Search found 1616 matches
- Fri Feb 26, 2021 2:02 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Aha, thx for the breakdown. Then maybe these numbers should be halved? Also, how does unit recovery work, is it enough to have say one fighter attack to stop a unit from recovering effectiveness? That may be equally problematic, fighters can keep significant parts of the front line red. Another thi...
- Fri Feb 26, 2021 11:47 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
As it is now, how likely is a fighter attack on a ground unit to lower efficiency? Combat in CTGW is quite deterministic with minimal randomization, even more so for air attacks. The efficiency value goes from 0 to 100 even though the value displayed only shows the first 2 digits and the displayed ...
- Thu Feb 25, 2021 11:53 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
For V12 I've just built in a fighter per tech limit which will approximately cut in half the number of fighters. I've also removed the ground attack bonus and command radius from all air aces except for the absolute aces of aces: Richthofen, Brumowski, Fonck, Mannock & Rickenbacker. Also enhanced AA...
- Wed Feb 17, 2021 12:48 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
To be more precise it's a leftover from the CTGW basic game where aircraft had crazy high stats resulting in multiplayer matches featuring armies that had more air than land units. Such obscenities eventually led to sane players abandoning the game, leaving only the powergaming nutjobs to duke it ou...
- Tue Feb 16, 2021 6:06 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Fighter stats are alright, it's the mass of fighters built by your opponent that's skewing the results. Apparently your opponent is trying to compensate the lowered fighter stats in Potzblitz by overbuilding fighters. Anyway, I can't do anything about that issue for a match in progress but I will fi...
- Thu Feb 11, 2021 3:41 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
I suggest: creation of "War Raw Materials Department": all German repairs and upgrades with a PP point cost of at least 2 or more are reduced by 1.
See here for english description: https://en.wikipedia.org/wiki/Kriegsrohstoffabteilung
See here for english description: https://en.wikipedia.org/wiki/Kriegsrohstoffabteilung
- Wed Feb 10, 2021 12:34 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
A) No. Tirpitz was a planner not a naval commander. Come to think of it, I might remove Britain's Jacky Fisher for the same reason. B) No. I'll add your amphibious landing event for a later stage (~ 1917) instead. C) Yes. Battlecruiser will be available at once. Battleship will cost 15PP and take 6 ...
- Tue Feb 09, 2021 9:31 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Sea mines in the Baltic are already implemented for both sides...or maybe I misunderstood your proposal?
- Tue Feb 09, 2021 4:00 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
No to both, at least I don't know how. But the BC could spawn via a normal scripted trigger maybe at the start of game turn 10.
Also a choice event would be possible: pay nothing and get a BC or pay 15 and get a BB. Or pay nothing and get a BC on turn 10 or pay 15 and get it NOW!.
Also a choice event would be possible: pay nothing and get a BC or pay 15 and get a BB. Or pay nothing and get a BC on turn 10 or pay 15 and get it NOW!.

- Tue Feb 09, 2021 3:12 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Port hex affiliations are tied to the corresponding city's alliance status so your proposal would require to have those Spanish cities switch to CP control, which would be quite weird but a smallish Port like La Coruna would probably be acceptable. @"Tirpitz plan": could be a good candidate for one ...
- Tue Feb 09, 2021 1:44 pm
- Forum: General Discussion
- Topic: Moderator names appear multiple times
- Replies: 2
- Views: 515
Re: Moderator names appear multiple times
It's happening again.
- Tue Feb 09, 2021 12:38 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Yes, it crashes when a line of text goes beyond the border of the chat panel. Unfortunately this does not produce a bug report in the logfile so it's impossible to discern what's actually going wrong. Also the chatbox uses callbacks to the main engine (ctgw.exe) which, unlike the rest of the lua scr...
- Sun Feb 07, 2021 7:24 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Half the collapse points just by loosing dreads. You are exaggerating. Such a situation would only be possible if you spent an absurd amount of PP on expanding your number of BBs+BCs and then manage to get all of them sunk by an enemy that has built even more, which brings me to: I am just little w...
- Sun Feb 07, 2021 2:58 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
I propose to make BBs and BCs cheaper because I think their high cost is prohibitive as you need to spend most of your production on land units and then upkeep for the stuff you built. And if you don't build land units you'll soon have a problem. Big ships are a luxury that's not really affordable a...
- Sun Feb 07, 2021 1:36 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Thanks for spreading the word, master sergeant operating!
- Sat Feb 06, 2021 10:15 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
More new stuff: 1. after being called out several times by Trulster about obsolete stuff in the manual I thoroughly updated the manual and all ingame choice-event descriptions to reflect the actual effects as set up in the game scripts. Been about time too. :P 2. added the French city of Lille, just...
- Fri Feb 05, 2021 6:43 pm
- Forum: Commander - The Great War: Tech Support
- Topic: Serial Number Invalid?
- Replies: 15
- Views: 188
Re: Serial Number Invalid?
You really should post your experience in the "General discussion" forum so other users who had similar experiences might join in. Maybe if enough people openly voice their criticism something will be done about it. Personally I found this user's observations quite interesting: http://www.slitherine...
- Fri Feb 05, 2021 2:53 pm
- Forum: Commander - The Great War: Tech Support
- Topic: Serial Number Invalid?
- Replies: 15
- Views: 188
Re: Serial Number Invalid?
That's an unacceptable insolence by that "support" person. They should be able to track and confirm that you legitimately bought the game on their website. If they can't do so then that's a huge sign of incompetence on their part. Have you looked into your email-software's spam folder? Maybe the ema...
- Fri Feb 05, 2021 1:44 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Up to now Entente would get 1 british pre-dreadnought, 1 french pre-dreadnought and 1 british armoured cruiser each with a unit strength of 7. This will be removed and instead the event will be unlocked by assembling a large Entente fleet within 3 hexes of Anzak Koyu. The larger the fleet the sooner...
- Thu Feb 04, 2021 10:29 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 187478
Re: NEW UPDATE 11.21 NOV10TH 2020
Okay, so Entente Zeppelins stay in. However the point about "can't spot CP convoys" is pretty weak since Britain still has Light Cruisers which also have a LOS of 3, same with Battlecruisers. I've no problem with adding a "LZ goes down in flames" event but why the proposal to make Zeppelins less eff...