Search found 21 matches

by Gnaeus
Fri Jul 12, 2019 4:53 pm
Forum: Field of Glory II
Topic: A question about armies and historical tactics
Replies: 6
Views: 552

Re: A question about armies and historical tactics

Historical behavior in epic battles, custom battles or campaigns. The epic battles I've played seem to leave less room for maneuver. I'm just thinking about how best to have a more or less historical approach, rather than gaming the system. Also wondering how much Vegetius is the textbook ideal, and...
by Gnaeus
Thu Jul 11, 2019 6:14 pm
Forum: Field of Glory II
Topic: A question about armies and historical tactics
Replies: 6
Views: 552

A question about armies and historical tactics

Having played this for a while (single player only), I find myself almost always anchoring a refused flank on suitable terrain while making a wide flanking maneuver on the other flank. This, of course, is standard Vegetius right out of the game manual. One of the Youtubers I think mentioned that the...
by Gnaeus
Wed Jun 26, 2019 3:49 pm
Forum: Field of Glory II
Topic: Wolves campaign frustration
Replies: 14
Views: 839

Re: Wolves campaign frustration

Player suggestions often seem to mysteriously appear in the next update. :wink: The support on this game is really extraordinary.
by Gnaeus
Wed Jun 26, 2019 12:44 am
Forum: Field of Glory II
Topic: Wolves campaign frustration
Replies: 14
Views: 839

Re: Wolves campaign frustration

See this thread: http://www.slitherine.com/forum/viewtop ... 92&t=92003. Not a perfect solution, but it works well enough until there's an option to restrict opponents in the sandbox campaign.
by Gnaeus
Tue Jun 11, 2019 3:43 am
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Re: Modding Sandbox Campaign

I haven't tested this extensively, but I've done a couple of short, modded Byzantine-Ostrogoth sandbox campaigns in Italy and all I've seen so far are Ostrogoths and Visigoths. Thanks for your help.
by Gnaeus
Thu Jun 06, 2019 4:04 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Re: Modding Sandbox Campaign

My fault. I am trying to mod the sandbox campaign but discovered starting with a DLC just got me a copy of a historical campaign. I'll try again today or tomorrow. I appreciate all your help. If nothing else, I'm developing even more respect for the modders.
by Gnaeus
Wed Jun 05, 2019 11:43 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Re: Modding Sandbox Campaign

Thanks. I'm working on changing the lat long of the army list in a copy of the Belisarius Campaign to see what happens.
by Gnaeus
Wed Jun 05, 2019 9:19 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Re: Modding Sandbox Campaign

Thanks very much. I'll give it a try.

And thanks for all the work that you and RBS have put into this. As a once budding classicist with an interest in military history who had to give it up for something more practical, this game is a dream come true.
by Gnaeus
Wed Jun 05, 2019 4:15 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Re: Modding Sandbox Campaign

If it doesn't rank high on your todo list, I'm not completely computer illiterate and might give it a try if I knew where to look. I suppose I could do a save just before winning a battle, so I can reload the campaign and roll the dice again on the continuation to get an opponent I want, but that's ...
by Gnaeus
Mon Jun 03, 2019 4:03 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Re: Modding Sandbox Campaign

Thanks for the quick response.

Take this as a humble request from a devoted supplicant.
by Gnaeus
Sun Jun 02, 2019 9:06 pm
Forum: Field of Glory II: Modding
Topic: Modding Sandbox Campaign
Replies: 14
Views: 706

Modding Sandbox Campaign

Is there any easy way to mod the sandbox campaign to limit the number of enemies that will appear, e.g., to have a Roman campaign in Gaul or Belisarius vs. the Ostrogoths, without being moved randomly to other parts of the world to fight other enemies?
by Gnaeus
Thu May 30, 2019 6:22 pm
Forum: Field of Glory II: Tech Support
Topic: Problems downloading WATG
Replies: 41
Views: 1695

Re: Problems downloading WATG

Same problem here.
by Gnaeus
Mon Apr 23, 2018 5:50 pm
Forum: Field of Glory II
Topic: Beating Romans with Huns
Replies: 28
Views: 2740

Re: Beating Romans with Huns

GiveWarAchance wrote: So basically I vote for making the game as historical as possible instead of watering it down with unrealistic tweaking.
+1

The designer can exercise his judgment on what is likely to be most plausible historically, with a mod to balance the game for multiplayer if necessary. Or vice versa.
by Gnaeus
Thu Apr 12, 2018 10:15 pm
Forum: Field of Glory II
Topic: Automatic pursuit is not accurate
Replies: 59
Views: 3698

Re: Automatic pursuit is not accurate

But to answer the question, I like a certain degree of control. Your reference is to my objection of random charges by undisciplined units. That is something other than making an action to which you know the consequences to. “... of which you know the consequences.” Will no-one think of the grammar...
by Gnaeus
Thu Apr 12, 2018 10:01 pm
Forum: Field of Glory II
Topic: Automatic pursuit is not accurate
Replies: 59
Views: 3698

Re: Automatic pursuit is not accurate

PS: The reason you may not get many who hold that my opinion on pursuit is valid is because they no longer play the game and thus no longer read this forum. And I would estimate there are good amount of them, as I myself have stopped playing many war games which no longer listen to good opinions, l...
by Gnaeus
Mon Apr 02, 2018 4:16 pm
Forum: Field of Glory II
Topic: AI.
Replies: 14
Views: 1196

Re: AI.

I'll un-hijack it for a moment. Outside of chess, an AI is not going to be the equivalent of a human player of course. But the AI in this game is excellent, one of the best I've ever seen. If you can resist the temptation to exploit the AI unrealistically, e.g., crossing a river at a ford and massac...
by Gnaeus
Mon Jan 29, 2018 6:41 pm
Forum: Field of Glory II
Topic: Multiplayer Taliban...
Replies: 19
Views: 1894

Re: Multiplayer Taliban...

Leaving aside the fact that the vast majority of players only play SP, and only want to play SP, it does the game no service (and hence reduces the potential future pool of MP players) to say that playing against the AI is pointless because "no AI can give a human a good game." (Despite admitting a...
by Gnaeus
Fri Dec 22, 2017 5:48 pm
Forum: Field of Glory II
Topic: Auto-evasion
Replies: 70
Views: 6277

Re: Auto-evasion

There is an excellent course by a professor at Tulane on Rome and the Barbarians, https://www.thegreatcourses.com/courses ... rians.html. I've listened to it once and when FOG II gets to the barbarian invasions I'll be listening to it again.
by Gnaeus
Fri Dec 22, 2017 8:15 am
Forum: Field of Glory II
Topic: Small suggestions thread
Replies: 199
Views: 16042

Re: Small suggestions thread

I think that is the point. This is a Game, not an historical simulation. We all play by the rules of the game. Well, you have arcade-type historical games at one end of the continuum and strict historical simulations at the other. The question is where FOG2 should be on this continuum. I think Rich...
by Gnaeus
Thu Dec 21, 2017 6:09 pm
Forum: Field of Glory II
Topic: Small suggestions thread
Replies: 199
Views: 16042

Re: Small suggestions thread

My Classics BA ancient history and my Masters in Archaeology and Heritage may not make me know everything, but I certainly have a good understanding of battles after reading plenty of books and accounts. If we were totally accurate the troops would line up and the only order you would give is to at...

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