Search found 1616 matches

by Robotron
Fri Feb 26, 2021 2:02 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Aha, thx for the breakdown. Then maybe these numbers should be halved? Also, how does unit recovery work, is it enough to have say one fighter attack to stop a unit from recovering effectiveness? That may be equally problematic, fighters can keep significant parts of the front line red. Another thi...
by Robotron
Fri Feb 26, 2021 11:47 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

As it is now, how likely is a fighter attack on a ground unit to lower efficiency? Combat in CTGW is quite deterministic with minimal randomization, even more so for air attacks. The efficiency value goes from 0 to 100 even though the value displayed only shows the first 2 digits and the displayed ...
by Robotron
Thu Feb 25, 2021 11:53 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

For V12 I've just built in a fighter per tech limit which will approximately cut in half the number of fighters. I've also removed the ground attack bonus and command radius from all air aces except for the absolute aces of aces: Richthofen, Brumowski, Fonck, Mannock & Rickenbacker. Also enhanced AA...
by Robotron
Wed Feb 17, 2021 12:48 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

To be more precise it's a leftover from the CTGW basic game where aircraft had crazy high stats resulting in multiplayer matches featuring armies that had more air than land units. Such obscenities eventually led to sane players abandoning the game, leaving only the powergaming nutjobs to duke it ou...
by Robotron
Tue Feb 16, 2021 6:06 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Fighter stats are alright, it's the mass of fighters built by your opponent that's skewing the results. Apparently your opponent is trying to compensate the lowered fighter stats in Potzblitz by overbuilding fighters. Anyway, I can't do anything about that issue for a match in progress but I will fi...
by Robotron
Thu Feb 11, 2021 3:41 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

I suggest: creation of "War Raw Materials Department": all German repairs and upgrades with a PP point cost of at least 2 or more are reduced by 1.
See here for english description: https://en.wikipedia.org/wiki/Kriegsrohstoffabteilung
by Robotron
Wed Feb 10, 2021 12:34 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

A) No. Tirpitz was a planner not a naval commander. Come to think of it, I might remove Britain's Jacky Fisher for the same reason. B) No. I'll add your amphibious landing event for a later stage (~ 1917) instead. C) Yes. Battlecruiser will be available at once. Battleship will cost 15PP and take 6 ...
by Robotron
Tue Feb 09, 2021 9:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Sea mines in the Baltic are already implemented for both sides...or maybe I misunderstood your proposal?
by Robotron
Tue Feb 09, 2021 4:00 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

No to both, at least I don't know how. But the BC could spawn via a normal scripted trigger maybe at the start of game turn 10.
Also a choice event would be possible: pay nothing and get a BC or pay 15 and get a BB. Or pay nothing and get a BC on turn 10 or pay 15 and get it NOW!. :D
by Robotron
Tue Feb 09, 2021 3:12 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Port hex affiliations are tied to the corresponding city's alliance status so your proposal would require to have those Spanish cities switch to CP control, which would be quite weird but a smallish Port like La Coruna would probably be acceptable. @"Tirpitz plan": could be a good candidate for one ...
by Robotron
Tue Feb 09, 2021 1:44 pm
Forum: General Discussion
Topic: Moderator names appear multiple times
Replies: 2
Views: 515

Re: Moderator names appear multiple times

It's happening again.
Clipboard02.jpg
Clipboard02.jpg (111.5 KiB) Viewed 107 times
by Robotron
Tue Feb 09, 2021 12:38 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Yes, it crashes when a line of text goes beyond the border of the chat panel. Unfortunately this does not produce a bug report in the logfile so it's impossible to discern what's actually going wrong. Also the chatbox uses callbacks to the main engine (ctgw.exe) which, unlike the rest of the lua scr...
by Robotron
Sun Feb 07, 2021 7:24 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Half the collapse points just by loosing dreads. You are exaggerating. Such a situation would only be possible if you spent an absurd amount of PP on expanding your number of BBs+BCs and then manage to get all of them sunk by an enemy that has built even more, which brings me to: I am just little w...
by Robotron
Sun Feb 07, 2021 2:58 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

I propose to make BBs and BCs cheaper because I think their high cost is prohibitive as you need to spend most of your production on land units and then upkeep for the stuff you built. And if you don't build land units you'll soon have a problem. Big ships are a luxury that's not really affordable a...
by Robotron
Sun Feb 07, 2021 1:36 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Thanks for spreading the word, master sergeant operating!
by Robotron
Sat Feb 06, 2021 10:15 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

More new stuff: 1. after being called out several times by Trulster about obsolete stuff in the manual I thoroughly updated the manual and all ingame choice-event descriptions to reflect the actual effects as set up in the game scripts. Been about time too. :P 2. added the French city of Lille, just...
by Robotron
Fri Feb 05, 2021 6:43 pm
Forum: Commander - The Great War: Tech Support
Topic: Serial Number Invalid?
Replies: 15
Views: 188

Re: Serial Number Invalid?

You really should post your experience in the "General discussion" forum so other users who had similar experiences might join in. Maybe if enough people openly voice their criticism something will be done about it. Personally I found this user's observations quite interesting: http://www.slitherine...
by Robotron
Fri Feb 05, 2021 2:53 pm
Forum: Commander - The Great War: Tech Support
Topic: Serial Number Invalid?
Replies: 15
Views: 188

Re: Serial Number Invalid?

That's an unacceptable insolence by that "support" person. They should be able to track and confirm that you legitimately bought the game on their website. If they can't do so then that's a huge sign of incompetence on their part. Have you looked into your email-software's spam folder? Maybe the ema...
by Robotron
Fri Feb 05, 2021 1:44 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Up to now Entente would get 1 british pre-dreadnought, 1 french pre-dreadnought and 1 british armoured cruiser each with a unit strength of 7. This will be removed and instead the event will be unlocked by assembling a large Entente fleet within 3 hexes of Anzak Koyu. The larger the fleet the sooner...
by Robotron
Thu Feb 04, 2021 10:29 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: NEW UPDATE 11.21 NOV10TH 2020
Replies: 1965
Views: 187478

Re: NEW UPDATE 11.21 NOV10TH 2020

Okay, so Entente Zeppelins stay in. However the point about "can't spot CP convoys" is pretty weak since Britain still has Light Cruisers which also have a LOS of 3, same with Battlecruisers. I've no problem with adding a "LZ goes down in flames" event but why the proposal to make Zeppelins less eff...

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