(alliance) goes BEFORE all events, so the check for GetEvent("EXAMPLE") == game.turn will never pass and that's the reason why the value for war effort has never changed. W...
by Robotron
Sun Dec 29, 2019 11:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: DOW and WarEffort
Replies: 9
Views: 216

Re: DOW and WarEffort

You mean there is no report window for raised war effort at the end of turn? This only will show if the nation in question is controlled by the player. Here's a way you can check whether the war effort was set correctly: if GetEvent("DOWspain") == game.turn then SetWarEffort(15, 60) end local spain ...
by Robotron
Sun Dec 29, 2019 10:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: DOW and WarEffort
Replies: 9
Views: 216

Re: DOW and WarEffort

Looks good to me. What makes you think it does not work?

Note that war effort can only be changed from turn 2 onward.
by Robotron
Sat Dec 28, 2019 7:36 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: How to fire an event two turns later?
Replies: 6
Views: 193

Re: How to fire an event two turns later?

Looks like the the function gets checked several times a turn so "luck" may vary each time per check. Easiest way might be to de-activate the SpainJoinsWar event after one of the three possibilities were achieved, so it won't be checked anymore. To de-activate an event function so it is no longer ch...
by Robotron
Sat Dec 28, 2019 7:09 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: ConsumeX command for nations aren't yet at war?
Replies: 3
Views: 113

Re: ConsumeX command for nations aren't yet at war?

I've no clue what else you've changed in your meta-mod so I'll not comment on any weird results.
by Robotron
Sat Dec 28, 2019 12:34 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: ConsumeX command for nations aren't yet at war?
Replies: 3
Views: 113

Re: ConsumeX command for nations aren't yet at war?

Oh, that's a leftover from the time when events were not selectable yet. The whole DOWserbia event is just a wild concoction of stuff to check variables or to help the AI. It should work fine if you put the production command into the KaiserGold diplomacy script because adding/reducing of resources ...

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