Search found 74 matches

by Chema_cagi
Sat Nov 28, 2020 7:34 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: 1v1 Watchtower 1942-43 v10.5

1v1 Watchtower 1942-43 v10.5 Link updated in first post This is a major overhaul Primary objects are now all capture/defend locations Secondary objects are all sink/keep various ship types based on the historical losses on both sides. Basically, both factions need to do better this time. All units ...
by Chema_cagi
Mon Nov 23, 2020 3:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

Interesting article: https://www.naval-encyclopedia.com/ww2/battles/axis-planned-invasion-of-malta-1942 The map showing the landing components might be worth considering for alternative deployment zones. I'm curious as to the info for the AA being mobile around the island as the pictures show it al...
by Chema_cagi
Mon Nov 23, 2020 3:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

Glad it's not just me 😁 although I'm on the receiving end 😬 My thoughts were along lines of: 2. More Axis air cover... Or less RAF... Or at least drip feed them 3. Bring forwards the amphibious landings so it is co-ordinated. I agree with these good points, and the italian construction group idea o...
by Chema_cagi
Sat Nov 21, 2020 3:30 am
Forum: Order of Battle : World War II - Multiplayer
Topic: Invasion Operations Tournament
Replies: 55
Views: 1131

Re: Invasion Operations Tournament

Chema is a skilled and relentless tactician who despite my best efforts* conquered Wake Island. He would be a fitting champion. *note to self: don't waste RPs on aircraft repair Now this looks like it was a heck of a game! Screenshot 2020-11-18 165612.jpg Thanks for the kind words, but my 'skill' w...
by Chema_cagi
Thu Nov 19, 2020 3:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: 1v1 Operazione C3 1.4

1v1 Operazione C3 1.4 Link updated in first post The Italian airlanding units will now spawn on or next to the first airfield captured on Malta. Italian coastal gun units will spawn when the British ones are destroyed, the location is captured and no units occupy the gun location. Fixed airfield pr...
by Chema_cagi
Thu Nov 19, 2020 1:42 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

kondi754 wrote:
Wed Nov 18, 2020 11:46 pm
Op. P. 2v1 v1.0
What scenario is that? I like your description but, above anything else, I love the aerosiluranti word :D

EDIT:Please, Erik, add some Savoia-Marchetti 79 Aerosiluranti into the Operazione C3 scenario! I have developed a hunger to kick some Royal Navy ass with torpedoes
by Chema_cagi
Mon Nov 16, 2020 12:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

About Operazione C3, some early impressions/suggestions. There's much to be seen yet (the most advanced game I'm playing is turn 6...), but there are some features that have struck me. The scenario has a great potential to be a favourite, as hypothetical as it is, and Erik has done a great design w...
by Chema_cagi
Fri Nov 13, 2020 2:04 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: 1v1 Watchtower 1942-43 v10.4

1v1 Watchtower 1942-43 v10.4 Link updated in first post. Cleaned up factions. Added proper specialisations. Fixed a number of objectives. Rabaul, Gasmata, Buka, Townsville and Espiritu Santo are now off-map airfields Wow, thanks mate! KarisFraMauro, time for a reset! :D I wonder if a new version wi...
by Chema_cagi
Fri Nov 13, 2020 3:41 am
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's campaigns
Replies: 42
Views: 1197

Re: conboy's campaigns

That was very interesting, original and elaborated! Moving onto the second scenario. Good work!
by Chema_cagi
Fri Nov 13, 2020 12:44 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.4.4)
Replies: 620
Views: 64720

Re: The "Gabe-Mod" (v8.4.4)

As every modder seem to be here, who among the likes of you will have a version of your masterful mods compatible with the Red Storm campaign? 8) :wink: (if it is not already...)
by Chema_cagi
Fri Nov 13, 2020 12:35 am
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's campaigns
Replies: 42
Views: 1197

Re: conboy's campaigns

Problem in my case is that nothing happens when you click "start the selected scenario" (the small island in the Pacific, etc) in the campaign opening screen
by Chema_cagi
Mon Nov 09, 2020 7:07 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

I really like the Operazione C3 scenario, it has some great potential. Another feature that has surprised me, while playing both sides, is the main objectives being so different: the allied player has to keep Valletta or Birzebugga, and one airbase (as secondary); while the axis has to occupy all th...
by Chema_cagi
Sun Nov 08, 2020 7:18 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

Operazione 2) I thought I had set up the triggers to only spawn coastal forts after an Italian units had occupied the location (= original coast fort destroyed). I'll take another look at it. On a second though, I have assumed there were no nuatori near the forts, but I can't see them changing the ...
by Chema_cagi
Sun Nov 08, 2020 1:55 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

About Operazione C3, some early impressions/suggestions. There's much to be seen yet (the most advanced game I'm playing is turn 6...), but there are some features that have struck me. The scenario has a great potential to be a favourite, as hypothetical as it is, and Erik has done a great design wo...
by Chema_cagi
Sat Nov 07, 2020 1:30 am
Forum: Order of Battle : World War II - Multiplayer
Topic: No protection against reload cheating in PBEM++?
Replies: 32
Views: 1183

Re: No protection against reload cheating in PBEM++?

I've just got 3 uploading errors in a row. At the third attempt just heard my son shouting in the distance "is the net down??"...we got a router malfunction so had to reload like an hour later my tournament game (always tournaments first; then les hors d'oeuvre à la KarisFraMauro) Please, don't cruc...
by Chema_cagi
Sat Nov 07, 2020 1:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

KarisFraMauro wrote:
Fri Nov 06, 2020 9:39 pm
I switched to amphibious but didn't move which explains why they were stuck in the water.
I tried exactly the same with same result.

I've liked very much in the new version to see the nuatori described as 'special biatch units'. A typo for sure but very enjoyable!
by Chema_cagi
Fri Nov 06, 2020 8:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: 1v1 Operazione C3 1.3

1v1 Operazione C3 1.3 Link updated in first post. Italian Nuatori and para sabotage units are now full strength. Replaced German U-boote substitutes with proper Italian subs. Increased resource income for all factions. Added air transport to Italian para reinforcements. Cleaned up commander assignm...
by Chema_cagi
Fri Nov 06, 2020 2:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

Heh geography is clearly not my forte ;) Honestly even if the Italian special boat service could land in Operation C3 I don't think it would make much of a difference. Italy might be able to take the northern island if they concentrate all their bombers there, but there aren't even any objectives o...
by Chema_cagi
Fri Nov 06, 2020 1:48 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

Hi Erik, just started Operazione C3 with KarisFraMauro, and found that the special boat service italian units don't seem to be able to land, at least not in the area assigned for deployment. The Operazione looks already like audace ma non troppo , but this makes it yet more difficile . PS: Karis say...
by Chema_cagi
Tue Nov 03, 2020 7:36 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 977
Views: 112060

Re: Erik's Multiplayer scenarios

Both Avalanche (Salerno) and Shingle (Anzio) are battles where the Germans definately should use spare resources and CPs to buy the cheapest flak units. Then deploy them for max protection. IAlthough it is tempting to play an aggressive German I think it is better to hold back and preserve the forc...

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