Happy new year wolf, hope you're doing well!
Find the bugfix in the archive attached to this post. Copy the DATA folder from the archive over the DATA folder in the game's main folder.
Search found 2151 matches
- Mon Jan 01, 2024 12:47 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
- Fri Dec 15, 2023 3:51 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
- Wed Nov 29, 2023 6:07 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.2b NOV 11th 2023
Thanks for reporting.LepetitKipetchi wrote: ↑Wed Nov 29, 2023 4:53 pm I have played several games and no new crash to report until now.
I just attached you the save, hope it will help you !
- Mon Nov 27, 2023 7:58 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.2b NOV 11th 2023
That's correct.
- Sat Nov 11, 2023 3:33 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.2a NOV 5th 2023
Hi, I don't have much experience with Potzblitz yet but I've played a few games and I get the idea that the Russian steamroller is too strong. Have you already tried playing on the easy difficulty setting? If so, here's a good summary about how to defend against the Russians: https://www.slitherine...
- Sun Nov 05, 2023 7:37 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Robo's Lua Coding masterclass
- Replies: 24
- Views: 1141
Re: Robo's Lua Coding masterclass
*sigh* if IsTechCompleted("concrete_dugout", serbia) ~= true then for unit in serbia.units do if unit.hex ~= nil and unit.hex.terrain.type == Terrain.LAND then local check = 0 local hexes = game.map:GetHexesInRange(unit.hex, 1) for _, hex in pairs(hexes) do if hex.unit ~= nil and hex.unit....
- Sun Nov 05, 2023 5:28 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Robo's Lua Coding masterclass
- Replies: 24
- Views: 1141
Re: Robo's Lua Coding masterclass
Only choice-events can be displayed as ???-events. If you want to prevent your Hindenburg-Line event from showing upon triggering, trigger it with -1 instead of game.turn if GetEvent("HindenburgLine") == 0 then if game.turn == 45 then --- just an example for whatever condition you fancy Se...
- Sun Nov 05, 2023 4:28 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Robo's Lua Coding masterclass
- Replies: 24
- Views: 1141
Re: Robo's Lua Coding masterclass
If you just want to have a function that can be triggered, it's sufficient to have the function's name followed by () function Test() end If a function has other stuff included between the brackets, for example hex, unit etc. this means the function is used to check specific values that are passed t...
- Sun Nov 05, 2023 4:13 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.2a NOV 5th 2023
Fixed the crash and the issue about unlocking of Motorboat Torpedo Raid unlocking if Italy is still neutral. https://drive.google.com/file/d/1j8OsbOrCGWRsEL-d7ZZIl5j0tl6JWDj4/view Belgian coast sometimes only partially unlocking is working as designed, the unlocking can only happen as long as Calais...
- Sun Nov 05, 2023 3:56 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Robo's Lua Coding masterclass
- Replies: 24
- Views: 1141
Re: Robo's Lua Coding masterclass
I'd try it this way: for unit in germany.units do if unit.hex ~= nil and unit.terrain.type == Terrain.LAND and (unit.hex.originalFaction.id == 0 or unit.hex.originalFaction.id == 6) then unit.hex.entrench = germany.luaData.entrenchMax end end The event will only be shown to the CP player if you trig...
- Sun Nov 05, 2023 2:22 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Robo's Lua Coding masterclass
- Replies: 24
- Views: 1141
Re: Robo's Lua Coding masterclass
I'm confused about what you are trying to do. Do you just want to modify function UnitCanEntrench or do you want to create a new event using parts of function UnitCanEntrench?
- Sat Oct 28, 2023 12:19 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.2 OCT 28th 2023
Fixed all reported issues. V24.2: https://drive.google.com/file/d/1wSVBR-z5McoaGrtvLbMsoAQh1izK8bMb/view And I think maybe Swedish convoys should still keep coming even if Sweden joins Having your cake and eat it, eh? Nope. I think it's an interesting choice to make whether you want convoys that can...
- Sat Oct 21, 2023 8:49 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.0 OCT 14th 2023
and for the blockade, does the English Channel count as North Sea, Atlantic or neither? The North Sea naval region extends up to Scapa Flow in the north and the line between Plymouth & Brest in The Channel. Russia doesn't start with an army corps in the caucasus anymore in MP. is that intention...
- Sun Oct 15, 2023 6:37 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.0 OCT 14th 2023
So I feel that if they still had a major fortified port which could be supplied from sea by the British navy, they would surrender even less. Consider it implemented in the next update/bugifx. I really don't feel like re-uploading the whole mod for minor issues like this right now. Also, did you fi...
- Sat Oct 14, 2023 8:58 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.0 OCT 14th 2023
Some bugs were found, one of them being a Serbian fighter plane that should really not be there besides other stuff.
Please re-download the mod if you did so before, all links are updated.
Please re-download the mod if you did so before, all links are updated.
- Sat Oct 14, 2023 3:33 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V24.0 OCT 14th 2023
V24 is finally finished. https://drive.google.com/file/d/1OPplj46mVuuiPS28BlAow4gAa-3YqI4G/view Enjoy! CHANGES: GERMANY In Schlieffen/Moltke-Schlieffen scenarios: upon moving German army/artillery corps to the east, the CP player will receive warnings if he is about to trigger " Chaos at OHL &q...
- Fri Oct 13, 2023 7:28 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V23.1 SEP 19th 2023
Okay then, things stay as they are considering Russian subs (none at start, can have max. 1 at any time).
If nothing else is brought up in the meantime by people that actually play this mod then I'll upload V24 tomorrow.
If nothing else is brought up in the meantime by people that actually play this mod then I'll upload V24 tomorrow.
- Thu Oct 12, 2023 7:31 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V23.1 SEP 19th 2023
Added build limits for railroad guns: 3 for France & Germany, 2 for Austria & Italy. it's probably way too easy to camp and kill the Swedish convoy with submarines and other ships as Entente. Should Russia's ability to build submarines be removed again then in exchange for having a single su...
- Wed Oct 11, 2023 10:01 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V23.1 SEP 19th 2023
btw, why is portugal's manpower reserve so low? It's only 150, less than half that of Netherlands (330), and like 40% that of Greece (400+), while Portugal had about 6m people in 1914, same as the Netherlands, and even a bit more than Greece. Is it because half their military manpower is sent to th...
- Tue Oct 10, 2023 11:09 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Potzblitz V24.2b JAN 1st 2024
- Replies: 3240
- Views: 387778
Re: Potzblitz V23.1 SEP 19th 2023
I didn't upgrade the tech btw, but maybe it autoupgraded since the gas techs were already researched when I built the unit. Or, might just be a display issue then. Thank goodness it's indeed just a display issue since the script checks for unit class instead of unit prototype and erroneously displa...